This game has been Greenlit by the Community!

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Heroes vs. Monsters: Tactics
 
 
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Genre: Strategy
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Sep 12, 2013 @ 12:44pm
May 13, 2015 @ 7:52pm
Recent Announcements View All (1)
Update
Description
If you want to try the game, you can download the most recent demo version now at davidhammerlegames.com.

Heroes vs. Monsters: Tactics is a tactical combat game. It uses a real-time combat system (as opposed to turn-based), but it can be paused to allow the player to give orders to characters carefully.

The current build of the game is an alpha build which means it is far from complete. It has placeholder graphics and no sound. I am currently working on trying to improve the gameplay. After I think the gameplay is solid, I plan to improve the graphics and add sound and probably a small story and a campaign mode. I am hoping to make this a game that is all about strategy. I want it to have a substantial amount of strategic depth while still being very accessible and easy/quick to get into.

When playing, first you pick items to equip for each of your 3 heroes from the armory. Then you select a difficulty level for the next battle. During battles, your heroes get access to randomly chosen spells and each time a hero casts a spell, the hero gets access to a new set of randomly chosen spells. At the end of the battle, whether you win or lose, you will be given a score. The score will be better if you play on a higher diffciulty level and if you come closer to winning or if you win by a wider margin.

I updated this post on greenlight during May of 2015. I originally posted the game here in September of 2013. The old post was version 0.5 and the update is version 0.8. I have made many changes since then and I think I have improved the game a lot. I updated my post here on greenlight primarily because I would like to get more feedback. Obviously, you can leave me feedback in the comments, but if you would like to give me more detailed feedback, you can also email me here: davidhammerlegames2@yahoo.com. If you give me feedback that I find very useful, I will include your name in the QA credits if you want.

"Heroes vs. Monsters: Tactics" is the working title, I will change it later, especially since there already exists a video game named "Heroes vs. Monsters".
Popular Discussions View All (1)
0
Sep 13, 2013 @ 6:46am
aprovacion del juego heroes vs monsters
Skyshadow
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45 Comments
Khaleeshi Jun 27, 2014 @ 7:47pm 
this is steam, not blueberry ios
no
avvmaster Jan 25, 2014 @ 10:29am 
люблю тактические игры.
если получится что-то новое и инетерсное, то рассмотрю возможность покупки
dnd1234567 Dec 27, 2013 @ 4:22pm 
Considering how much I'm enjoying the demo, without music, graphics, or any of the trappings of a full game - oh, yeah. This one's gonna be good.
DJForgotten Nov 20, 2013 @ 5:57pm 
Not even sure how this got in my queue. Without any graphics...
Haman1990 Nov 9, 2013 @ 9:03am 
This game has amazing potential. With a good nice music that can drag you in battles and keep you alert, and a great improving of graphics, it would easily sell, a lot! Plenty of Tactical players out there searching for games like this, specially since there are not many games in this genre out there.. And, the ones that are out there are.. Well, crap. You have my vote, just think about putting a little story behind it, it doesn't have to be a very detailed one, just a nice story to make people play more.
Qwerty Nov 2, 2013 @ 2:09pm 
It needs music. I already know you want to improve the graphics, but add some music too.
Mikhail Sep 28, 2013 @ 12:11pm 
This looks more like a gameplay prototype. Find some artists and make a full game. Kickstart if necessary.
Wayne Sep 24, 2013 @ 7:26am 
I was a major skeptic of this game. The graphics leave much to be desired. However I tried the demo, good thing you put it out there, and this game shows great promise. It has one major bug that I noticed and that is sometimes when you have the AI control some characters they freeze and won't do anything (even if you command them to) unless you disable the AI and take full control. However if bugs like this get fixed. The enemies become more unique. The levels between enemy and heros become more realistic (not having one hero at level 1 fighting 6 level 100 skeletons and then bandits) the battles are balanced, but the number makes levels seem trivial. I was able to beat most levels on "extreme" difficulty however some pushed me to the lower "very hard" one battle really stood out and it's that very thing that can make this game successful.
irrevenant Sep 21, 2013 @ 11:17pm 
An an ideal world, people would look past the placeholder graphics to the gameplay. In this world, I think you rushed into Greenlight too soon. :/

Flagging this as "Ask again later"
fenedara  [author] Sep 19, 2013 @ 2:58pm 
@Necroscourge

I can definitely agree with you that the graphics look like crap.