Dungeons of Dredmor

Dungeons of Dredmor

128 ratings
Roguish Renovation Megapack [v0.63]

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Roguish Renovation Megapack [v0.63]

v0.63: Good news, the problem was with Steam and not Gaslamp Games, which means that I didn't have to wait forever for the problem to be fixed. Just got off Steam Support and they worked out the workshop desync boo-boo.

Sorry for the trouble, y'all.

v0.63 changelog:

-Alchemists can now craft arcanite armour via arcanite. Arcanite does not drop in the dungeon and has to be crafted using alchemy, so it all fits out and new reagents won't clog up your inventory/pocket dimension.
-Silver Discharger wand should work flawlessly now, or at least on my side it does.
-A whole bunch of new additions to text.xml for those wacky randomly generated names.


Hey, all. This mod includes:

-100+ new rooms. The main draw of the mod. Although a number of them are variants of each other, there'll be something tying the variants together as you make multiple runs through the dungeon. There are more rooms planned for later, too. Always that.
-New monsters, attempts at filling niches that haven't been plugged yet and three special encounter boss monsters.
-100+ crafting recipes, some hidden, others not. They encompass most of the items in the pack, although not all.
-100+ new items, encompassing food, drink, weapons, armour, potions, grab bags, bolts, wands, etc, etc.
-Plenty of flavour text, ichors, insults, titles, adjectives, nouns to make sure you get all sorts of laughable and awkward randomly-generated names.
-Skills: Radiant Wizard, Blood Knight, Arcanist and Witcher are currently packed in with this version.

I think that's all I have to say for the moment - please do enjoy, and leave feedback on balance, bugs or anything else that strikes you!

Please do note that like Interior Dredmorating, this mod requires all three expansions to function, as it calls upon monsters, icons and other stuff from all of them. Also, best used with a new character.

This mod should be fully compatiable with Interior Dredmorating and Clockwork Knights. Room mods should always have good compatibility.

Note: this mod will be borrowing some artwork from the Interior Dredmorating mod, with the author's permission. Thanks for letting me use your work, Bergstrom!



Topic on Gaslamp Games Forums: http://community.gaslampgames.com/threads/roguish-renovation.2561/

Direct download link from my dropbox: (V. 0.62) https://dl.dropboxusercontent.com/s/ft66ywrwo6s3mb4/RR%20megapack%200.62.zip?token_hash=AAEsI6hzAkQa0Ev33mvlMkewuaJGaTmp2p2F-jz-4RaLSw&dl=1

Manual mod installation guide: http://community.gaslampgames.com/threads/dod-modding-and-mod-installation-guide-updated-6-5-2012.1335/
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Wutzlinger Apr 22 @ 3:42am 
does it run now without crashes`?
Storm Frog Feb 19 @ 1:55pm 
Bug: Blood Price Effect sets HP regen to -99, using Drinker of the Dead from Vampirism with -99 HP regen soft locks the game.
brodivh Dec 29, 2015 @ 9:51pm 
Getting an error. Something about a butcher or butcher's knife not being found.
Addis Nov 5, 2015 @ 7:07pm 
Does this still crash on people? Would rather not have that happen on a Rogue/Permadeath run.
Germy Fever Sep 29, 2015 @ 5:43pm 
I keep crashing whenever I try to run this mod. Is there something I need to fix?
Jammy Roostler Apr 19, 2015 @ 8:16am 
Sorry, I take it back. It's now happening several seconds after part of one of the shrine rooms shows up anywhere on my screen, basically just like Beldantazar described. Unfortunately, I can't avoid doing such a thing while walking around. Like, at all. The floor layout screwed me over that way.
Jammy Roostler Apr 19, 2015 @ 7:50am 
@Roguish Renovator & @Beldantazar
I get this is practically a stale subject by now, but I'm having the exact same problem Beld had, but it's... more finicky. I'm on level 6 or 7 (whatever level's the Swamp), and the game was totally fine when I was playing it yesterday, even when I came across not one but two different dragon shrines (fuckin great damned curse by the way; didn't even know what bloody happened till I noticed it on my active effects before nearly dying). Both shrines seemed very empty, (...)
Jammy Roostler Apr 19, 2015 @ 7:50am 
... but then I started noticing empty spaces that were impassable, and when I hovered over them they gave descrips for the 'guardians'. I figured it was just a glitch and didn't think anything of it, and eventually quit. I came back some hours later to find a bunch of those guardians hovering in place, like normal I assume, and still nothing happened. But now when I come within view of one of the shrines my game crashes to desktop 20-30 seconds later (I timed it). I know you're probably not working on this anymore, but I'd really appreciate knowing if you found a solution to this...
Magma Sheep Dec 19, 2014 @ 5:33pm 
[NDB] Enrymion Sep 2, 2014 @ 3:17pm 
I'd also be interested in only rooms version.