Sid Meier's Civilization V

Sid Meier's Civilization V

984 ratings
Fortress Borders
 
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File Size
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0.004 MB
Sep 14, 2013 @ 3:25pm
Sep 17, 2013 @ 9:38pm
4 Change Notes ( view )

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Fortress Borders

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Description
This mod adds cultural borders to fortresses expanded one tile away. This mod will allow you to claim resources or expand your borders without building cities you don't want to have. You can also now support battle lines far outside of your territory, by building a fortress to protect a pass or strategic point.

Features:
- Once built, a fort tile and all adjacent tiles will belong to the player who built it
- If a fort is unoccupied for 5 turns, the land will return to nature as long as it is not within 5 plots of a city.
- If a fort has been unoccupied and lost ownership, any player can occupy it by placing a unit inside.
- If a fort is ever occupied by an enemy unit, the enemy player will gain control of the fort and land around it.
- Forts now cost 1 gold per turn to maintain.

Future features:
- Citadels will have borders expanded up to two tiles away.
- A fort built near or in enemy territory will expand borders only if there is no enemy fort nearby.


Patch Notes

Patch 1:
- Citadels will now have cultural borders as well
- A fort built near friendly territory will not expand borders into that friendly territory.

Patch 2:
- Fixed a bug where forts were not expanding borders on some versions of Civ

Patch 3:
- Set fort cost per turn to 3g
- Set Citadel cost per turn to 5g
Popular Discussions View All (1)
5
Jul 27, 2014 @ 2:00pm
Fortress borders now missing
landsbytossen
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340 Comments
Dan Jul 24 @ 12:19pm 
@Draconian: It appears that fortresses only gain territory; they aren't cities so they can't generate additional resources. Now, if you've claimed nearby territory close to your city and it's working it as it normally would and NOT getting resources, that's probably a bug
DraconianVoid Jun 30 @ 1:01am 
like this mod though the terrian around the forts give no resource bonus to my civ, even when biult upon, is this a bug?
r_r_rydberg Jun 19 @ 3:56pm 
A good idea for a mod but it did not work for me playing Elizabeth v G Khan .... i tried to use it in three different game - no joy
An Alias May 21 @ 2:56pm 
I was playing a team hotseat with this mod using the Advanced Custom Setup mod, and I noticed that every fort built was belonging to my teammate. I'm even palyer 1, its not a big issue but if it's fixable that would be great.
ptr1ck May 6 @ 6:20am 
Nice mod. It would be cool if the civilopedia entries were updated to reflect changes the mod makes.
Columbo Apr 30 @ 7:03pm 
can you not remove forts with this mod??
Neirai the Forgiven Apr 29 @ 8:47am 
Actually this is also a very cool concept.
Neirai the Forgiven Apr 29 @ 8:47am 
woah, I'd download this mod if only so that my maps were incredibly large and civs are way too far away. :)
suKaa Apr 5 @ 3:58am 
after i installed this mod, for some reason, maps are incredibly large and civs are way too far away. is this happening for anyone else?
Mazzini Mar 2 @ 2:03am 
It might be well for Roman legions building forts