Sid Meier's Civilization V

Sid Meier's Civilization V

1,060 ratings
Fortress Borders
File Size
0.004 MB
Sep 14, 2013 @ 3:25pm
Sep 17, 2013 @ 9:38pm
4 Change Notes ( view )

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Fortress Borders

This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by building a fortress to protect a pass or strategic point.

- Once built, a fort tile and all adjacent tiles will belong to the player who built it
- If a fort is unoccupied for 5 turns, the land will return to nature as long as it is not within 5 plots of a city.
- If a fort has been unoccupied and lost ownership, any player can occupy it by placing a unit inside.
- If a fort is ever occupied by an enemy unit, the enemy player will gain control of the fort and land around it.
- Forts now cost 1 gold per turn to maintain.

Future features:
- Citadels will have borders expanded up to two tiles away.
- A fort built near or in enemy territory will expand borders only if there is no enemy fort nearby.

Patch Notes

Patch 1:
- Citadels will now have cultural borders as well
- A fort built near friendly territory will not expand borders into that friendly territory.

Patch 2:
- Fixed a bug where forts were not expanding borders on some versions of Civ

Patch 3:
- Set fort cost per turn to 3g
- Set Citadel cost per turn to 5g
Popular Discussions View All (1)
Jul 27, 2014 @ 2:00pm
Fortress borders now missing
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Nox IX 14 hours ago 
Mod doesn't seem to work correctly. You're unable to build forts outside of your borders.
Reoden Jun 22 @ 9:54am 
Being able to build forts in enemy terrority thus claiming their land sounds kinda broken. Though if the AI can also do it to you that could get interesting.
Adds a bit more strategy to the game.
RocKet Scientist Jun 13 @ 10:29am 
This sould be i nthe original game nice
Combine Pencil Sharpener Jun 8 @ 8:49pm 
Hello! I'd like to incorporate your mod into a larger mod I'm working on. You would of course be credited.
The King of Spades Apr 26 @ 3:48pm 
can you install mid-game?
CRAB Mar 24 @ 1:28pm 
Nice modification man.
Nigerian Astronaut Mar 12 @ 10:14am 
Can the AI deploy fortresses?
Emperor Hadrius Mar 1 @ 6:46pm 
Manually decrease the gold by editing the mod. I have an idea, forts either on roads or coastlines should actually provide gold as many towns actually sprung up around forts, that was one of the defining features of the medieval era actually
Brandell Jan 31 @ 3:46am 
Hey, can you make another version of this mod, where forts don't claim ENEMY tiles. Only neutral territory. Because it seems unfair for me: you wasted shitlots of culture to get the territory for your city, and then one bastard just gets it with one fort. This seems more unfair if you haven't got much money to maintain your own forts.