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XBox 360 Controller Fix
By ThunderPeel2001
A simple patch to make your XBox 360 Controller work properly with Final Fantasy VII
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Download Link
IMPORTANT NOTE: At present this mod only works with the ENGLISH Steam version of FF7. Localizations are NOT supported. Sorry!

DOWNLOAD LINK:
http://www.thunderpeel2001.com/files/FF7-XBoxControllerFix-2.1.exe

Note: You MUST run FF7 with an XBox 360 Controller connected once BEFORE you run this mod. (But make sure to quit the launcher before installing the mod.) You have to do this because the first time the launcher detects a controller, it automatically overwrites any existing configurations.

If you've accidentally not done this, then just: Uninstall the mod and then reinstall it. Simple!

HISTORY:
October 12, 2012 - Version 2.1
- Previous version (1.0) is now uninstalled correctly
- Additional check for existing controller configuration

October 6, 2013 - Version 2.0 is here!
- This new version alters the way the patching is done, resulting in a much smaller file. It also has a lot more checks in place to (hopefully) identify any problems.
What does this mod do?
The Steam re-release of Final Fantasy VII introduced some great new features: Higher quality videos, fixed script, better music (especially through a mod), cloud saves, achievements, etc. It also featured support for the Xbox 360 controller out of the box. Unfortunately, the way the buttons were mapped for the controller was extremely bizarre.

And worse still, it retained the confusing names for each of the buttons. Which button is "ASSIST", "TARGET", "PAGEUP", "SWITCH", etc? There are mini-games where you need to know exactly which button to press at a specific time, and it doesn't help if you don't know what button is being referred to.

Let's look at the first problem:

Take a look at the original PlayStation controller mapping:



Then look at what you get with a 360 Controller by default (seriously!):



Here's what this mod does:

Is that it? What about the button names?
No, we're not done yet. This is where this mod gets special.

First an explanation: When FFVII was being converted to the PC, they couldn’t refer to the button names, because they didn’t know what controller you would have. For example, on the original PlayStation, the game would tell you to press the “L1” button on your PS controller, but on the PC version it would say press “PAGEUP” – leaving you to guess which button that was.

This mod changes all references to confusing terms like “SWITCH”, “ASSIST”, “TARGET”, “MENU”, etc. and replaces them with the names of the actual buttons on your Xbox 360 Controller, matching the above config perfectly.

So before mod is installed:


After mod is installed:


Every reference throughout the game has been changed, so you never have to get confused about what button the game wants you to press!

Note: This only works with the ENGLISH language version of FF7!
Sounds good. Anything I should be aware of?
I’m glad you asked. There are only a few small caveats:
  • At present this mod only works with the Steam version of the game.
  • If you’ve installed any previous mod that alters the game’s script, this will undo those changes until you uninstall it.
  • The original PlayStation game used the old Japanese button configuration: “X” was CANCEL and “O” was OK – completely backwards to all Western games. If this was preserved, it would mean that “A” would be CANCEL and “B” would be OK. For the sake of everyone’s sanity, I’ve changed these two buttons to their normal Western configuration – “A” is OK and “B” is CANCEL.

Note: There may be some problems with Chocobo racing with this configuration, too. This is because FFVII uses an old version of DirectX and so doesn't allow mapping of the RT and LT buttons (these have been moved to LS and RS button in this config). It may be very difficult to race while holding down the PSX equivalent for R1/R2 (RB and RS) at the same time for a boost :-/

Looking for a solution to this.
Will this break my saves, stop me from getting achievements, etc.?
Nope. This won’t affect any of those things. It’s a very simple mod that only alters one game file: flevel.lgp
So what if I want to uninstall this mod?
Simply go to your Control Panel, click Add/Remove Programs, and double click on “FF7 XBox 360 Controller Fix (Steam)”. This will return your copy of FF7 to how it was before you installed the mod.
Troubleshooting/I've spotted a problem!
As stated, this is still a Beta version of the patch. If you encounter any problems then please email me at: http://mailto:grimfandangodeluxe@gmail.com

PROBLEM: GAME CAN'T SEE MY CONTROLLER
Please ensure that your controller is set to the "Preferred Device" in the Windows Control Panel! This is a common problem and will likely fix things for you.

PROBLEM: STEAM VERSION NOT FOUND
If the installer states that it can't find the Steam version of the game, then there's some kind of problem with FF7's installation. You can try repairing your Steam installation or manually applying the patch using this file: http://www.thunderpeel2001.com/files/VPatch.exe

(Copy VPatch.exe to the same directory as flevel.lgp and run via CMD Prompt with Administrator access...

USAGE:

VPatch.exe flevel.lgp flevel.lgp.patched

Then backup your original flevel.lgp file and rename flevel.lgp.patched to flevel.lgp.)

You can also update your controller config with this file: http://www.thunderpeel2001.com/files/ff7input.cfg Which needs to be placed over your existing FF7 Config file your My Documents folder.

This manual installation is compatible with the SquareEnix version of FF7, too.

PROBLEM: FILE NOT FOUND RUNTIME ERROR
This appears to happen if the game is not installed in its default directory. (Thanks to Neu-Neu for pointing this out.) This will be fixed soon. In the meantime, you can manually install the patch to the English version by following the instructions above. Sorry for the inconvenience!

Thanks a lot!
294 Comments
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ThunderPeel2001  [author] Dec 23 @ 2:15pm 
@TheGeneral Hmm. I wonder if other people here are making the same mistake. Thanks for coming back and clarifying, though.
The General Dec 22 @ 4:23pm 
@ThunderPeel2001 After playing a while, I found out that the button's ARE mapped. And the prompts are fixed during gameplay. I thought the patch changed every label in the game including what the mapping menu says (my bad).
ThunderPeel2001  [author] Dec 22 @ 6:31am 
@Javed In what way doesn't it work?
ThunderPeel2001  [author] Dec 22 @ 6:31am 
@TheGeneral Not sure what to tell you. Did you update the game files through Steam after installing the patch? I guess that would erase the patch if you did :-/
Javed Dec 21 @ 3:04pm 
Doesn't work at all!!! tried everything the readme told me to do
The General Dec 11 @ 5:29pm 
So I ran the game with a controller attached, made sure the controller "worked", exit the game. Then I ran the patch, said it was successful, but I really don't see a difference with the game. Controls are still messed up, the labels are still the original. Am I doing something wrong, or in the wrong order?
Aergan Dec 11 @ 3:21pm 
Many thanks for this
Dr Shenji Dec 9 @ 10:34am 
My bad, it is working fine I just tried with my second controller because I am reaaaaaally dumb :) Thanks a lot for this patch !
Nexnecis Dec 8 @ 8:47pm 
@ ThunderPeel2001 I haven't had any luck. I haven't been gaming much these last few weeks but I'll take a look at it again and let you know. As long as the updated button mapping is working I'm a happy camper. Thank you for checking in and the mod in general.
ThunderPeel2001  [author] Dec 8 @ 10:04am 
@Nexnecis Hmm. Very strange. Any luck?