Don't Starve

Don't Starve

139 ratings
Willette Mod
File Size
1.146 MB
Sep 7, 2013 @ 3:27pm
Sep 16, 2013 @ 7:52pm
3 Change Notes ( view )

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Willette Mod

This mod adds the character Willette to the game.

----- Monster foods slightly heal you and restore sanity.

----- Half health and sanity from normal meat and meat products.

Monster Mode:
----- If you eat 2-4 monster foods at dusk or night, you become Monster Willette.
---------- You hit harder and move faster.
---------- Hunger drains at an increased rate and sanity drains at 15/minute (after a -15 penalty).
---------- You get capacity for 50 more health, but you need to heal on your own.
---------- You can see and perform actions in the dark. The grue will not attack you.
---------- There's a 10% chance of simply being knocked out and waking up the next day instead of transforming.

Transformation Mechanics:
----- You revert back to Normal Willette at daybreak.
----- Monster transformation progress resets at daybreak.
----- Monster transformation progress decreases by 1 every 5-10 seconds.
----- You transform on full moon.

Old thread.[]
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再打我就喊了 Mar 5, 2016 @ 9:37pm 
it is time to up it
pb9871 Sep 24, 2015 @ 11:06pm 
Earlier today this mod went "outdated," making one of my current worlds unplayable.
Doze14 Feb 28, 2015 @ 3:07pm 
This is my most favorite character mod on here. I just love it. With it was updated also it would be amazing to have this character for dont starve together :)
Rusty | SkyPaladin Oct 4, 2014 @ 6:31pm 
Great mod! Update, please?
LhamaGuará Aug 15, 2014 @ 2:23pm 
please if its possible make the guys from Guardians of The Galaxy
TrueJustice123 Apr 5, 2014 @ 4:11am 
Is it possible that this could be updated? I loved playing as Willette, and would love to play as her yet again. (No rush!) :D
Moutim Mar 29, 2014 @ 8:34am 
this kind of looks like wilson's mom but still...
Obie ron pierogi Mar 14, 2014 @ 11:35pm 
stop with out of date bullshit arista who gives a shit? it still works
ThatBum  [author] Mar 8, 2014 @ 8:58pm 
Starsly: I came to the same conclusion in October when that other guy sent the crash report with an identical erroring line. It's something to do with the HUD enable/disable function not working in caves. Given, I designed the functions when caves were barely a thing, so I suppose it's not unreasonable to think some of the code is incompatible. As said before, the quick fix would be to disable HUD removal entirely, since that's the only part of the code that deals with that subsystem, but I have no idea how to actually make the HUD removal work. I haven't coded anything since I released this and am severely out of practice. I might give it a go at some point, but I'm pretty busy with finishing college.
CassUmbra Mar 6, 2014 @ 5:43pm 
I know you aren't going to update this, but incase you do (or if someone else decides to pick it up) I'm going to post the crash log. I think the problem has something to do with cave gen, and willettes monster form. (It crashes in regular form too)