The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

287 ratings
Oblivion Gates in Cities
File Size
22.190 MB
Sep 22, 2013 @ 11:33pm
Feb 27 @ 10:47am
2 Change Notes ( view )

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Oblivion Gates in Cities

During the time of the Oblivion Crisis, it was said that Skyrim was hit especially hard by the Daedric invasion. Yet, a mere 200 years later there isn't a single sign of this event ever having happened anywhere. Such a monumental event in history would surely have left its mark, especially in the cities. When Martin Septim made the ultimate sacrifice to seal the barriers to Oblivion forever, this did not remove the structural components that would be left behind by suddenly having the dimensional gateway closed down without warning. While logic may suggest that the citizens of Skyrim would have done all they could to be rid of these menaces, I don't believe this would have been a top priority. Some might even have left them standing as a reminder of what almost was.

This mod's purpose is simple and to the point. Each of the 5 major hold capitols has an Oblivion Gate either inside or near it. They are merely for decoration and will not be made functional in any way. They're simply there to add back the missing atmosphere that Bethesda left out. An homage to Oblivion (the game) if you will. It also serves as a token bit of my Open Cities mod that at least I can still enjoy even if Patch 1.9 has denied me my major work.

As a complement to this mod, get MCR's excellent "Oblivion Gates"[] which places several gates using the same resources all over Skyrim and parts of the Dawnguard DLC too.

Alternate Download Locations

AFK Mods[]
Skyrim Nexus[]
TES Alliance[]
Dark Creations[]
The Assimilation Lab[]

Installation Requirements

Official Skyrim patch or greater.


The gates are in relatively out of the way spots in each city so there should be little chance for conflicts.

No navmeshes have been edited, and there are no issues with NPCs getting stuck on them.


Hanaisse - Oblivion Gates in Skyrim[] resource.

Donations welcome.[]
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DanTheDragonman Mar 27 @ 6:43pm 
If you want to go to Oblivion, get Dragonborn and Dawnguard. There are two planes of Oblivion in those dlcs (one per dlc).
DanTheDragonman Mar 27 @ 6:42pm 
Actually, WInterhold pretty good proof of Oblivion. Still, good mod.
Arthmoor  [author] Mar 16 @ 4:53pm 
There was a guy who was going to use the same resources to do a series of mods, but last I knew he only ever got one outside of Solitude to do anything and I don't think even that was finished.
Uniter of Light Mar 15 @ 10:34pm 
There's The Oblivion Serie, which is a series of quest mods revollving around jumping into Oblivion gates.
Loreknight Feb 5 @ 9:33pm 
do you know any mods that add oblivion gates that do things, because i remember seeing one in a video a few years back?
Firenova197 Jan 12 @ 10:51am 
is there a mod that makes some of these in the wild? and what does open cities do to this mod?
tar Dec 23, 2015 @ 2:58pm 
ill try it
WNxWarring Rose Nov 29, 2015 @ 8:30am 
Interesting mod! Though I would imagine that the moment the threat of Daedra was defeated, the denizens of Skyrim would smash the Oblivian gates to pieces and throw them into the ocean.
Arthmoor  [author] Nov 10, 2015 @ 1:22pm 
No, it's not. You'd need to stick with the Open Cities method.
reichertstephen Nov 10, 2015 @ 5:06am 
Is this compatiple with Open Cities? If it is does the Open city toggle for gates control both?