The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Jurgholm
 
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File Size
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20.514 MB
Sep 9, 2013 @ 11:33am
Apr 25, 2015 @ 9:58am
13 Change Notes ( view )

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Jurgholm

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Description
JURGHOLM 1.3.2


ABOUT THE MOD

Jurgholm is a content mod, adding a late game multi-cell dungeon with a questline. The aim of the mod is to add gameplay hours without conflicting with any other mods while being loyal to the base game.

Characteristics:

Designed for players starting a new game and/or expanding the game by installing other content mods. Installing the mod does not force or guide the player towards the questline or other content of the mod, as it is meant to be a natural part of the game. It's even possible to access most of the content without any clue of the quest, though it might be hard without knowing the details.

Parts of the mod are darker than average, since Skyrim offers very little use for light spells and abilities.

The mod is meant for late game (level 50+ is recommended and level 25 is REQUIRED to start the quest). It is also more challenging than base Skyrim and includes elements that might "break the rules" of the usual level design, save often!

Some features:
- A fully voiced new questline
- About a dozen new detailed cells
- New spells
- New items
- Scripted battles

Where to start the quest (for boring players):
Northwest of Markarth, southwest of Ragnvald, by the mountains.

DEPENDENCIES AND INSTALLATION:

The mod requires the following master files:
- Skyrim.esm
- Update.esm (Version 1.9.32.0.8)

Any DLC or other mods are not required.

NOTE THAT ANY MODS MAY LEAVE TRACES OF THEMSELVES IN YOUR GAME SAVES, EVEN IF THE MOD ITSELF IS DELETED. CREATE A NEW, CLEAN SAVE BEFORE INSTALLING MODS TO BE ABLE TO BACKTRACK IN CASE OF PROBLEMS.

The mod has been cleaned properly and editing of original content has been avoided as much as possible. Vanilla items, spells, characters, dialogue and scripts remain untouched. Jurgholm is designed to be as compatible with other mods as possible.

KNOWN ISSUES

If a cell is causing a load screen hang, try disabling HD model or texture mods.

Setting a low draw distance will clip the geometry out of the scene making some cells visually unappealing.


ABOUT THE AUTHOR

I started working on this mod in March 2012. The idea was to make a simple small dungeon to see a bit how the Creation Kit works. I was planning on using a month to make the mod at most. Things got out of hand pretty fast, as the first cell's initial design got way too big. The mod got larger and larger and finally took somewhere around 700 hours and over a year to make. I was planning on going without a voice actor or a quest giver since the beginning, but eventually thought the mod had enough content to make it worth the trouble.

This is my first time modding any TES game or using TES Construction Set or the Creation Kit.

Mod by Sierain
Voice acting by Natenator77

Skyrim Nexus link.[skyrim.nexusmods.com]
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108 Comments
Lurgax Oct 31, 2015 @ 5:02am 
Okey ^^ Good luck for your mod on Fallout ;)
Sierain  [author] Oct 31, 2015 @ 1:28am 
Nah, it's unlikely I'll ever make a Skyrim mod again. I've said before I might make a Fallout 4 mod at some point, but I won't have time to do that for at least half a year.
Lurgax Oct 30, 2015 @ 3:44pm 
Thank you a lot ! And congratulation for this beautiful mod ^^ Do you working on an other mod ?
Sierain  [author] Oct 30, 2015 @ 12:40pm 
Alright. The ID of the base item is xx0D4F11 where xx is the load order number of the mod (e.g. if it's the 5th mod loaded the ID is 050D4F11). I can't remember if it's of any use, but the actual item reference ID is xx0D4F12 in the editor.

If you want, you can try setting the quest stages. This way you don't have to mess with the quest items, if you prefer that. You're currently at stage 30. Stage 15 is before you have been told of the dungeon and you can finish the quest via dialogue from that point on. Stage 40 is where you've found the essence. The quest is called JRGHLMQ01. Hope this helps!
Lurgax Oct 30, 2015 @ 12:17pm 
No , because when i've find Jurgholm i haven't got the quest :/ And we need the key to enter , then i've use a command (TCL) to pass a door , then i've got The Essence , but i've got the quest ---> Find The essence . :/ I could'nt drop The Essence for take it for valid the quest... (Sorry for my bad english , i'm french )
Sierain  [author] Oct 30, 2015 @ 12:06pm 
Shouldn't matter. Just follow the dialogue with the quest giver and you should be able to finish the quest. If you haven't even met the quest giver, here's a map. [users.kymp.net] If you have KILLED the quest giver, there isn't much you can do. I can't remember what happens, but I'm pretty sure you can just sell the item in that case.

I tried to get rid of all loose ends regarding the order of the quest objectives and it should even tolerate use of console commands, but there's always a limit.
Lurgax Oct 30, 2015 @ 11:51am 
I have take The Essence before take the quest (Thank's commands) what's the ID of the item for valid the quest pliiiize
baroesja Aug 14, 2015 @ 7:28pm 
I really like the mod, very detailed and beautiful dungeon, but the spell launches the player as well as the npcs
lovgreno Jun 28, 2015 @ 2:18am 
Well done. This place was fun to explore and had some real challenges even for a high level player.
War Rider of the Red Horse. May 17, 2015 @ 2:47am 
Lols i loved iv already completed it
it was great but the spell Consentrated Shockwave for some reasion effects the player at duble the distence it dose NPCs. Any idia what would caws that ? also i like how u dident put any jumpscair spiders in the mod