Sid Meier's Civilization V

Sid Meier's Civilization V

286 ratings
Heroes of Might and Wisdom V11
File Size
17.484 MB
Sep 17, 2013 @ 5:20pm
Dec 25, 2013 @ 4:17pm
12 Change Notes ( view )

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Heroes of Might and Wisdom V11

In 1 collection by epic
Epic's Heroes Collection (for BNW and GK)
2 items
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents.

This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on battle field, gain new Talents of the seven pillars, discover powerful Artifacts, master new Skills/Spells/Auras/Adventure Abilities, and help you conquer other Civilizations.
You will find more fun in the game of Civilization with Heroes.
This mod does not require any Expansion, can work on Vanilla with or without Gods and Kings or Brave New World.
You can also download this at civfanatics[].

ChangeLog V11
You can access inventory without movement, so can use dispel potions
Fix bug that mind control crash game when used on trade unit or unit in city
Fix bug that friendly unit immnue to calmdown
Fix bug that embarked hero can't upgrade in sea
Fix bug that using mirror image kills the blade master
Fix bug that blink on sea without cooldown
Fix bug with blink and allure on unit in city

Thanks hiddensquire, Canabrava, wanren217, Bio_AAA, lnsh02, dalep, rripoooo, stad1105, daqing80 and all other player who help the beta testing.

Heroes are special units in this MOD. Each Civilization start with 3 national Heroes, you can hire them in Tavern with Gold. If you want more Heroes, you can build World Wonder to unlock Wonder Heroes.

Heroes can use 4 class of Abilities : Skills that damage multiple targets; Spells that cripple enemy; Auras that increase one attribute while decrease other attribute; Adventure Abilities that discover artifacts or return to your Capital. Talents and Artifacts can enhance different Abilities. So let your Heroes learn the right Talent and equip with right Artifact to unleash the full power of Abilities.

Talents of the Seven Pillars system replace the promotion system, Heroes can learn Talents from seven diverse Pillars, which enhance different Skills, Spells or Auras, and make your Hero invincible. Each Talent Pillar has 3 Primary Talents and 3 Secondary Talents. There are also seven Class of Heroes, each Class start with a different Talent Pillar.

Mighty Heroes need mighty Artifacts. There are seven type of Artifacts in this mod. Each type of Artifact has 4 levels : Normal, Magic, Unique and Legendary. These Artifacts may active an Ability, grant free promotions or enhance an Ability.
Heroes can obtain Artifacts in the following ways : exploring Ancient Ruins or Encampment; Using Adventure Ability on Antiquity Site; Buying in Artifacts Shop with Gold; Kill enemy Hero and take theirs with Savage Talent.

Hero Trait
Hero Trait are special bonus that make a Hero different from another. There are 4 levels of Traits. Heroes with stronger Traits are more expensive in Tavern to hire. Each Hero are given one random Trait at game start, they may get different Traits in another game.

This mod is designed to be able to work with other MODs.You can create your own Hero Units with little effort. I create an example mod to show how to do that, and a tutorial can be found at civfanatics[].

To be compatible with other MOD, this MOD modifies game features as few as possible.
This Mod works well with Enhanced User Interface DLC[], Ingame Editor, InfoAddict, Custom Advanced Setup, Bloublou's "Utility" Collection, Wonders of the World and Really Advanced Setup, other MODs are not tested.

Most icons are from World of Warcraft and Heroes of Might and Magic V, thanks Blizzard and Ubisoft for their great Games. Hero portrait and civilopedia information are taken from Wikipedia.
Thanks bc1 and Hambil for help make this MOD work with Enhanced User Interface DLC;
Thanks Jango34 for providing Denmark, Morocco, Russia and Shoshone Heroes;
Thanks Havelock Vetinari for Brazil Heroes;
Thanks The Omniscience for Arabia and Ottoman Heroes;
Thanks Deepdblood for German Hero;
Thanks Mdeancherry for America Hero;
Thanks Mithrandir and scottkbeers for Byzantium Heroes;
Thanks HiddenSquire for help rewrite most english text.
Popular Discussions View All (8)
Sep 5 @ 4:27pm
Bug Report
Dec 22, 2014 @ 12:48pm
Suggest a better Hero
Dec 26, 2013 @ 9:21am
Fixed upgrade path vs. Free upgrade path
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spock1682 Oct 8 @ 7:50pm 
wait does this add starcraft civs because in one of the pictures it mentions a zergling
evilmagusephiroth Aug 27 @ 4:13pm 
I am using a linux version of civ5 and i can't download version 11, i can only get version 7, but i got a complete game version with brave new world, any idea why?I even try install manually putting the files in the mods folder, but doesn't work this way too!
Lucidreamer Jun 6 @ 2:10pm 
I'm not sure if this is relevant to everyone but for me, the mod made the game a bit too... easy. Basically, it makes it so that building World Wonders also gives you free units; in my case, building Stonehenge gave me a free ballista (Merlin), which did 40 damage each turn to Napoleon's cities and had mind-control powers. Suffice to say, I managed to wipe Napoleon off the face of the Earth before he reached the classical era.
ding92 Apr 27 @ 8:08pm 
does this work in hotseat or online multiplayer?
HEX Feb 5 @ 6:58pm 
wheres the tavern, I cant find it?
general_james Jan 23 @ 7:49pm 
Great mod. If I may make a request my friend. The ability to custom name/assign heroes for different senarios would be awesome.
SC.Vith Jan 4 @ 9:24pm 
Thank you for making this mod! It has added so much fun to Civ 5.
PyroTheDigger Dec 24, 2014 @ 9:07pm 
Nevermind about my last question, do the AI hire better heroes? I keep encountering hero Chariot Archers against my Mechanized Infantry
PyroTheDigger Dec 24, 2014 @ 2:07pm 
Does the AI hire more than one Hero?
adam_winship Nov 16, 2014 @ 9:43am 
This mod would be pretty cool if you included lord of the rings heroes (Gandalf!)