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Ultimate Space Commando
Genre: Strategy, RPG
Platforms: PC
Languages: English
Sep 9, 2013 @ 8:05am
Jan 26, 2016 @ 7:42pm

View Ultimate Space Commando in the store

Store page
Recent Announcements View All (31)
RELEASE on Steam
U.S.C. Personnel Files (continued)
Release date: 24th Dec 2013 (Beta) -- Q1 2015 (Final Release)
What is USC?

Ultimate Space Commando (USC) is an old-school turn-based strategy game that focuses on actual field tactics as a small group of elite commandos become engaged in a deadly conflict with a yet unknown, but rather ravenous species of aliens. Make relevant strategic choices, develop tactics and equip your soldiers as you see fit, try to survive and give the aliens hell in the single-player Campaign. Build and customize 4-man squads to play various 'Single Missions', Scenarios and 'Defend the Base!' actions alone or in a hot-seat or TCP/IP multiplayer session with up to four players, either man vs. aliens, man vs. man or even mixed, with various objectives, official scoring system, and much more. A full-fledged and truly Random Map Generator makes every mission you play unique and challenging.

USC is designed to be an 'easy to pick up, but hard to master', and in general, a very difficult game. There are a few lower difficulty levels for 'casual players' and starters, but the real action begins on the higher ones! Completing the Campaign or any mission on a standard difficulty level requires sophisticated and well-adapted tactics, especially if you aim to be the best in the online competitions!

In addition to our Steam and Facebook pages, feel free to visit the USC Center[] for a complete Game Guide, tutorials, wallpapers, and more!

Key Features
  • Fully randomized maps (even in the Campaign to some extent) in three different environments (base, mines, outdoors). Still, you can use seed numbers to share your experience with your friends or to replay the best actions!
  • Fully destructible and manipulable combat environment with interactive, strategically important objects (such as safety doors or different types of crates).
  • Customizable Single Missions, plus Scenarios and a base building-defending game mode, all available in single-player, hot-seat or TCP/IP multiplayer mode!
  • Strong, story-driven Campaign mode with difficult choices and really tough battles.
  • Plausible combat system with 4 major properties (Health, Morale, Armor, Action Points) and 9 attributes, and a detailed weapon system (impact force, armor penetration, etc.)
  • RPG-style unit management (skill points, specializations, inventory, statistics).
  • Squads can be customized, saved and improved with every mission by finding crafting materials and blueprints.
  • Five different aliens all with their special attributes, plus champion and alpha bosses with unique abilities!
  • Zhe Wunderwurm! (A rather deadly and weird alien specimen.)
  • 18 different weapons and various ammo types, each with preferrable combat attributes and also disadvantages, some with unique properties; it's completely up to you how you build up your tactics!
  • A lot of useful gadgets and equipment to support your squad with, including first-aid kits, stimulants, grenades, weapon mods, and even a placeable turret!
  • And the model RD-1 Rubber Ducky, of course!
  • Crafting system: materials can be salvaged from various map elements, and be used to make even more special items available via crafting only.
  • Weapon prototypes: higher difficulty levels may surprise you with blueprints that can be used to craft special versions of your favorite weapons--at a price.
  • A semi-optional circuit-cracking logical mini-game embedded into the main action.

System requirements (estimated, will be updated!)

Minimum configuration:

Processor: any SSE capable CPU with ~1.8 GHz core clock (1.2 GHz for duals)
Graphics card: any DirectX 9.0 compatible, starting from Intel GMA series, 64 MB dedicated + additional shared memory
Screen resolution: 1024x600
Sound card: any DirectX 9.0 compatible
Operating system: Windows XP SP3, Windows Vista SP1/2, Windows 7/8
HDD space: ~200 MB (will be more for final release)
Other: DirectX 9.0 2010 Feb or later (has to be installed for Vista/Win 7 too!)

Yes, USC is designed to run on even a netbook!
USC runs purely on a 2D sprite engine. It is mainly CPU intense!

Recommended configuration:

Processor: any dual core CPU with 2.0+ GHz core clock
Graphics card: AMD Radeon 4800 series, nVidia GeForce 9000 series, 512 MB
Screen resolution: 1280x960 / 1360x768 (1024x768 is also fine)
Operating system: Windows Vista SP2, Windows 7
Popular Discussions View All (11)
Jan 27, 2014 @ 6:44am
Colors in USC
Feb 11, 2014 @ 12:02pm
Bugs for USC Beta 1 Update 2
Ratha Wynter
Mar 23, 2015 @ 11:29pm
Games like USC
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Aliza  [author] Apr 12, 2015 @ 9:58pm 
Launch is now scheduled for 12th May. It's a bit later than originally intended so that no other delay may again occur.

New trailer + detailed info (pricing, opening sales--there will be--, bundles, etc.) coming up this week & afterwards as things become more solid.
hahahao Apr 12, 2015 @ 1:57pm 
we need more news my lord
Aliza  [author] Apr 2, 2015 @ 9:44pm 
Hey, thanks! :-) I'll be back with detailed info next week.
MojoPain Apr 2, 2015 @ 6:30pm 
Can't wait. Good luck with launch!
Aliza  [author] Apr 1, 2015 @ 9:54pm 
I'm preparing the game for release! :-) Currently waiting for some legal transactions and some required publishing assets to be finished. That's all. As these have concluded, we're going in for the release! ;-) Detailed info soon.
hahahao Apr 1, 2015 @ 2:42pm 
some good news maybee? <3
SouthLane Mar 25, 2015 @ 9:36am 
I bought it from indie gamestand I think. I know they give steam keys on release, but I was hoping they will give the option for GoG keys also. It doesn't really matter as long as I get the game. :)
Aliza  [author] Mar 24, 2015 @ 2:15am 
That I don't know yet. However it goes without saying that USC will be available on GamersGate, IGS and Desura (as it is now), and previous and future purchases on these sites will be redeemable here on Steam, as it was mentioned many months earlier.
SouthLane Mar 24, 2015 @ 1:56am 
Will you be releasing USC on GoG as well?
Aliza  [author] Mar 16, 2015 @ 1:46pm 
Absolutely! Finishing touches, then promotion + publishing tasks with a release date set as soon as possible. Hang on! ;-)