47 ratings
TwoKinds Civilizations
File Size:
1.879 MB
Sep 9, 2013 @ 5:45pm
1 change note ( view )
Holy cow! 1,000 unique viewers? I didn't think this mod would get that popular! This is my first mod and wasn't expecting much at all. Thanks to everyone who has viewed this page and especially those who have subscribed!

Adds 3 new civilizations to the game from the webcomic TwoKinds. Not guaranteed to be free of bugs, please report issues in the comments.


-3 new civilizations
-Custom units for all civs
-Custom icons for all new content
-Compatible with G&K

No copyright is claimed in this mod and to the extent that material may appear to be infringed, I assert that such alleged infringement is permissible under fair use principles in U.S. copyright laws. If you believe material has been used in an unauthorized manner, please contact the poster.
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SpitfireMK-Pony Sep 18, 2013 @ 1:18pm 
I did finally get it working and a game going, it seems to be a "hit or miss" situation with it working. Tried it again and it worked, next two times it didn't, but 4th time ti worked again.

Other then that slight problem, the mods works fine. Though there is a little "bug" The Keidran Tiger Scouts have the model of a spearmen, and the symbol of a warrior. (Not sure if this is intended or not).

I'm looking forward to finishing my game, and hoping for more mods like this :D
Cергал-Волчок Sep 17, 2013 @ 9:54am 
Niiiice work, will this continue getting updates?
SpitfireMK-Pony Sep 16, 2013 @ 1:39pm 
I'll be watching this mod, and I hope to be able to play it soon, it's a neat looking mod from a comic I'm a big fan of. I wish i could offer some real advice, but I don't know a thing about modding. I wish you the best of luck if you do decide to continue work on this, or any other mods you might have in store for us. I'll be looking forward to them :)
Zirezel Sep 16, 2013 @ 12:05pm 
When I first crossed pths with this comic series I got hooked right off the bat, but as time progressed I, to my utter shame, lost intrest. But I still remenice over those times as happy joy filled times of experimentation of what I enjoyed and liked. Seeing this mod brange back those times, even iff it was for a mere moment. This is as sincere as I can get de_lazorcat..... thank you.
I pray and hope, that with further work on this mod, that it will become a great thing indeed.
You can do it.
Angry Flareon Sep 16, 2013 @ 10:21am 
I have both G&K and BNW and I got the same problem as SpitfireMK-Pony. I had a few mods acrtivated but even after I deactivated them I still have the problem :(
alias Lazorcat  [author] Sep 15, 2013 @ 6:58pm 
@Spitfire I had the same issue, which is why I wasn't able to bug test it. My friend was able to run the mod fine, so I assumed it was just me with the issue.
SpitfireMK-Pony Sep 15, 2013 @ 2:51pm 
I've been having a bit of trouble with this mod, I went to set up a game with just the 3 TwoKinds civs, and the game ended instantly, apparently I didn't start with any settlers or warriors.

Thinking it might just be a problem with having all 3 in a game at once, I set up a normal game with only me as the Kiedrans. Again, ended as soon as it started.

I repeated this with both the bastins, and Templar, to the same result.

I had another mod running, ( slo-mow science +200%) disabled that, tried again, still no cigar.

I have G&K, but not BnW, so i'm not sure if its only BnW compatible, or something else, possibly on my end.
alias Lazorcat  [author] Sep 15, 2013 @ 2:50am 
Thanks so much Zack, i'm happy someone took the time to type up some critique about my mod. This is my first mod, and was not expecting much attention for it at all.
[AOZTG] Zack_The_Great Sep 14, 2013 @ 5:14pm 
(Confirming that this mod works with G&K and BNW.)

I've been making a list of all the civilizations I want to make, and I completely forgot about TwoKinds! What a lovely series, thanks for bringing us these civs to our games!

Is this your first Civilization V mod? If so, great job! I could NOT get the graphics down at all my first time around. (I made a few mods but they are private, working on a public one soon!)

-You need a description! Tell us more about this mod and include all the unique units and abilities in the description.
- The Unique Abilities are a bit generic. They could have been geared to add unique gameplay aspects based on the canon of the series.
- The dawn of man text usually follow a format. Starting with some greeting to the leader, then including a description of your people or rule, then an interesting line challenging you to build a civilization that will stand the test of time.

I love this civ and can't wait to play with this mod!
Garm the Wolfhound Sep 14, 2013 @ 2:25am 
Is it combatible with G&K?