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Roguish Renovation Megapack [v0.63]
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v0.63: Good news, the problem was with Steam and not Gaslamp Games, which means that I didn't have to wait forever for the problem to be fixed. Just got off Steam Support and they worked out the workshop desync boo-boo.

Sorry for the trouble, y'all.

v0.63 changelog:

-Alchemists can now craft arcanite armour via arcanite. Arcanite does not drop in the dungeon and has to be crafted using alchemy, so it all fits out and new reagents won't clog up your inventory/pocket dimension.
-Silver Discharger wand should work flawlessly now, or at least on my side it does.
-A whole bunch of new additions to text.xml for those wacky randomly generated names.

***

Hey, all. This mod includes:

-100+ new rooms. The main draw of the mod. Although a number of them are variants of each other, there'll be something tying the variants together as you make multiple runs through the dungeon. There are more rooms planned for later, too. Always that.
-New monsters, attempts at filling niches that haven't been plugged yet and three special encounter boss monsters.
-100+ crafting recipes, some hidden, others not. They encompass most of the items in the pack, although not all.
-100+ new items, encompassing food, drink, weapons, armour, potions, grab bags, bolts, wands, etc, etc.
-Plenty of flavour text, ichors, insults, titles, adjectives, nouns to make sure you get all sorts of laughable and awkward randomly-generated names.
-Skills: Radiant Wizard, Blood Knight, Arcanist and Witcher are currently packed in with this version.

I think that's all I have to say for the moment - please do enjoy, and leave feedback on balance, bugs or anything else that strikes you!

Please do note that like Interior Dredmorating, this mod requires all three expansions to function, as it calls upon monsters, icons and other stuff from all of them. Also, best used with a new character.

This mod should be fully compatiable with Interior Dredmorating and Clockwork Knights. Room mods should always have good compatibility.

Note: this mod will be borrowing some artwork from the Interior Dredmorating mod, with the author's permission. Thanks for letting me use your work, Bergstrom!

THIS MOD REQUIRES ALL THREE OFFICAL EXPANSIONS TO WORK.

***

Topic on Gaslamp Games Forums: http://community.gaslampgames.com/threads/roguish-renovation.2561/

Direct download link from my dropbox: (V. 0.62) https://dl.dropboxusercontent.com/s/ft66ywrwo6s3mb4/RR%20megapack%200.62.zip?token_hash=AAEsI6hzAkQa0Ev33mvlMkewuaJGaTmp2p2F-jz-4RaLSw&dl=1

Manual mod installation guide: http://community.gaslampgames.com/threads/dod-modding-and-mod-installation-guide-updated-6-5-2012.1335/
48 Comments
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Joneithevius Feb 18 @ 8:41am 
Nevermind, it wasn't the mod. I'm not sure what caused it to disappear, but it's back now.
Roguish Renovator  [author] Feb 18 @ 7:00am 
@Jonel: how is the shield bugged?

@Beldantazar: Trying it with the RR mod alone, I'm unable to reproduce the crash for any of the Obsidia rooms. Crossing levels or saving and reloading seems to work just fine for me. Can you tell me what mods you're using?
Beldantazar Feb 17 @ 8:43pm 
The rooms with the dragon altars seem to be crashing my game repeatably. On previous versions only the ones that produced obsidian would cause crashes but now it seems to be all of them. It only happens if I leave a level with the dragon altar and then come back to the level.

I don't /think/ it's any of the other mods being used as this is the only mod that adds new rooms that i have enabled. I can tell it's the dragon altar room cause the save will load fine, but as soon as i reach vision range of the room the game instantly exists to desktop. I can send you the dumpfile or savegame (since the savegame crash is 100% consistant and repeatable) if either of them will help.
Joneithevius Feb 17 @ 1:16am 
Is Prismatic Bulwark one of the items included? If not, this mod broke that one, as well as the Ultra Library mod.
ExileVirtigo Feb 10 @ 8:34pm 
Amazing mod, got so much more than I was expecting <3
DAN 512 Jan 30 @ 2:58pm 
it's crashing my game on occation
MRDRK1 Dec 19, 2013 @ 9:10pm 
Does your mod add new effects from fountains? If so, it's crashing my game on occation. If not, sorry, and I'll keep looking to find out which mod is doing so.
Fronliner2 Nov 25, 2013 @ 9:57am 
Yo Dev, when are you going to release that big MOD? EPIX
Fronliner2 Nov 20, 2013 @ 10:05am 
Hi there, I've enjoyed your mod very much. I especially love everything that has to do with adding monsters to the game.

Can I ask you? I'm totally new to modding in XML and especially DOD. I would like to make a monster and add it to the workshop. Would you be so kind as to add me as a friend and help me get started? I would thoroughly appreciate it :) THANKS!
Spycheck Me Nov 16, 2013 @ 6:45am 
Sorry, it was actually another mod :( Thank you for your work, I always play with it :D