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Jurgholm
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Category: Dungeons, Quests
Dateigröße:
Veröffentlicht:
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20.453 MB
9. Sep. 2013 um 11:33 Uhr
9. Dez. 2013 um 7:19 Uhr
11 Änderungshinweise ( anzeigen )
Beschreibung
JURGHOLM 1.3.1


ABOUT THE MOD

Jurgholm is a content mod, adding a late game multi-cell dungeon with a questline. The aim of the mod is to add gameplay hours without conflicting with any other mods while being loyal to the base game.

Characteristics:

Designed for players starting a new game and/or expanding the game by installing other content mods. Installing the mod does not force or guide the player towards the questline or other content of the mod, as it is meant to be a natural part of the game. It's even possible to access most of the content without any clue of the quest, though it might be hard without knowing the details.

Parts of the mod are darker than average, since Skyrim offers very little use for light spells and abilities.

The mod is meant for late game (level 50+ is recommended and level 25 is REQUIRED to start the quest). It is also more challenging than base Skyrim and includes elements that might "break the rules" of the usual level design, save often!

Some features:
- A fully voiced new questline
- About a dozen new detailed cells
- New spells
- New items
- Scripted battles

Where to start the quest (for boring players):
Northwest of Markarth, southwest of Ragnvald, by the mountains.

DEPENDENCIES AND INSTALLATION:

The mod requires the following master files:
- Skyrim.esm
- Update.esm (Version 1.9.32.0.8)

Any DLC or other mods are not required.

NOTE THAT ANY MODS MAY LEAVE TRACES OF THEMSELVES IN YOUR GAME SAVES, EVEN IF THE MOD ITSELF IS DELETED. CREATE A NEW, CLEAN SAVE BEFORE INSTALLING MODS TO BE ABLE TO BACKTRACK IN CASE OF PROBLEMS.

The mod has been cleaned properly and editing of original content has been avoided as much as possible. Vanilla items, spells, characters, dialogue and scripts remain untouched. Jurgholm is designed to be as compatible with other mods as possible.

KNOWN ISSUES

If a cell is causing a load screen hang, try disabling HD model or texture mods.

Setting a low draw distance will clip the geometry out of the scene making some cells visually unappealing.


ABOUT THE AUTHOR

I started working on this mod in March 2012. The idea was to make a simple small dungeon to see a bit how the Creation Kit works. I was planning on using a month to make the mod at most. Things got out of hand pretty fast, as the first cell's initial design got way too big. The mod got larger and larger and finally took somewhere around 700 hours and over a year to make. I was planning on going without a voice actor or a quest giver since the beginning, but eventually thought the mod had enough content to make it worth the trouble.

This is my first time modding any TES game or using TES Construction Set or the Creation Kit.

Mod by Sierain
Voice acting by Natenator77

Skyrim Nexus link.[skyrim.nexusmods.com]
91 Kommentare
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Sierain  [Autor] 6. Aug. um 12:14 Uhr 
@kennywaterbury
Thanks for the comments!

@AnarchyKJ
Yeah, I'm aware of the issues with some quest markers. I initially missed some of the mistakes while testing, but leaving the key for the player to find was pretty much intended. Some markers are pointing to doors only accessible via another route and the only way to fix them would have been adding another quest stage. Finally, the markers that appear at the end of the quest at Winterhold College, when you're supposed to return the essence point to doors which make the player take a longer route than necessary, but that's most likely an issue with the vanilla game.

Thanks for the feedback, I won't be messing the subscribers' quests by modifying the quest line for markers, but it's another thing I will be paying more attention to when (hopefully) making another mod.
AnarchyKJ 26. Juli um 23:14 Uhr 
This is a great mod so far (still in the process of beating it) but I think the only thing you need to improve on at the moment is the quest markers inside Jurgholm because I find them very unhelpful and all over the place, they usually point to doors I cant access and in rare cases doors I cant even find.
kennywaterbury 25. Juli um 23:30 Uhr 
Excellent Mod Sierain, Many hours of fun with lots of puzzles.
kennywaterbury 22. Juli um 23:39 Uhr 
Thanks Sierain , I was hopeing it was me. One thing i noticed your staying in touch with your subscribers. I / We appreaciate that so far its fun can't wait to get bloody lol. Thanks again
Sierain  [Autor] 21. Juli um 10:17 Uhr 
@steve
Thanks for the feedback!

@kennywaterbury
The entrance is there, but it's frozen shut. Try hitting the wall which the marker points at.
kennywaterbury 20. Juli um 14:17 Uhr 
Have unsubsribed and re-subsribed . still stuck
kennywaterbury 20. Juli um 14:13 Uhr 
Sierain , At the cave to find the key to Jurgholm. Have a marker but no entrance to cave. Any help or ideas.?
steve 17. Juli um 17:21 Uhr 
Impressive, immersive - thoroughly enjoyed it.
Sierain  [Autor] 8. Juli um 11:48 Uhr 
@Nemo Stone
@skunki ghoti

Thanks for playing and the comments. It's great to hear the mod managed to deliver what it was meant to.
skunk ghoti 28. Juni um 6:37 Uhr 
Great mod! Manages to seem unique while still being lore friendly. Quite challenging too.highly recommended.