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Dovahkiin Sanctuary
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File Size:
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2.107 MB
Sep 21, 2013 @ 5:59pm
Nov 26, 2013 @ 4:22pm
20 change notes ( view )
In 2 collections by G20
Ultimate Perfect Playthrough
127 items
G20
37 items
Description
Eight new player homes, one in Falkreath (Sanctum) one in Dawnstar, winterhold, Morthal, Rorikstead (with stables), Riverwood, Blackreach and a hut in Iverstead. Over 200 Mannequines, hundreds of weapon racks, hundreds of usable shelves and all workshop facilities. There are five housecarls, a vendor and an extremely fast horse, I mean like stupidly fast, so fast you have to be careful not to fly. There is a retutrn to sanctum spell.

Underneath the Sanctum In Falkreath is a very big area designed to house a collection of seven hundred skulls, this could now be used as a library if the Dovahkiin has decided not to collect these skulls (not included with this mod).

The eight player homes are connected to the existing player homes in the game via a transit area. The transit area conatins mannequines weapon racks and storage and is also connected to four seperate armories and a fully equiped workshop with all the crafting essentials and yet more storage on a warehouse scale.

The new homes contain curios and some unusual armor and weapons including A usable ancient giants Club (now fossilised) from the giants of old who possesed magic, It has advantages of massive damage plus massive frost damage and lightning fast speed, an Ice Crown, some ebon-Ice Armour and a usable set of exicutioners garb. There are many other curios of interest to be found.

This is compatible with Dovahkiin hideout mods, Collectors Vault and most house conversion mods.

For more skulls check out Unique Skulls Of Skyrim Ultimate Collection
I have also created another storage area for the skulls: Palace Of the Dovahkiin
They can be placed nicely on shelves using the mod Unlimited Bookshelves
For more on the skulls: Unique Skulls Of Skyrim

This mod also adds a full set of functioinal busts to display your dragon priest masks.

A known Issue:
Issue fixed! Any issues please PM me and i'll fix them ;)

This MOD has had a complete overhall since it's release with extra houses, weapons and facilities, check it again for improvements.
Popular Discussions View All (1)
13
May 10 @ 3:26pm
Ideas and Input.
G20
188 Comments
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bubbagumps Dec 26 @ 10:01am 
awesome! thank you!!
G20  [author] Dec 24 @ 5:23am 
This should sort out the problem, It worked for me and ALL others ;)
http://steamcommunity.com/sharedfiles/filedetails/?id=173017115&searchtext=breezehome+v
G20  [author] Dec 24 @ 5:18am 
Thanks guys, there is a fix for breea=zehome, I'll just find it a sec ;)
bubbagumps Dec 21 @ 8:39pm 
this mod is great as are your others, as Silence had said. however, my game also crashes when entering breezehome.
Silence Dec 18 @ 11:12am 
I have to say, I love this mod. I love everything in it. I love where the houses are. My favorite one is the one in Rorikstead, I'm digging the throne. I love the addition of the shaman too. He's a life saver. The only thing, I cannot enter Breezehome without it crashing the game. No loss though because I didn't have anything in there.
Inflatable Cake Dec 4 @ 4:28am 
G20,

That does the trick. Thanks
G20  [author] Dec 3 @ 10:28am 
rosiecheeks1980
On the conterary, this mod is very cool. what you have is most likely a conflict with another mod. this mod has no dirty edits, everything about it is done properly. Over 2800 people have used this mod sucessfully. It is DEFINATELY not this mod causing your crash.
Please refer to TES5 Edit or LOOT if you want to check the mods credibility.
I hope you enjoy using mods.
Best wishes.
rosiecheeks1980 Dec 2 @ 1:48pm 
I tried this out, and now my game keeps crashing!! Had to uninstall. So looking forward to using this mod. Not cool man....so not cool! :(
G20  [author] Nov 15 @ 7:15am 
Inflatable Cake
The whiterun hatch.. you have to look at the corner of the hatch (i dont remember which one), but once you've found it you can get in and out no problem, just have to be a bit accurate ;)
I hope that helps :)
Inflatable Cake Nov 15 @ 3:31am 
Using the door inside the sanctuary to whiterun gives me no problems but I cant get from whiterun back to the sanctuary. It doesnt show ''open door to ....''