Sid Meier's Civilization V

Sid Meier's Civilization V

309 ratings
Heroes of Might and Wisdom V11
File Size
17.484 MB
Sep 17, 2013 @ 5:20pm
Dec 25, 2013 @ 4:17pm
12 Change Notes ( view )

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Heroes of Might and Wisdom V11

In 1 collection by epic
Epic's Heroes Collection (for BNW and GK)
2 items
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents.

This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on battle field, gain new Talents of the seven pillars, discover powerful Artifacts, master new Skills/Spells/Auras/Adventure Abilities, and help you conquer other Civilizations.
You will find more fun in the game of Civilization with Heroes.
This mod does not require any Expansion, can work on Vanilla with or without Gods and Kings or Brave New World.
You can also download this at civfanatics[].

ChangeLog V11
You can access inventory without movement, so can use dispel potions
Fix bug that mind control crash game when used on trade unit or unit in city
Fix bug that friendly unit immnue to calmdown
Fix bug that embarked hero can't upgrade in sea
Fix bug that using mirror image kills the blade master
Fix bug that blink on sea without cooldown
Fix bug with blink and allure on unit in city

Thanks hiddensquire, Canabrava, wanren217, Bio_AAA, lnsh02, dalep, rripoooo, stad1105, daqing80 and all other player who help the beta testing.

Heroes are special units in this MOD. Each Civilization start with 3 national Heroes, you can hire them in Tavern with Gold. If you want more Heroes, you can build World Wonder to unlock Wonder Heroes.

Heroes can use 4 class of Abilities : Skills that damage multiple targets; Spells that cripple enemy; Auras that increase one attribute while decrease other attribute; Adventure Abilities that discover artifacts or return to your Capital. Talents and Artifacts can enhance different Abilities. So let your Heroes learn the right Talent and equip with right Artifact to unleash the full power of Abilities.

Talents of the Seven Pillars system replace the promotion system, Heroes can learn Talents from seven diverse Pillars, which enhance different Skills, Spells or Auras, and make your Hero invincible. Each Talent Pillar has 3 Primary Talents and 3 Secondary Talents. There are also seven Class of Heroes, each Class start with a different Talent Pillar.

Mighty Heroes need mighty Artifacts. There are seven type of Artifacts in this mod. Each type of Artifact has 4 levels : Normal, Magic, Unique and Legendary. These Artifacts may active an Ability, grant free promotions or enhance an Ability.
Heroes can obtain Artifacts in the following ways : exploring Ancient Ruins or Encampment; Using Adventure Ability on Antiquity Site; Buying in Artifacts Shop with Gold; Kill enemy Hero and take theirs with Savage Talent.

Hero Trait
Hero Trait are special bonus that make a Hero different from another. There are 4 levels of Traits. Heroes with stronger Traits are more expensive in Tavern to hire. Each Hero are given one random Trait at game start, they may get different Traits in another game.

This mod is designed to be able to work with other MODs.You can create your own Hero Units with little effort. I create an example mod to show how to do that, and a tutorial can be found at civfanatics[].

To be compatible with other MOD, this MOD modifies game features as few as possible.
This Mod works well with Enhanced User Interface DLC[], Ingame Editor, InfoAddict, Custom Advanced Setup, Bloublou's "Utility" Collection, Wonders of the World and Really Advanced Setup, other MODs are not tested.

Most icons are from World of Warcraft and Heroes of Might and Magic V, thanks Blizzard and Ubisoft for their great Games. Hero portrait and civilopedia information are taken from Wikipedia.
Thanks bc1 and Hambil for help make this MOD work with Enhanced User Interface DLC;
Thanks Jango34 for providing Denmark, Morocco, Russia and Shoshone Heroes;
Thanks Havelock Vetinari for Brazil Heroes;
Thanks The Omniscience for Arabia and Ottoman Heroes;
Thanks Deepdblood for German Hero;
Thanks Mdeancherry for America Hero;
Thanks Mithrandir and scottkbeers for Byzantium Heroes;
Thanks HiddenSquire for help rewrite most english text.
Popular Discussions View All (9)
Sep 5, 2015 @ 4:27pm
Bug Report
Dec 22, 2014 @ 12:48pm
Suggest a better Hero
Dec 26, 2013 @ 9:21am
Fixed upgrade path vs. Free upgrade path
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allenhill2002 Jan 6 @ 11:36am 
The Artifact Shop somehow became bugged. I'm using other mods and I don't know which one did it. Now I can't by Artifacts... None show up.
JohnnyTendo May 23, 2017 @ 1:00pm 
Is there any reason why the KI can get Hero Killerrobots in the antiquity?
Genyl Jan 10, 2017 @ 2:56pm 
I love this mod. It is really good fun

Heroes are balanced and add a lot of strategy to the game. You need lots of gold for them and also you want to be constantly at war with someone (even a city state) to get experience. Barbarian camps are extra useful as you get artifacts from them.

I am currently playing a very exciting deity chinese. China is the perfect civ for this mod with the extra gold from the paper maker and the extra 15% bonus to combat.

A really well done mod
ded127 Feb 1, 2016 @ 8:51am 
I can't get this to show up as an avilable mod. Is there a file I need rto update? My other mods work.
Sammie- Jan 23, 2016 @ 9:09pm 
How exactly do you get heros? I can't seem to find how.
Silverfishv9 Jan 11, 2016 @ 11:12am 
So just curious, any reason why THOR can't use a hammer? That's kinda his shtick.
OsamaBinLiftin6 Oct 8, 2015 @ 7:50pm 
wait does this add starcraft civs because in one of the pictures it mentions a zergling
evilmagusephiroth Aug 27, 2015 @ 4:13pm 
I am using a linux version of civ5 and i can't download version 11, i can only get version 7, but i got a complete game version with brave new world, any idea why?I even try install manually putting the files in the mods folder, but doesn't work this way too!
Lucidreamer Jun 6, 2015 @ 2:10pm 
I'm not sure if this is relevant to everyone but for me, the mod made the game a bit too... easy. Basically, it makes it so that building World Wonders also gives you free units; in my case, building Stonehenge gave me a free ballista (Merlin), which did 40 damage each turn to Napoleon's cities and had mind-control powers. Suffice to say, I managed to wipe Napoleon off the face of the Earth before he reached the classical era.
ding92 Apr 27, 2015 @ 8:08pm 
does this work in hotseat or online multiplayer?