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Ultimate Space Commando
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Genre: Strategy, RPG
Platforms: PC
Languages: English
Posted:
Updated:
Sep 9, 2013 @ 8:05am
Mar 23 @ 12:05am

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Recent Announcements View All (18)
BETA 2
Pay-What-You-Want SALE!
Description
Release date: 24th Dec 2013 (Beta) -- Q2 2014 (Final Release)
What is USC?

Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.

USC is designed to be an 'easy to pick up, but hard to master', and in general, a very difficult game. There are a few lower difficulty levels for 'casual players' and starters, but the real action begins on the higher ones! Completing the Campaign or any mission on a standard difficulty level requires sophisticated and well-adapted tactics, especially if you aim to be the best in the online competitions!

In addition to our Steam and Facebook pages, feel free to visit the USC Center[www.creatio49.com] for a complete Game Guide, tutorials, wallpapers, and more!

Key Features
  • Fully randomized maps (even in the Campaign to some extent) in three different environments (base, mines, outdoors). Still, you can use seed numbers to share your experience with your friends or to replay the best actions!
  • Fully destructible and manipulable combat environment with interactive, strategically important objects (such as safety doors or different types of crates).
  • Customizable Single Missions, plus Scenarios and a base building-defending game mode, all available in single-player, hot-seat or TCP/IP multiplayer mode!
  • Strong, story-driven Campaign mode with difficult choices and really tough battles.
  • Plausible combat system with 4 major properties (Health, Morale, Armor, Action Points) and 9 attributes, and a detailed weapon system (impact force, armor penetration, etc.)
  • RPG-style unit management (skill points, specializations, inventory, statistics).
  • Squads can be customized, saved and improved with every mission by finding crafting materials and blueprints.
  • Five different aliens all with their special attributes, plus champion and alpha bosses with unique abilities!
  • Zhe Wunderwurm! (A rather deadly and weird alien specimen.)
  • 18 different weapons and various ammo types, each with preferrable combat attributes and also disadvantages, some with unique properties; it's completely up to you how you build up your tactics!
  • A lot of useful gadgets and equipment to support your squad with, including first-aid kits, stimulants, grenades, weapon mods, and even a placeable turret!
  • And the model RD-1 Rubber Ducky, of course!
  • Crafting system: materials can be salvaged from various map elements, and be used to make even more special items available via crafting only.
  • Weapon prototypes: higher difficulty levels may surprise you with blueprints that can be used to craft special versions of your favorite weapons--at a price.
  • A semi-optional circuit-cracking logical mini-game embedded into the main action.

System requirements (estimated, will be updated!)

Minimum configuration:

Processor: any SSE capable CPU with ~1.8 GHz core clock (1.2 GHz for duals)
RAM: 1 GB
Graphics card: any DirectX 9.0 compatible, starting from Intel GMA series, 64 MB dedicated + additional shared memory
Screen resolution: 1024x600
Sound card: any DirectX 9.0 compatible
Operating system: Windows XP SP3, Windows Vista SP1/2, Windows 7/8
HDD space: ~200 MB (will be more for final release)
Other: DirectX 9.0 2010 Feb or later (has to be installed for Vista/Win 7 too!)

Yes, USC is designed to run on even a netbook!
USC runs purely on a 2D sprite engine. It is mainly CPU intense!

Recommended configuration:

Processor: any dual core CPU with 2.0+ GHz core clock
RAM: 4 GB
Graphics card: AMD Radeon 4800 series, nVidia GeForce 9000 series, 512 MB
Screen resolution: 1280x960 / 1360x768 (1024x768 is also fine)
Operating system: Windows Vista SP2, Windows 7
Popular Discussions View All (8)
9
Feb 16 @ 4:45am
PINNED: My first mission.
Ratha Wynter
9
Feb 11 @ 12:02pm
Bugs for USC Beta 1 Update 2
Ratha Wynter
14
Jan 27 @ 6:44am
Colors in USC
Creatio 49
97 Comments
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SouthLane 17 hours ago 
No problem, thanks for the update on what's happening. :)
Creatio 49  [author] Jul 10 @ 4:20am 
Relax, it hasn't been abandoned and there have been some posts on Twitter @Creatio49. It's just I'm literally alone with this project and I'm working on the Campaign with all exclusive mechanics AND the missions with the story and scripting and testing and... Beta 2.1 (a last patch before Final Release) is around soon, the Final coming in September if I can proceed as planned, but since it's only me there are a lot of factors.
SouthLane Jul 8 @ 11:30am 
Has this game been abandoned? There has been no updates in a while.
ionutudor2012 May 24 @ 5:25am 
voted
Kalopsia Apr 30 @ 7:18am 
Wow this game looks reallly good, voted! Hope it gets greenlight :)
Keep up the good job
Creatio 49  [author] Mar 27 @ 10:54pm 
Let's hope I can also come up with some marketing ideas! :)
SouthLane Mar 27 @ 6:40am 
Yep, the game is there, it just desperately needs exposure, and it would be a winner.
Brutalface Mar 27 @ 3:58am 
This game really seems awesome from what I've played. We need to get the word out so this game can get upvoted and eventually greenlit!
SouthLane Mar 26 @ 10:56am 
Thank you for Beta 2, downloading now. Very much looking forward to play testing it.
Creatio 49  [author] Mar 11 @ 10:53pm 
I just got my hands full with everything (mostly coding) now, but after that, a few very important graphical tasks (portraits, gunfire animation, etc.) will be done.