138 ratings
Dovahkiin Sanctuary
File Size:
2.107 MB
Sep 21, 2013 @ 5:59pm
Nov 26, 2013 @ 4:22pm
20 change notes ( view )

Subscribe to download Dovahkiin Sanctuary

In 1 collection by G20
Ultimate Perfect Playthrough
123 items
Eight new player homes, one in Falkreath (Sanctum) one in Dawnstar, winterhold, Morthal, Rorikstead (with stables), Riverwood, Blackreach and a hut in Iverstead. Over 200 Mannequines, hundreds of weapon racks, hundreds of usable shelves and all workshop facilities. There are five housecarls, a vendor and an extremely fast horse, I mean like stupidly fast, so fast you have to be careful not to fly. There is a retutrn to sanctum spell.

Underneath the Sanctum In Falkreath is a very big area designed to house a collection of seven hundred skulls, this could now be used as a library if the Dovahkiin has decided not to collect these skulls (not included with this mod).

The eight player homes are connected to the existing player homes in the game via a transit area. The transit area conatins mannequines weapon racks and storage and is also connected to four seperate armories and a fully equiped workshop with all the crafting essentials and yet more storage on a warehouse scale.

The new homes contain curios and some unusual armor and weapons including A usable ancient giants Club (now fossilised) from the giants of old who possesed magic, It has advantages of massive damage plus massive frost damage and lightning fast speed, an Ice Crown, some ebon-Ice Armour and a usable set of exicutioners garb. There are many other curios of interest to be found.

This is compatible with Dovahkiin hideout mods, Collectors Vault and most house conversion mods.

For more skulls check out Unique Skulls Of Skyrim Ultimate Collection
I have also created another storage area for the skulls: Palace Of the Dovahkiin
They can be placed nicely on shelves using the mod Unlimited Bookshelves
For more on the skulls: Unique Skulls Of Skyrim

A known Issue:
Issue fixed! Any issues please PM me and i'll fix them ;)

This MOD has had a complete overhall since it's release with extra houses, weapons and facilities, check it again for improvements.
Popular Discussions View All (1)
Oct 19, 2013 @ 6:48pm
Ideas and Input.
< >
matthias_1020 Mar 10 @ 7:33pm 
Just subscribed to the better version of the palace mod, better as per your description in the original version. I'll check it out next time I play, though I do have my current stash split between A Summers Home and Dragonmount. Don't know if you use either mod but both are quite nice. As for my current Skyrim playtime.....only 24 hours or so......Just finally got interested in the game again.
G20  [author] Mar 10 @ 6:48pm 
Hi matthias_1020
These are common issues with any space with so many weapon and armor displays in one place. the wandering mannequin glitch even happens in vanilla homes with only three mannequins, It's worth looking up. some modded weapons don't always fit correctly onto weapon racks (prob not happening to you), also some vanilla items can cause problems with the triggers on weapon racks
G20  [author] Mar 10 @ 6:47pm 
It sounds like the spec of your cpu is pretty good. however, depending on these graphic mods you say you use alot of other things can be affected, for example if you have 20 mannequins in a room with vanilla armor on it wont be as demanding as with high rez and particulauly high rez modded armors.. nothing you don't know, but My point is that it is most likely that you have too much stuff going on for your spec.
I don't use the armories in here anymore, I use theis sanctuary for it's fast travel and to sell alot of goods. I moved my gear into my other mod 'Palace of the Dovahkiin (dawnguard friendly)'.
G20  [author] Mar 10 @ 6:47pm 
I don't know how many hours you've played as your profile is private, that usually helps me deduce how many previous problems you might have run into. I'm pretty sure anyone with over 1000 hours of skyrim play would know most of this and dont like to sound condesending. I'm happy to offer any advice, for now with the information given, and that is.. as stated you don't want to go through all your mods and determine a culprit, i should say the best optin is use the palace of the dovahkiin (Link in the description), the palace comes with a return to palace spell, so you can move ll your gear in there easily ;)
I hope that helps brother Dovahkiin.
matthias_1020 Mar 10 @ 6:19pm 
I'm having isues with the armory rooms in the shared basement. In some of the rooms, the maniquines will walk around for a second or two before popping to where they're supposed to be. I've also noticed items falling from their original locations with no visable cause. And most annoying of all, I try walking around to get out of the armory and back to the main basement area and I keep bouncing around like I'm experiencing lag or something. It can't be lag, have 8GB RAM and a good 2GB graphics card supporting a hex-core processor. I run hi-res textures on a lot of things with no problems at all, so it's not a hardware problem. I really don't want to have to go through the process of uninstalling all my mods and trying to find out if one of them is the culprit.
G20  [author] Mar 8 @ 4:37pm 
Hi jameskeough
It's up the gap between the buildings opposite the bar. It will appear on your local map as long as you've passed by it at some point.
I hope that helps ;)
jameskeough Mar 8 @ 4:27pm 
where is the one in falkreath
katsh1 Feb 17 @ 9:21am 
Thanks - that worked! No, I know the hatch is outside at the back, and I could use it, but even with the hatch outside, the game crashed when I tried to enter Breezehome - but the new mod has fixed it - I can now enter!!! Thanks again - I love the skulls and my new houses :)
G20  [author] Feb 17 @ 8:41am 
Hi Katsh 1
This should sort out the problem, It worked for me and some others ;)
G20  [author] Feb 17 @ 8:38am 
Hi katsh1
There is no exit in breezehome, I moved it outside as it clashes with hearthfire. since i done that there's been no issues atall, and all reports from users have been afermative with breezehome until now, the entrence from windhelm is round the back of breezehome, you have to point at the corner of the hatch and you'll enter. If you have hearthfire most mods that change anything atall inside crash the game, BUt.. there is a cure, and I used it and it works, I'll just find the link and post it here in a moment ;)