Source Filmmaker

Source Filmmaker

52 ratings
Teleport Complete - Ralph is in the House (Now with Moveable Eyes!!!)
Universe: Original IP
Models: Character
Tags: Sfm
File Size
4.561 MB
Sep 12, 2013 @ 10:57am
Mar 19, 2014 @ 4:13am
4 Change Notes ( view )

Subscribe to download
Teleport Complete - Ralph is in the House (Now with Moveable Eyes!!!)

This is the end result of the tutorial series I created explaining how to convert .XNA Files to work in SFM.

The Tutorial series consists of 15 videos (around 10 - 15 minutes each) and will be uploaded to my YouTube Channel shortly.

The videos take this model from the state of being an XNA model to a format that can be used in Blender, to Editing, texturing and Exporting Valve Source models from Blender, to converting the existing textures to VTF Format, creating the VMTs, writting a simple qc for compiling, to compiling the model and getting it into SFM.

I also show where to get the programs required and how to install them.

I have published a guide on the process of taking a XNA model through Blender to produce a model usable in SFM. The Guide can be found here

Anyway, Heeeeeerrrrreeee's Ralphy, hope you enjoy him.

The original Model was a model I found in the #XNALara gallery on the Deviant Art Website. The model was posted there as

Ralph - Wreck-It Ralph ( SASRT )
by JhonyHebert

He converted the model from SSBB for use in XNALara. The actual original model (wherever it is) was created by Nanobuds

All Credit for this work belongs to these guys.

As I said, I am not a modeller, yet. I'm still working my way through Blender and have yet to start modelling my own work. The preamble above explains how I got it into SFM.

Revison 2

I had to rename the materials for this model... My originals were TOO generic and are causing conflicts with existing models. As I didn't change the model name, if your materials go black and purple checkerboard, type Mat_realoadallmaterials in the console, that should fix it. If not, reload a new instance of ralph, drag the broken on onto the new copy to lock all the bones. In Motion editor, select the new ralph and slide the ZERO slider from left to right. That should place the new on on top of the old, now slide the playhead to pick up any animations. UNLOCK the bones and then delete the old Ralph.

Revison 3

Added Limited Facial Animations

Revision 4

Added individual lid closers
Added Pose-able eyes.

< >
Pte Jack AFK  [author] Apr 1 @ 11:12am 
Check in the unknown controller section, I think the flex controls are there. (If I remember correctly)
enzeruanimefan Apr 1 @ 9:07am 
I can't find a way to emote his face as well as it shows here :(
A_Cut_Rose Dec 19, 2014 @ 4:25pm 
Your Prop Was featured on:
Thank you :)
The*Old/New*Bonnie Oct 12, 2014 @ 7:36pm 
Spy:seduce me
[=AOG=] Jes-Sica Jul 14, 2014 @ 1:51am 
YUSH.... finishing DAG scripts tho
PumkinEaTER_69 Jul 11, 2014 @ 2:24pm 
Well, looks like it's my face whose soaking wet and clueless.
[=AOG=] Jes-Sica Jul 10, 2014 @ 4:39am 
PumkinEaTER_69 Jul 9, 2014 @ 9:48pm 
GTF? Garry Team Fortress? A giant transformer bot? Guhhh... Grand Theft Frozen, yes, just laugh yourself to death princess Twi. Than again, guess it would make sense to couple up Ralph with Elsa since they have some similarities, both misunderstood, and both left alone in the end, oops, spoiler, my bad!
Pte Jack AFK  [author] Jul 9, 2014 @ 8:34am 
And what is GTF?
[=AOG=] Jes-Sica Jul 9, 2014 @ 4:16am