The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Oblivion Gates in Cities
 
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22.142 MB
Sep 22, 2013 @ 11:33pm
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Oblivion Gates in Cities

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Description
During the time of the Oblivion Crisis, it was said that Skyrim was hit especially hard by the Daedric invasion. Yet, a mere 200 years later there isn't a single sign of this event ever having happened anywhere. Such a monumental event in history would surely have left its mark, especially in the cities. When Martin Septim made the ultimate sacrifice to seal the barriers to Oblivion forever, this did not remove the structural components that would be left behind by suddenly having the dimensional gateway closed down without warning. While logic may suggest that the citizens of Skyrim would have done all they could to be rid of these menaces, I don't believe this would have been a top priority. Some might even have left them standing as a reminder of what almost was.

This mod's purpose is simple and to the point. Each of the 5 major hold capitols has an Oblivion Gate either inside or near it. They are merely for decoration and will not be made functional in any way. They're simply there to add back the missing atmosphere that Bethesda left out. An homage to Oblivion (the game) if you will. It also serves as a token bit of my Open Cities mod that at least I can still enjoy even if Patch 1.9 has denied me my major work.

As a complement to this mod, get MCR's excellent "Oblivion Gates"[skyrim.nexusmods.com] which places several gates using the same resources all over Skyrim and parts of the Dawnguard DLC too.

Alternate Download Locations
========================

AFK Mods[afkmods.iguanadons.net]
Skyrim Nexus[www.nexusmods.com]
TES Alliance[tesalliance.org]
Dark Creations[www.darkcreations.org]
The Assimilation Lab[www.theassimilationlab.com]

Installation Requirements
====================

Official Skyrim patch 1.9.32.0.8 or greater.

Compatibility
==========

The gates are in relatively out of the way spots in each city so there should be little chance for conflicts.

No navmeshes have been edited, and there are no issues with NPCs getting stuck on them.

Credits
======

Hanaisse - Oblivion Gates in Skyrim[www.nexusmods.com] resource.

Donations welcome.[www.paypal.com]

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116 Comments
Jackdaw50 Jun 28 @ 12:04pm 
yes, its more lore-friendly than the game was before this mod
chrisselsor Jun 19 @ 11:17pm 
is this lore friendly ?
James Lichton Jun 4 @ 4:30pm 
I somewhat like them, but did you add them to Open Cities Skyrim?
225o1Sam Apr 6 @ 4:14pm 
In TES Oblivion all the gates are outside the citys yet near the gates. It took a Mythic Dawn member in Nirn to set up the portal then the daedra could spill out of it. Therefor guards would kill mythic dawn members who entered the cities so most likely all old portals would be located outside.
bold0727 Nov 26, 2014 @ 9:49pm 
Thanks. I don't really mind them, I just downloaded the Oblivion Gates mod and moved on. But thanks, I really like all your mods :D
Arthmoor  [author] Nov 26, 2014 @ 7:28pm 
Cause Open Cities has them too. You can turn them off in the MCM menu for that though if you don't want to see them.
bold0727 Nov 25, 2014 @ 8:27pm 
I reinstalled my Skyrim. Deleted everything. Reinstalled it, and unsubscribed to most every mod, other than Open Cities, SOS, etc. This mod is not listed underneath the tech files nor in the root itself, but a giant Oblivion gate appears behind Heimskr. So, why is this happening if this mod isn't even downloaded?
P-21 Oct 17, 2014 @ 10:43pm 
*power in skyrim
P-21 Oct 17, 2014 @ 10:43pm 
200 years ago winterhold was a major poper in skyrim, i think you should add a gate there to
Logic + TF2 + {λ³} = HL3 Aug 22, 2014 @ 7:20pm 
I never daowloaded mod but gates are in cites