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Heroes of Might and Wisdom V11
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17.484 MB
Sep 17, 2013 @ 5:20pm
Dec 25, 2013 @ 4:17pm
12 Change Notes ( view )

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Heroes of Might and Wisdom V11

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In 1 collection by epic
Epic's Heroes Collection (for BNW and GK)
2 items
Description
Savage, Might, Courage, Agility, Endurance, Wisdom and Sorcery, these are the seven Pillars of A Hero's Talents.

This Mod add 3 Heroes for each Civilization and you can unlock more Heroes by completing world Wonders. These Heroes fight in the front line on battle field, gain new Talents of the seven pillars, discover powerful Artifacts, master new Skills/Spells/Auras/Adventure Abilities, and help you conquer other Civilizations.
You will find more fun in the game of Civilization with Heroes.
This mod does not require any Expansion, can work on Vanilla with or without Gods and Kings or Brave New World.
You can also download this at civfanatics[forums.civfanatics.com].

ChangeLog V11
You can access inventory without movement, so can use dispel potions
Fix bug that mind control crash game when used on trade unit or unit in city
Fix bug that friendly unit immnue to calmdown
Fix bug that embarked hero can't upgrade in sea
Fix bug that using mirror image kills the blade master
Fix bug that blink on sea without cooldown
Fix bug with blink and allure on unit in city

Thanks hiddensquire, Canabrava, wanren217, Bio_AAA, lnsh02, dalep, rripoooo, stad1105, daqing80 and all other player who help the beta testing.

Heroes
Heroes are special units in this MOD. Each Civilization start with 3 national Heroes, you can hire them in Tavern with Gold. If you want more Heroes, you can build World Wonder to unlock Wonder Heroes.

Abilities
Heroes can use 4 class of Abilities : Skills that damage multiple targets; Spells that cripple enemy; Auras that increase one attribute while decrease other attribute; Adventure Abilities that discover artifacts or return to your Capital. Talents and Artifacts can enhance different Abilities. So let your Heroes learn the right Talent and equip with right Artifact to unleash the full power of Abilities.

Talents
Talents of the Seven Pillars system replace the promotion system, Heroes can learn Talents from seven diverse Pillars, which enhance different Skills, Spells or Auras, and make your Hero invincible. Each Talent Pillar has 3 Primary Talents and 3 Secondary Talents. There are also seven Class of Heroes, each Class start with a different Talent Pillar.

Artifacts
Mighty Heroes need mighty Artifacts. There are seven type of Artifacts in this mod. Each type of Artifact has 4 levels : Normal, Magic, Unique and Legendary. These Artifacts may active an Ability, grant free promotions or enhance an Ability.
Heroes can obtain Artifacts in the following ways : exploring Ancient Ruins or Encampment; Using Adventure Ability on Antiquity Site; Buying in Artifacts Shop with Gold; Kill enemy Hero and take theirs with Savage Talent.

Hero Trait
Hero Trait are special bonus that make a Hero different from another. There are 4 levels of Traits. Heroes with stronger Traits are more expensive in Tavern to hire. Each Hero are given one random Trait at game start, they may get different Traits in another game.

Extendable
This mod is designed to be able to work with other MODs.You can create your own Hero Units with little effort. I create an example mod to show how to do that, and a tutorial can be found at civfanatics[forums.civfanatics.com].

Compatibility
To be compatible with other MOD, this MOD modifies game features as few as possible.
This Mod works well with Enhanced User Interface DLC[forums.civfanatics.com], Ingame Editor, InfoAddict, Custom Advanced Setup, Bloublou's "Utility" Collection, Wonders of the World and Really Advanced Setup, other MODs are not tested.

Credits
Most icons are from World of Warcraft and Heroes of Might and Magic V, thanks Blizzard and Ubisoft for their great Games. Hero portrait and civilopedia information are taken from Wikipedia.
Thanks bc1 and Hambil for help make this MOD work with Enhanced User Interface DLC;
Thanks Jango34 for providing Denmark, Morocco, Russia and Shoshone Heroes;
Thanks Havelock Vetinari for Brazil Heroes;
Thanks The Omniscience for Arabia and Ottoman Heroes;
Thanks Deepdblood for German Hero;
Thanks Mdeancherry for America Hero;
Thanks Mithrandir and scottkbeers for Byzantium Heroes;
Thanks HiddenSquire for help rewrite most english text.
Popular Discussions View All (8)
76
Sep 4, 2014 @ 9:08am
Bug Report
epic
35
Dec 22, 2014 @ 12:48pm
Suggest a better Hero
epic
9
Dec 26, 2013 @ 9:21am
Fixed upgrade path vs. Free upgrade path
epic
297 Comments
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HEX Feb 5 @ 6:58pm 
wheres the tavern, I cant find it?
general_james Jan 23 @ 7:49pm 
Great mod. If I may make a request my friend. The ability to custom name/assign heroes for different senarios would be awesome.
SC.Vith Jan 4 @ 9:24pm 
Thank you for making this mod! It has added so much fun to Civ 5.
Sound of Black Void Dec 24, 2014 @ 9:07pm 
Nevermind about my last question, do the AI hire better heroes? I keep encountering hero Chariot Archers against my Mechanized Infantry
Sound of Black Void Dec 24, 2014 @ 2:07pm 
Does the AI hire more than one Hero?
adam_winship Nov 16, 2014 @ 9:43am 
This mod would be pretty cool if you included lord of the rings heroes (Gandalf!)
Mandalore the Mad Oct 30, 2014 @ 3:35pm 
Yea I have a bug where the tavern icon pops up over the adviser icon, instead of being on top of the info bar like in your pictures, just like http://steamcommunity.com/sharedfiles/filedetails/?id=241188578 . It really obscures it and annoys me and I am not subbed to that one. Any idea on how to fix that issue?
kingchris20 Sep 13, 2014 @ 1:55pm 
Stephan Reiken is correct, This mod plus Civ 4 Diplomatic Features = TXT_KEY problems
victor.a.york Aug 30, 2014 @ 6:03pm 
Does anyone else still get the TXT_TXT graphical errors? It works fine, but I can barely use the mod with the graphical error in all the menus.
mrice39 Jul 29, 2014 @ 1:27pm 
Doesn't want to download for me.