101 ratings
Beldurra 2 (part 1 of 2)
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Game Content: Campaigns, Sounds, Scripts
Game Modes: Single Player, Co-op
File Size:
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182.370 MB
Sep 9, 2013 @ 4:43pm
Sep 30, 2014 @ 11:03pm
3 change notes ( view )

Subscribe to download: Beldurra 2 (part 1 of 2)

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In 1 collection by Mashed torpedoes
Beldurra 2
2 items
Description
PART 1 OF 2 - YOU MUST SUBSCRIBE TO BOTH FOR THE CAMPAIGN TO WORK!

The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors' chopper as they attempt to fly over. Players will make their way from the wilderness through the city and finally to an all-original boss battle finale by a riverside carnival.

Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often with multiple solutions) to proceed. There are more common infected and fewer SI, among other changes. The campaign also contains a great deal of original content, including textures, sounds, music and ways to shake up gameplay (lockpicking, building stations, etc.)

Enabling the Instructor is recommended.

Special thanks to Borkjop for textures, testplaying, and undying enthusiasm, and to Paz and Chainsaws Ahoy for playtesting and input.

With the exception of the "Wilhelm scream" in map 5, all custom content is original material.
106 Comments
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«♫»Rice Nov 23, 2014 @ 1:26pm 
I suppose it must be just general network issues, we all got in eventually but it took a handfull of tries of rehosting and starting it. Not sure what exactly the issue is but rehosting seems to solve it. Finished it yesterday and we all really enjoyed it. The scenary in the finale is great and all the lighting (especally at the end of the first level) is really really nice. Will play again.
Mashed torpedoes  [author] Nov 23, 2014 @ 1:20pm 
@ «♫»Rice
Keep me posted, if you find another culprit. Originally, a missing string table dictionary was causing some mid-game-join hitchiness, but the recent patch resolved that one specifically - map 4 is relatively CPU-heavy; is this where people are having trouble joining?

Thanks for playing, and for taking the time to write a review!
«♫»Rice Nov 22, 2014 @ 8:26pm 
This is an amazing campaign, everything about the design is great, but for some reason, when hosting with a group of 3 people, one of the players who isnt the host will always not load in the intro, and not be able to join after. Mid game joining wont work either on all 3 of us testing hosting. Not sure if it was a l4d2 update or this mod.
Mashed torpedoes  [author] Nov 12, 2014 @ 6:26am 
@Hunter - Woops! Yeah, that'll do it :)
Hunter Nov 11, 2014 @ 6:32pm 
@Mashed torpedoes thats what i assumed but it isnt highlighting it, i think it may be because i keep accidentaly walking past the explosives before the dock part.
Mashed torpedoes  [author] Nov 11, 2014 @ 1:57pm 
@Hunter - one of the posts supporting the dock roof (by the "raft", next to the swan boats in the water) will be highlighted. Use it to tie on the explosives, then detonate via the switch up top (connected via drooping wire).
Hunter Nov 9, 2014 @ 3:29pm 
Overall i really liked this map the only complaint i have is that when i got to the part at the end with the dock it wouldnt let me blow up the piece to let it sail downstream, it said find explosives so i did then it told me to use them to blow up the dock but it wouldnt let me do anything.
SuperUigi64 Nov 2, 2014 @ 1:48pm 
Omigod that boss battle though!
Terry feg Oct 11, 2014 @ 5:37am 
Fucking amazing map mate very good job Thumbs up.
Mashed torpedoes  [author] Oct 2, 2014 @ 6:38am 
That's great news, alBert2000! I'll be starting and playing through public games, using dedicated servers wherever possible to get my feet wet in the retesting as well. Thanks again!