31 ratings
[TDNL] Flashpoint - After Montignac
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Gameplay: Singleplayer
Scenario type: Infantry
Data type: Scenario
Meta: Dependency
File Size:
Posted:
Updated:
1.266 MB
Sep 17, 2013 @ 8:16am
Oct 15, 2013 @ 9:09am
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In 1 collection by [TDNL]SiC
SiC's Single Player Missions (No Mods)
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Description
This mission is a loose recreation of an Operation Flashpoint: Cold War Crisis campaign. I say loose, because I have taken liberties here and there for the mission to fit Altis and my own abilities (I do not know how to recreate the original ending unfortunately).

In this mission you are a survivor of an attack gone horribly wrong. You are now alone behind enemy lines and under-equipped due to the heavy fighting and must find your way back to friendly positions.

This mission may or may not be for everyone! Patrols are randomly placed and create their own patrol paths, so you might have a very tense experience dodging multiple patrols in close proximity or you might feel a little like you are playing Hiking Simulator 2013 (also depending on how lucky you are with finding a car!)

Rest assured though that the placement radius of each squad more or less overlaps with the others, so don't worry: they are out there, you might just not see them at the moment!

The opening quote is from 'All quiet on the Western Front'. I added it in hopes of creating a mood similar to the one in Operation Flashpoint, where the player lost his friends. Because this mission stands alone, this is my attempt to bring some of that feeling back.
26 Comments
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Amooei 7 hours ago 
far from cold war crisis campaign but thanks.
Микичек Apr 3 @ 10:12am 
Nice mission, but I would suggest some changes:
This is what NEEDS to be changed: I managed to get myself to the outpost and there were some NATO soldiers, just standing in a formation doing nothing. It feels really weird, they won't help me, say anything or join me as a squad. I'd either completely remove them, or make them appear dead.

These are only my ideas:
Less ammo - Yeah, sure; you have only 2 magazines for primary weapon and 1 for the pistol and 1 grenade. But what about even less ammo? It would surely add to the atmosphere.

AAF units - what about AAF patrols which will fight with the CSAT (and also will be hostile towards you)?

Sounds of war - You could add sound effects (when you add units > empty > sounds) of firefights and explosions to the background.
mateichinger Feb 26 @ 2:21pm 
Fine mission if you like long walks through the beautiful landscape. It was not as tense as the original OFP mission but it had its little share of close shaves and a firefight could not avoided. I like it.
GigaS Dec 3, 2013 @ 1:25pm 
A bit long and boring. Thanks anyways, love your other missions!
papy.rabbit.08 Oct 27, 2013 @ 4:10am 
I couldn't see where's the new evac zone...
MooN Oct 22, 2013 @ 10:51am 
Very good intro and voice acting but the rest of the mission is too flat. I reached evac marked point and nothing happened. it's not good when i need time 4x not to get bored
Doc Gonzo Oct 1, 2013 @ 8:31pm 
hmmm the evac wont trigger for me, got the the green marker in the west where the ruined house is at the end of the dirt track right? Will have to open it myself in editor ad figure out if got right place.

As for the difficulty it's spot on if ask me. I came across a fair few patrols and mechanised squads. Took down about 16 men as potential threat and to gear up but left loads more as no threat, plus I found an offroad so those complaining not enough AI just need to play few more times. Great work enjoyed it a lot thanks.

As for accuracy you can turn your own settings down don't expect mission makers to make it too easy it is milsim and not supposed ot be AI can't hit on first shot. I can hit on 1st at long range so why shouldn't they? Personally I wouldn't play ofp/arma series anymore if they made it too easy like most fps where AI is like shooting fish in a barrel without (the difficulty of refraction so even easier).
ThatDudeAgain Sep 27, 2013 @ 2:08am 
I found 2 US Squads, 1st one to the west of lakke and the 2nd one at the outpost. I guess they are not supposed to be found be me, and yes I am playing with devbuid.
Jazzy Jamboree Sep 23, 2013 @ 8:56am 
Good start to the mission, but the crazily accurate AI and the random APCs can make this mission exceedingly frustrating. 9 klicks is agonizing on foot, and if you get a car (I'm using TPW CIVS) you're still likely to get shot and killed by patrols. Would be more fun if opfor at least was advancing from the East while you had to retreat West instead of having to either cut through or evade riflemen who can hit you in 2 shots without optics from 500m.
Gerben Sep 22, 2013 @ 3:14pm 
nice intro but after that i agree that maybe there need to be some more events to keep things interesting. I saw 6-8 patrols and encountered tanks who attaked but the mission can use some more atmosfere in the end part maybe f.e. add some helis who fly over (in careless state), maybe some civilians etc...