Age of Empires II: HD Edition

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Ozhara's Moving Lava Pack V2
Old Workshop: Game_Data
File Size
1.131 MB
Sep 6, 2013 @ 11:02pm
1 Change Note ( view )

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Ozhara's Moving Lava Pack V2

In 1 collection by Ozhara
Ozhara's Water Replacements
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Would you like to have floating Lava in your games?
Did you ever want to now what a map would look like after a volcanic eruption?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.
It changes the beach, water, shallow and ice textures to ones showing lava.

In this V2, the deep water has more contrast and is darker, so the wave effect is a bit less strong, and the colors don't look as 'washy' as in V1 and better fit the medium water colors.
In exchange the fire shape of the deep water is less noticable.

In the screens you can see the old and new deep water to get a feeling for the changes.

For the mentioned 'washy' look. On the screens, and in streams, everything seems to look ok, I just experienced this when actually playing with the lava myself. So this mod isn't a replacement for V1, but an alternative in case you experienced something similar or just like the new look of the deep water lava replacement in V2.
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grosha1 Oct 4, 2014 @ 11:01am 
I wait ... I hope that AOFE 2 HD 'll be able to support very well very high quality animations without crashing ( it might be occured ) - such as Age of Titan ... I enjoy complex graphism with many and many details .
Meanwhile, Oxam build up house and others substructure. It still run on very well. i didn't crash with this patch yet. So, a eruption, melt of iceberg, why not?
Ey, yes, add also more form of iceberg .
Ozhara  [author] Oct 4, 2014 @ 9:55am 

Well, there are only two ways to achieve this.

a) adding new terrains to the dat file - which means the map would only be usaable with this edited dat file and incompatible with every other dat file mod (so I don't recomment this).

b) while there is no way of adding water effects to non water terrains without dat file edits, I could create a terrain pack exactly fitting such a map. You can take a look at my halloween pack, it coveres all terrains with lava and also adds lava to the water. (I also did some other 'themed' terrain packs)
That way you would need to use this terrain pack to get the real feeling of such a map, but it wouldn't crash the game not using them. Of course this would need some thoughts about which exact terrains such a map needs so every unneeded one can be converted into an additional terrain instead. This also would mean you shouldn't use such a terrain pack with any other map as it wouldn't fit with 'randomly' replaced terrains.
grosha1 Oct 4, 2014 @ 9:18am 
It'd be truly nice to be able paint at the same time with water and lava ( no switching brushes ). I could make volcano eruption in the game such like at Hawai (Kilauea, Mauna Loa, Pu'h'u oi ...), Italy ( also 6 volcanos ) or Iceland ( Grimsvötn, Eyjäfjöll , Hekla, Barðabunga and more 130 volcanos ) , lava and ice.
Add + solfatare (sulfure , fumerolles ...) close to volcano. Water + lava = beautiful ; Lava + Ice = Ice melts, and crater emits ashes like Barðabunga or Hekla recent eruption .
Volcano could be animated with eruptions ( smoke , ashes, solfatares) ; then upon a time eruption ceases and lava dries and crater emit less and less ashes and gaz. Eruption occure sometimes, no all the time and no anywhere ( according to choice in parameters about place in eruption).
Meanwhile, it's too weird to can fish or sail on lava, Lol. =D
grosha1 Oct 4, 2014 @ 8:16am 
thank you very much :)
Ozhara  [author] Oct 4, 2014 @ 12:38am 
just unsubscribe and then verify your game cache. :)

Switching between mods is possible but only with some manual work or by using my mod manager.
grosha1 Oct 3, 2014 @ 5:59pm 
How uninstall this mod or get the choice between water or lava ?
I cannot paint with water anymore.
XxDisaster59xX Sep 23, 2014 @ 8:47am 
Okay could replace dirt by lava, or dry grass and rock.
Ozhara  [author] Sep 23, 2014 @ 4:56am 
As I said - I CAN replace land terrains. I just asked you what terrains you do want to be replaced exactly.

And I want to know this because of the fact I'd replace existing land terrains and this doesn't work without drawbacks.

In case I use some grass, most maps beside desert ones will be covered in lava - so you can choose between desert, snow, lava more or less.
I can change the desert or some other not that often used terrains, resulting in lava not beeing that dominant, but this also means most maps won't have lava at all.

So this highly depends on personal taste - changing just 'some' terrains will most likely not perfectly cover your likings.

Please tell me which terrains you want to be changed so it really fits your likings - and if you just want these lava terrains or something like my halloween pack - I could change snow into burnt ground for example - that way you would have grass/desert/lava for example.
XxDisaster59xX Sep 23, 2014 @ 4:22am 
Okay and you can not replace, for example just one or two kind of grass?
Ozhara  [author] Sep 22, 2014 @ 10:26pm 
You can only add terrains by editing the dat file, which automatically would be incompatible with any other dat file mods like mega resources, unit changes, technology changes, rotting corpses, ... . And I don't even know if this would affect any other parts of the game. At least no map existing for now does use this terrain that is non-existant for now.

So this is no option for now. For now I can replace existing terrains. This means in case you want water and lava, I have to replace some land terrains with lava - which means all existing maps could have used terrains beeing replaced with lava.

I thought about all this when doing my lava water. And the only option not breaking any exting stuff (and the visually most satisfying one) was to replace the water - unless changing all like I did in my halloween pack.