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Ritual Steel - Reanimation Enchantment
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File Size:
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0.744 MB
Sep 6, 2013 @ 7:50pm
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Description
BRIEF: Adds a new weapon enchantment to the game which is used to reanimate bodies. Also ads a unique bow with a custom texture that uses this enchantment.



THE NECROMANCER'S BOW
The enchanted weapon of the infamous Mannimarco, King of Worms. Potema purportedly had this weapon brought to her during the War of the Red Diamond, and legends say it raised every soldier that fell in the battles of Skyrim and High Rock, allowing the Wolf Queen easy victory. A cult of necromancers, in a bid to resurrect Potema, brought the forbidden artifact to a cave in Skyrim as a link for Potema to return to Tamriel.



WHAT IS IT:

This mod adds a completely new and separate enchantment to the game, Reanimation.

This enchantment, when placed on a weapon, will raise any corpses that are struck with it. For example, if it is placed on a bow, any corpses that are shot with arrows fired from the bow will be resurrected and put under your control.

This mod also adds a new unique item to the game, the Necromancer's Bow. This bow has a new and unique custom texture, and can be found on the ritual platform in wolf skull cave.



NOTES:

- The enchantment can be found on weapons as loot in warlock chests after you have reached level 13

- The enchantment can be put on any weapon.

- Zombies raised with this enchantment will not turn to ash, and therefore a single corpse can be reanimated multiple times.

- The raised zombies count as a 'raised or summoned' creature, so you can only have one active at a time (unless you have twin souls).

- Zombies raised using this enchantment are affected by all the conjuration perks that affect zombies, 'Twin Souls' 'Necromancy' etc.



Created by Rylog9 and TheGreyLight
54 Comments
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jimmi Sep 14, 2013 @ 7:47am 
do they have to be dead? because it would be cool to use an enchanted sword to stike down an enemy to so him rise again emediatly after to kill his friends
Pizza Delivery Sep 12, 2013 @ 7:45pm 
Make a diff mod with same bow, just unenchanted?
TheGreyLight  [author] Sep 11, 2013 @ 10:52pm 
Awesome :) The textures and lore were both done by Rylog9
Arrow Albert Sep 11, 2013 @ 3:56pm 
Great mod, I also like the the textures of the bow itself and the lore behind it.
TheGreyLight  [author] Sep 11, 2013 @ 2:04pm 
Nah sorry. The only thing that affects the reanimation time is the zombie related perks and potion effects.
Arrow Albert Sep 11, 2013 @ 12:35pm 
Does having higher enchantinglevel affect the time of the reanimation? (if you enchant the weapon yourself)
Aka1000 Sep 7, 2013 @ 9:14am 
Nice Mod. :)
Dan13 Sep 7, 2013 @ 7:09am 
Boop
TheGreyLight  [author] Sep 7, 2013 @ 4:46am 
Not familiar with that, never played WoW. If the effect was one that neanimated on kill then I agree with you that a chance for the effect to occur would be a good idea. I would probbably even make it happen on critical hits. But the idea behind this mod is that you use the weapons on corpses to raise them, and i think that gives you more control and versatility :)
jeslyck Sep 7, 2013 @ 4:38am 
Sorry thought it worked as Nibelung in World of Warcraft