Arma 3
56 ratings
[TDNL] Flashpoint - After Montignac
Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
Meta: Dependency
File Size
1.266 MB
Sep 17, 2013 @ 8:16am
Oct 15, 2013 @ 9:09am
6 Change Notes ( view )

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[TDNL] Flashpoint - After Montignac

In 1 collection by [TDNL]SiC
SiC's Single Player Missions (No Mods)
11 items
This mission is a loose recreation of an Operation Flashpoint: Cold War Crisis campaign. I say loose, because I have taken liberties here and there for the mission to fit Altis and my own abilities (I do not know how to recreate the original ending unfortunately).

In this mission you are a survivor of an attack gone horribly wrong. You are now alone behind enemy lines and under-equipped due to the heavy fighting and must find your way back to friendly positions.

This mission may or may not be for everyone! Patrols are randomly placed and create their own patrol paths, so you might have a very tense experience dodging multiple patrols in close proximity or you might feel a little like you are playing Hiking Simulator 2013 (also depending on how lucky you are with finding a car!)

Rest assured though that the placement radius of each squad more or less overlaps with the others, so don't worry: they are out there, you might just not see them at the moment!

The opening quote is from 'All quiet on the Western Front'. I added it in hopes of creating a mood similar to the one in Operation Flashpoint, where the player lost his friends. Because this mission stands alone, this is my attempt to bring some of that feeling back.
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2D[UK] Feb 26, 2017 @ 12:29am 
3 easy 5 me.
Rich Grant Aug 19, 2016 @ 2:55pm 
Very nice mission. Thx m8 well done, appreciate your hard work.
Liberty_Valance Jan 10, 2016 @ 5:35am 
pathetic and sloppy work. There are no indications of where to go after reaching the blue spot after a lot of boring driving !
Liberty_Valance Nov 13, 2015 @ 9:16am 
what a loss of time for the player .... and you
luisiribarnegaray May 1, 2015 @ 9:05am 
very good, like the others missions
streetylite Aug 29, 2014 @ 10:32pm 
TO MUCH walking. A car would help?
Solifluktion Aug 1, 2014 @ 11:10am 
This mission (in the Original Game) was and always will be the scariest game content. <3
FlashPoint Jul 10, 2014 @ 4:43am 
far from cold war crisis campaign but thanks.
Miki Apr 3, 2014 @ 10:12am 
Nice mission, but I would suggest some changes:
This is what NEEDS to be changed: I managed to get myself to the outpost and there were some NATO soldiers, just standing in a formation doing nothing. It feels really weird, they won't help me, say anything or join me as a squad. I'd either completely remove them, or make them appear dead.

These are only my ideas:
Less ammo - Yeah, sure; you have only 2 magazines for primary weapon and 1 for the pistol and 1 grenade. But what about even less ammo? It would surely add to the atmosphere.

AAF units - what about AAF patrols which will fight with the CSAT (and also will be hostile towards you)?

Sounds of war - You could add sound effects (when you add units > empty > sounds) of firefights and explosions to the background.
mateichinger Feb 26, 2014 @ 2:21pm 
Fine mission if you like long walks through the beautiful landscape. It was not as tense as the original OFP mission but it had its little share of close shaves and a firefight could not avoided. I like it.