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Heroes vs. Monsters: Tactics
Genre: Strategy, RPG
Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Sep 12, 2013 @ 12:44pm
Jan 20 @ 5:27pm

Would you buy this game if it were available in Steam?

No thanks /
Not interested
Ask me
again later
If you want to try it, you can download the playable demo now at

Unfortunately, the graphics are pretty bad for now, so there is no way to tell that it is a good game without actually trying the demo.

Heroes vs. Monsters: Tactics is a strategy role-playing game with a real time tactical combat system where the player pauses the game to give orders to characters. The game is all about the combat and doesn't have any kind of story elements. There are 108 different spells to use and 31 enemy monster races to fight, which allows for a lot of variety. If you like the combat in role-playing games, but wish you could skip the story elements, dialogue, and wandering around and wish the combat had more depth and better game-play balance, this might be the game for you.

When playing, first you pick classes and spell disciplines for your characters. Before each battle you pick spells and maybe buy items, pick a monster race to fight, pick the highest difficulty level you think you can beat, and then fight until you kill all the enemy monsters or until all of your characters die. Spells have a substantial variety of effects including healing, teleportation, summoning, damage over time, damage bonuses, sheilding and protection, area effect, chaining, and ressurection. Enemy monster races can use the same types of spells your characters use and are able to use them with reasonably good artificial intelligence.

The graphics are very low end for now because all the art is made by me and I am not an artist, but I might hire an artist to make better art for the game so that the graphics won't be as bad.

Currently, I have paused development of the game because of personal issues.
Popular Discussions View All (1)
Sep 13, 2013 @ 6:46am
aprovacion del juego heroes vs monsters
< >
Khaleeshi Jun 27 @ 7:47pm 
this is steam, not blueberry ios
avvmaster Jan 25 @ 10:29am 
люблю тактические игры.
если получится что-то новое и инетерсное, то рассмотрю возможность покупки
dnd1234567 Dec 27, 2013 @ 4:22pm 
Considering how much I'm enjoying the demo, without music, graphics, or any of the trappings of a full game - oh, yeah. This one's gonna be good.
DJForgotten Nov 20, 2013 @ 5:57pm 
Not even sure how this got in my queue. Without any graphics...
thekingofwei Nov 9, 2013 @ 9:03am 
This game has amazing potential. With a good nice music that can drag you in battles and keep you alert, and a great improving of graphics, it would easily sell, a lot! Plenty of Tactical players out there searching for games like this, specially since there are not many games in this genre out there.. And, the ones that are out there are.. Well, crap. You have my vote, just think about putting a little story behind it, it doesn't have to be a very detailed one, just a nice story to make people play more.
Profile Name Nov 2, 2013 @ 2:09pm 
It needs music. I already know you want to improve the graphics, but add some music too.
badwords Oct 2, 2013 @ 10:27pm 
Good idea, but, as stated in your summary, it needs some graphical polish. Still a vote from me.
Mikhail Sep 28, 2013 @ 12:11pm 
This looks more like a gameplay prototype. Find some artists and make a full game. Kickstart if necessary.
Wayne Sep 24, 2013 @ 7:26am 
I was a major skeptic of this game. The graphics leave much to be desired. However I tried the demo, good thing you put it out there, and this game shows great promise. It has one major bug that I noticed and that is sometimes when you have the AI control some characters they freeze and won't do anything (even if you command them to) unless you disable the AI and take full control. However if bugs like this get fixed. The enemies become more unique. The levels between enemy and heros become more realistic (not having one hero at level 1 fighting 6 level 100 skeletons and then bandits) the battles are balanced, but the number makes levels seem trivial. I was able to beat most levels on "extreme" difficulty however some pushed me to the lower "very hard" one battle really stood out and it's that very thing that can make this game successful.
irrevenant Sep 21, 2013 @ 11:17pm 
An an ideal world, people would look past the placeholder graphics to the gameplay. In this world, I think you rushed into Greenlight too soon. :/

Flagging this as "Ask again later"