This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Platforms: PC, Mac, Linux
Languages: English, Russian, Spanish
Players: Single-player
Sep 20, 2013 @ 9:28am
Jun 12, 2015 @ 11:12am
Recent Announcements View All (9)
We've been greenlit!
Half-way there!
Release date: mid-December 2013
Blob is a slow paced puzzle-platformer, where you have to consume different forms of energy to keep going forward. On each level your objective will be to find the exit and consume as much gold energy as possible.

Unity Web Player Demo is right here:

Currently, there are three forms of energy, each producing a different effect:

- Guidance Energy (blue) will hasten or slow you down to a moderate speed, which will allow you to navigate carefully in tighter spaces
- Excitement Energy (red) will bring you up to a very fast speed, which will allow you to get across longer distances, at same time making it harder to turn precisely and avoid falling down
- Gold Energy (gold) will also make you faster, but for a shorter period of time. It's has a sort of bonus value, so it's usually harder to get

You will meet Guidance and Excitement growing around you from glowing flowers and crystals. It will respawn in a few seconds after being consumed. Gold energy is always scattered as pure, untouched bits of gold, without ever respawning.

Blob constantly looses energy to the surroundings, so every speed effects you have will fade away in around 8 seconds, until Blob comes to a complete stop and implodes on itself, having no more energy to exist. Fear not, because a tap on the large restart button will immediately respawn you at the beginning of current level.

Blob is a tiny fraction of pure energy, travelling through a cataclysmic world of rock labyrinths. Explore puzzling corridors and crumbling mountain halls with a meditative pace in this ambient puzzle game.

The game is a top-down scrolling puzzle, where you control a moving Blob to guide it to a safe exit from eclectic maze-like levels. To keep your Blob alive, you'll have to consume bits of energy, growing around you. Collect hidden Gold Energy to beat best scores.

Blob is designed to bring peace and harmony into your soul. Enjoy colourful and neuro-sensoric levels and ambient audio design with a stress-less endless gameplay. No lives, endless retries, just pure smooth puzzle-platformer action.
Popular Discussions View All (5)
Sep 26, 2013 @ 6:07am
Talking Bad
Mar 15, 2014 @ 7:21am
Level ideas from You guys!
Sep 22, 2013 @ 10:29pm
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dozdranagon  [author] May 23, 2016 @ 1:53am 
It's not dead, but I'd be glad to get help from someone who's willing to finalize the code, since I waited for more than 1.5 year for it to become greenlit and currently have scarce free time to move forward! If you know Unity and can level design - let me know if you want in.
Aazaii Nov 30, 2015 @ 9:12am 
Well? Is this progect died?
Воевал Nov 22, 2014 @ 11:55am 
I like it!!
steven Nov 20, 2014 @ 5:40pm 
I like it!!
ChupaChups Nov 1, 2014 @ 5:40am 
Creative stuff.
tcg24 Oct 30, 2014 @ 1:33pm 
really nice voted
GreaterFire Oct 22, 2014 @ 7:24am 
Price Oct 22, 2014 @ 4:57am 
nice game, voted
Al Capone Oct 21, 2014 @ 6:56pm 
Ricjose Oct 21, 2014 @ 3:08pm