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The Great Altis Highway Race - v1.5 [OLD]
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Type: Vehicles
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
0.634 MB
Sep 19, 2013 @ 2:08pm
May 27, 2014 @ 11:00am
13 Change Notes ( view )

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The Great Altis Highway Race - v1.5 [OLD]

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Description
***THIS MISSION HAS BEEN SUPERCEDED AND IS NO LONGER SUPPORTED!***


Please go to the new Great Altis Race v1.1, a much bigger, improved version of this mission.

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Welcome to the Great Altis Highway Race. In this mission you have but one objective: Starting just south of the major city of Kavala, you will race along the main highway road of Altis all the way to the small town of Molos in the far north-east of the country - a distance of almost 32km! - using the fastest cars in Arma 3, the Civilian Hatchback Sport. First one there wins!

This is a Multiplayer mission only! There are no AI to race against, so you need at least one other person in order play. You can race with up to 13 other players plus 4 civilian observer slots for anyone wishing to document a race from above. There are no rules beyond getting to the end of the race, so its up to you to decide how you want to do it!

Features:

Choose what kind of weather and time of the day you wish to race in. Do you dare race at night in the fog? (Default is Clear)

Several Checkpoints will be along the route where players may respawn (once passed) and get new cars if they trash their last one!

Players can repair their car if they damage it. And trust me you will damage it! However your top speed is affected by the damage and you may not be able to go as fast as you could before. A finite supply of new cars can be obtained at any Checkpoint to restore your maximum speed of 326km/h!

Civilian traffic can be expected along the highway, possibly around that next corner... (can be disabled)

Players locked to first person whilst driving (can be disabled).

OPFOR Helicopters: Want to spice the mission up? In the setup parameters, why don't you enable these OPFOR controlled AH-9 helicopters. They don't like racers and will attempt to chase and destroy any they see! (disabled by default)


Additional Credits:[/i]

Lala: Author of the Repair script as well as being a huge help with the coding in general, allowing me to put out features I've wanted for a while but didn't know how to do!
Kylania: Author of the checkpoint respawn script.

Other Scripts used:

Random Weather v0.9 Script by Meatball
Player Markers v2.6 Script by aeroson
105 Comments
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٨ήģεỈ |UKCS|  [author] Oct 14, 2014 @ 7:45am 
Please note this mission is a really old version now, see the much bigger, newer and improved version here: http://steamcommunity.com/sharedfiles/filedetails/?id=314794489
SkyGhost Sep 2, 2014 @ 9:59am 
need for speeeeeeeeeeeeeeeeeeeeeed
٨ήģεỈ |UKCS|  [author] May 29, 2014 @ 12:06pm 
Just subscribe to the mission, start a multiplayer game, select Altis as your map and then just select the mission.
Julian_vm1 May 29, 2014 @ 11:51am 
how i download this?
٨ήģεỈ |UKCS|  [author] May 27, 2014 @ 11:26am 
Mission updated to v1.5. Quite a few new things and changes =)
Vilos Cohaagen May 24, 2014 @ 3:01pm 
Great race - so much fun, even if I am absolutely awful at taking the sharp turns :D
٨ήģεỈ |UKCS|  [author] May 22, 2014 @ 5:06am 
Glad you enjoyed it =D

Locking to first person is an upcoming feature as well as being able to disable the civilian traffic and perhaps one or two other options =)
Rekkless May 21, 2014 @ 7:21pm 
This is great thanks so much, I've already had a few laughs with my friends is there anyway to lock it to first person perspective only? I'd love to do a night, fog 1st person only race.
٨ήģεỈ |UKCS|  [author] May 9, 2014 @ 8:26am 
Update: All is working as it should be now! I've also added in two startup parameters (select parameter in the top right of the player lobby). You can select what sort of weather and what time of the day to race in.

I dare you all to race in fog at night =D
٨ήģεỈ |UKCS|  [author] May 5, 2014 @ 6:50am 
Update: Whilst you can play the mission now, respawn is still broken because you can't select your respawn position so it tends to either respawn you where you die or somewhere near the start instead of at your last checkpoint.