Portal 2

Portal 2

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Testing subject's abilities when faced with multiple ion lasers which generate significantly more heat than helium-neon lasers and, hence, must be water cooled but have been used to cure various retinal diseases such as macular edema or retinal tears and emits a purple light when electrically charged.
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vioray Sep 27, 2014 @ 12:09pm 
oh and the trick to open the exit door, nice idea! didn't actually realise that gel applied on one side of the bridge effects both sides
vioray Sep 27, 2014 @ 12:07pm 
impressive puzles, some pretty tricky. it's sometimes difficult to tell what to do (personally I wasn't aware of the propulsion gel's effect on the cubes, I haven't done co-op yet (and before people start asking me to help with their achievement, sorry I already promised to do it with someone else when she gets the game, but feel free to console yourself by rating my test chambers!) so ended up googling it after reading the comments) but it's very well designed, the only real problem is the limited number of symbols meaning some get re-used but that's a limitation of the tools
 [author] Jan 10, 2014 @ 5:00am 
I wasn't particularly happy with the entrance to the last room either but every other way I moved the clear flip panels it blocked an antline or made a symbol difficult to see which are already a bit sketchy. I'm also aware that the player can get stuck down there but I've made sure the player only gets stuck if they don't think it through, I'd like to think players would be able to see that potential mistake before they make it.
Thanks for all the feedback on this and my other chambers as well, it's definitely appreciated for any future chambers I might end up designing.
Blue Jan 9, 2014 @ 2:36pm 
Not a bad chamber. I liked the 2nd chamber with the killer buttons. When I entered this room I just thought: omg symbols... but it wasn't that chaotic as it seemed, once you started going it all turned out to be pretty clear after all.
I think the way you have to enter the lower area could be inproved. First time I went down without cube. Several times I got down there while the cube (which I WAS holding) seemed to be stucked above in the laserfield area. Forcing you to walk through all rooms again to get the cube back up and bounce yourself down again.
I got myself continually reloading from this point to avoid having to redo stuff all the time, which pretty much destroyed my pleasant gameplay.
Also note: IF you shoot 2 portals down there, you are stuck.

The exit room was nice too. I just didn't know gel covers both sides of a light bridge when hit. Thanks for teaching me that :)
gambilier Nov 12, 2013 @ 11:56am 
Played all the "Elements", this Argon was so brilliant and clever,I can only imagine when you make an Einsteinium test chamber how excellent it will be!
machmanx Oct 25, 2013 @ 11:55am 
Holy $h!+! I finally figured this thing out, and what a headache it was. Damn you have outdone yourself on this one, nicklonium...this was quite frustrating. From the very few portalable walls to the multitudes of laser fields, it really pissed me off. I played for an hour yesterday then ragequit. I played a few other chambers after with ease. Woke up today and loaded the game and there it was: Argon. Thought about skipping it but gave it a go again and this time things started clicking. That's why the lone slanted panel was there, to reach the cube :D . After that it went easily till the last room, where I got stuck on activating the gravity funnel. Spent at least 20 minutes trying to do all sorts of acrobatics till I figured out how to properly apply gel to the inside of the light bridges .

Since you gave me a nice run and a lot of pain and frustration, I call this an excellent chamber! Now I'm going to strangle you :P
 [author] Oct 23, 2013 @ 3:10pm 
Glad you enjoyed it, that exit door clearly isn't working the way I'd like it to (despite working perfectly fine when I download it). I'll switch it out for something a bit less glitchy. Thanks for playing.
stormsend Oct 23, 2013 @ 8:57am 
I had a lot of fun and some small frustration (due to my low skill level). I had to go around the first chamber twice (forgot the cube). The funnel to the cube button in the second chamber was good (took me a while to figure out). Like most people, I guess, I had to die once before I started paying attention to what the buttons do. Ouch. I liked the faith plate in the corral. I kept losing the cube on the final jump (thanks F6). And I'm sorry to say the exit was open when I first saw it. I went back for the cube anyway. Very nice map. Some great ideas. Thank you.
EuroSong Oct 11, 2013 @ 12:41pm 
To be honest I can't remember exactly how it was set up when I entered the final room. I just remember that the exit was open. I'm busy playing your other "elements" chambers now... :)
 [author] Oct 10, 2013 @ 12:46pm 
How annoying, thought I'd fixed it, it works perfectly when I build it in the editor and when I subscribe to it and play it. Is the laser in the last room shooting directly across the room or is it already skewed into the emitter linked to the exit door? Also, are the other skewed lasers (which are just for decoration) in the second room skewed too? I'm just trying to work out if it's an isolated issue or if it's affecting all the lasers in the chamber.