Age of Empires II: HD Edition

Age of Empires II: HD Edition

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Ozhara's Moving Lava Pack V2
Old Workshop: Game_Data
File Size
1.131 MB
Sep 6, 2013 @ 11:02pm
1 Change Note ( view )

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Ozhara's Moving Lava Pack V2

In 1 collection by Ozhara
Ozhara's Water Replacements
14 items
Would you like to have floating Lava in your games?
Did you ever want to now what a map would look like after a volcanic eruption?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.
It changes the beach, water, shallow and ice textures to ones showing lava.

In this V2, the deep water has more contrast and is darker, so the wave effect is a bit less strong, and the colors don't look as 'washy' as in V1 and better fit the medium water colors.
In exchange the fire shape of the deep water is less noticable.

In the screens you can see the old and new deep water to get a feeling for the changes.

For the mentioned 'washy' look. On the screens, and in streams, everything seems to look ok, I just experienced this when actually playing with the lava myself. So this mod isn't a replacement for V1, but an alternative in case you experienced something similar or just like the new look of the deep water lava replacement in V2.
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julianbaba4 Dec 10, 2015 @ 5:24am 
Cool :) Btw I forgot to thank you for making the default gray bridge mod! It looks dark and epic! I wasn't too fond of the old green one :P
To be honest I was surprised when you ending up making it!
You seem to help a lot of people out on steam, and I really appreciate your efforts.
Ozhara  [author] Dec 10, 2015 @ 5:00am 
Great v1 is what you were looking for. :)

Most of my mods that have different versions do contain different approaches. So while one is the newest one that potentialy also benefits from more experience in doing these textures on my side, another one might fit your likings a lot better.

Only very few mods (including this one) indeed have a 'real' content update that just fixes a bug or improves some specific aspects - like this one featuring an updated deep water and updated wave effect while beeing the same content otherwise.
And for it is like that in this case I decided to update the v1 mod now that this is possible again (updating a published mod at all...) instead of upgrading both mods.

I just didn't delete the v2 in case time proves me wrong and I do need it. Maybe I should set it to hidden so no one gets confused...
julianbaba4 Dec 10, 2015 @ 3:51am 
It works! Thanks :3
julianbaba4 Dec 10, 2015 @ 3:45am 
Thanks for the quick reply btw! :D
julianbaba4 Dec 10, 2015 @ 3:42am 
Ok! I just assumed that this V2 was the most up to date version :P
Ozhara  [author] Dec 10, 2015 @ 3:31am 
Right - this was an update for v1 (and only offered some slight color changes) that is upgraded now and slightly updated content wise too.
So you might give v1 a try?
julianbaba4 Dec 10, 2015 @ 3:21am 
Ozhara can you please update this mod? Coz it does not work anymore :(
Chenipod16 Oct 4, 2014 @ 11:01am 
I wait ... I hope that AOFE 2 HD 'll be able to support very well very high quality animations without crashing ( it might be occured ) - such as Age of Titan ... I enjoy complex graphism with many and many details .
Meanwhile, Oxam build up house and others substructure. It still run on very well. i didn't crash with this patch yet. So, a eruption, melt of iceberg, why not?
Ey, yes, add also more form of iceberg .
Ozhara  [author] Oct 4, 2014 @ 9:55am 

Well, there are only two ways to achieve this.

a) adding new terrains to the dat file - which means the map would only be usaable with this edited dat file and incompatible with every other dat file mod (so I don't recomment this).

b) while there is no way of adding water effects to non water terrains without dat file edits, I could create a terrain pack exactly fitting such a map. You can take a look at my halloween pack, it coveres all terrains with lava and also adds lava to the water. (I also did some other 'themed' terrain packs)
That way you would need to use this terrain pack to get the real feeling of such a map, but it wouldn't crash the game not using them. Of course this would need some thoughts about which exact terrains such a map needs so every unneeded one can be converted into an additional terrain instead. This also would mean you shouldn't use such a terrain pack with any other map as it wouldn't fit with 'randomly' replaced terrains.
Chenipod16 Oct 4, 2014 @ 9:18am 
It'd be truly nice to be able paint at the same time with water and lava ( no switching brushes ). I could make volcano eruption in the game such like at Hawai (Kilauea, Mauna Loa, Pu'h'u oi ...), Italy ( also 6 volcanos ) or Iceland ( Grimsvötn, Eyjäfjöll , Hekla, Barðabunga and more 130 volcanos ) , lava and ice.
Add + solfatare (sulfure , fumerolles ...) close to volcano. Water + lava = beautiful ; Lava + Ice = Ice melts, and crater emits ashes like Barðabunga or Hekla recent eruption .
Volcano could be animated with eruptions ( smoke , ashes, solfatares) ; then upon a time eruption ceases and lava dries and crater emit less and less ashes and gaz. Eruption occure sometimes, no all the time and no anywhere ( according to choice in parameters about place in eruption).
Meanwhile, it's too weird to can fish or sail on lava, Lol. =D