84 ratings
Part 1: Invade Stratis
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Stratis
Meta: Dependency
File Size:
Posted:
Updated:
0.157 MB
Sep 12, 2013 @ 3:24am
Jul 2 @ 12:22am
11 change notes ( view )

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In 1 collection by Gen. G. Hammond
Stratis Campaign
1 item
Description
Small intro to my own singleplayer campaign i will work on in the future. Map itself is nearly complete, briefing will change and tasks will be added. Make sure to vote and favorite if you like it.
35 Comments
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Gen. G. Hammond  [author] Jun 18 @ 7:58am 
P.S. the mission is unchanged from outpost forth. Main focus of this update was performance at start and new features.
Gen. G. Hammond  [author] Jun 18 @ 7:57am 
Hey guys, i haven't been all that much focusing on my mission edit lately, but i'm back now. i've adjusted this mission to have better performance and hopefully beter gameplay value. I've added MP support and unit names + voices. I admit this is my first time doing this so i went overboard, if you don't like anything feel free to comment so i can edit/adjust it accordingly. Thank you for your support and hope you like this and can enjoy this with your friends now.
TFI | Amooei Jan 6 @ 12:23pm 
I am waiting for next missions of your awsome campaign
TFI | Amooei Jan 6 @ 12:20pm 
thanks mate that was greatest mission I found for ArmA 3!
arek_w32 Nov 9, 2013 @ 4:16pm 
samolot
[OPFC]FireShootSK Oct 3, 2013 @ 8:09am 
pekna misia uz sa tesim na celu kampan len trosku fixnut veci s autami a je to dokonale
Gen. G. Hammond  [author] Sep 24, 2013 @ 6:47am 
New version is out, check the change log for more info. More updates will be out soon, please look forward to it.
StalinsSoldat Sep 22, 2013 @ 9:08am 
i like the mission so far, however i am unable to open crates at bases/towns. this heavily dampens the ability to properly stick it to the enemy.
H.o.p Sep 18, 2013 @ 8:29am 
Jak už někdo psal přede mnou, skutečně je to taková ta "má první mise". Myslím si, že ten nápad, na kterém je postavená by po nějakých zkušenostech vynikl mnohem lépe. Třeba ten boj o benzínku se mi velmi líbil, přišla mi hezky vystavěná s přidanými objekty, jednotkami. Špatné je, že jsem ji kvůli nevybalancovanosti mise musel dobývat sám! Co mi nejvíc vadí je nejspíš absence pořádného briefingu a tasků. Dále bych hlášky typu "The outpost on the hill is heavily defended" předělal do radiového hlášení z HQ nebo tak něco. Když se mi to najednou vyplivne doprostřed obrazovky, tak úplně nevim, co si o tom mám myslet. Dále tu jsou takové maličkosti jako že přistávající vrtulníky jsou u sebe příliš blízko, což vypadá divně a nerealisticky, nebo gramatické chyby v textech. Zkus poprosit Tomáše, jestli by ti na to nemrknul. Jinak v klidu, žádnej učenej z nebe nespadl. ;)
Vegatry Sep 17, 2013 @ 9:37pm 
Good try but there are several main elements you are missing.
1. performance, the sence at the begin eventually causes frams drop. If you want to make a very cool scale fight, try to delte the wrecks to increase some frame rates.
2.Info, you MUST told player what to do in the mission with clear information. Else player will have to run around like headless chicken seeking for what to do.
3.Balance, in this mission either our apc do the jobs in the airfield or our squad get killed by overwhelm APCs. Making an intensive battle isn't all about the scale. May be a simple ambush could simply done the job.
4.Invovle some scripting/trigger/models, make your battlefield dynamic! Spawn some enemy via trigs, or make a nasty IED suprise. Simply putting some waypoint and units wouldn't make impressive mission.