This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Platforms: PC, Mac, Linux
Languages: English, Spanish
Sep 6, 2013 @ 8:04am
Sep 9, 2014 @ 1:46am
Recent Announcements View All (45)
Easy to say, hard to implement
Let's Talk About Progress

The items are all ready. Menus? Check! Characters, npcs and mobs are ready to rock. The particles are looking amazing. The music and other assets are also good to go.
We've now finished the bosses and environments for the first release, and they will increase in number in later versions.
Of course we keep future expansions in mind for which we only have drafts but no actual graphics yet, but in general the graphic aspect of the first AdventurOS version is ready to shine bright, with just a few little exceptions here and there.

Some attack and other “in between” animations will be added to the mobs in time.
Some of them already have this, but we will keep making them all look even more alive.


An awesome soundtrack is already rocking our long dev hours, but the last step in development will be implementing sound to the game itself.
Since we are using the terrible, terrible game maker, we decided not to import the audio files until the end to reduce loading time while testing.
We have most of the SFX ready, minus perhaps a few charming sounds to add to our enemies.

Game Menu

The menu is finished as stated above, although there is this one section that will not be open to the public until after the release.
We don't consider it to be relevant for now. We want to focus on the main game and add it later as promised to our backers.


All the items that are to be included on the first public version of the game are ready. We have a wide variety of swords, spears, shields and all the other necessary equipment for your player.
The sprites are all ready for action, but we still need to pour a lot of hours into adding and adjusting the different stats of all the items.
Potions also need some extra work. For now every item is being cataloged with a set of general properties shared by all of them.
Our idea is for items to eventually get more interesting and significative effects and uses when equipped or consumed, such as glow, auras and other ideas that sound and will hopefully look great but are still not in development.


we were initially planning on creating a (perhaps unrealistic) amount of different monster behaviors. This is an area that we are actively developing right now. Unfortunately, the boss fights will have to be delayed and be added in an update after the initial beta release.


We have implemented 8 types of reasonably functional NPCS.
We still need to generate the NPCS that will give you quests. A lot more work needs to be invested in this area, it goes hand in hand with the monsters since both are based off your files and the development process is similar.


The basic functionality of quests is working. You can take, locate, and complete quests.
We also have a long list of different kinds of missions to add but we still need to merge both worlds. After this and the usual testing, there will be a lot of things to do while you are fighting enemies and discovering the secret life of your files.

Character skills and abilities

The skills and abilities of the main character are half way done. We have some of the abilities that facilitate movement on the map, and some magic skills. The last ones on the progression tree have to be developed as well as the overall testing and balancing of the damage/mana cost, all of them also tested within the gameflow.

Other areas

There are a lot of areas that are not that easy to catalog or are too big to explain.
We wanted to make this article to let you know how the game is evolving and of course we can answer any further questions in the comment section.

We understand that it has been a long time since we started this adventure together. We apologize for the delay and we promise it will all be worth it.

Release date: First release on 2015
Explore a unique RPG/metroidvania adventure based on the content of your computer.

AdventureOS is an 2.5D RPG/Metroidvania adventure based game that is entirely auto-generated by the content (folders and files) of your computer. Each room, object, enemy, puzzle, key, treasure, boss... Is actually an interpretation of the files you can find on the computer where the game is running, making each adventure as exciting as exclusive for each user.

  • Explore your computer in a fantasy Metroidvania like enviroment
  • Fight with more than 100 types of monsters and bosses
  • Find the treasures and rare items
  • Manage your inventory and your skill trees
  • Use the portal system to connect the important areas of your game
  • Master all the different weapons and elemental spells
  • Follow the storyline or play in sandbox mode
  • Immerse yourself into the culture of the "Filer" races
  • Create your own levels and adventures using your operative system files
  • Play side by side with a friend
  • Check your system's clock for special events and day/night cycles

Game mechanics

The castle is divided in segments, represented by the depth of the folder in relation to the others. The closest folders to the hard drive will be at level 1. Every new folder inside a previous one will be found at the next level from it.
To access upper levels you will need to learn special abilities such as double jumps, wall breaking, speed boost, super size and so on.

The game works like a complex Metroidvania where getting to new levels requires exploring previous rooms, fighting enemies and solving puzzles to keep going. Your main goal is to clean all the castle's rooms from the curse casted by the Intruder. To clean a room you must set all the NPCs free by killing the creatures that keep those NPCs inside them. Once you clean a room you don't have to clean it again. But watch out! if you miss one enemy you will have to start over the next time you visit it.

The skills must be acquired by earning experience inside previous levels. Every explored room gives a little more experience to the character, which will be invested on unlocking the required skills from a skill tree.

Fallen enemies will drop random items depending on the folder level, size, power and drop rate.
Items such as hoods, swords, books or shields will increase the character's stats and add element modifyers.

How does the game analyze my computer? Is it safe?
The game will only index a folder when entered, and it only reads the information while being inside it. The game is not going to change any file except the ones inside the game folder.

What happens when some changes are made to the programs, files or directories of my computer?
AdventurOS will index the folder when entered. When some change has been made (only rooms that has been already visited) the player gets a message, something like "The castle has trembled, it seems like the Architect has made some changes" then you can visit those rooms again to update the map and clean the new area if needed.
Popular Discussions View All (71)
Sep 14, 2014 @ 8:12pm
Hardcore mode
Sep 11, 2014 @ 3:45pm
May 16 @ 9:18pm
Any place to pre-purchase?
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Bramnet Jul 12 @ 11:21pm 
Azavar.Kul, do you have anything to confirm that... and don't say "time" this is an indie game after all... (developing a game takes a long time with only a few people)
Azavar.Kul Jul 12 @ 6:38am 
PrideGames Jul 2 @ 6:06pm 
When will this game be done?
Cakekarottcake May 17 @ 6:58am 

Not really. I really appreciate what you guys are creating, I know how things can go south while developing a game and how life can get in the way and whatnot. Nonetheless, keep up the good work, I'm sure it will come out as the best that you guys can do. :) Stay strong!
Bramnet May 4 @ 10:42pm 
This game has been in the back of my mind since I saw it, and that was more than 6 months ago, if you guys are still working on it, that is fantastic and anyway we can help would be great.
Detective Pikachu Apr 12 @ 6:53am 
Can we at least get an update?
Is the game going to be realsed it has been over 2 years when it was supposed to be realsed
Lika Smertin Feb 4 @ 1:06am 
Thank you very much for your answer! I look forward to new news!
Evelend  [author] Feb 3 @ 9:56am 
@Lika Smertin
Yes we have Cyrillic support on our list. We haven't done a very intensive testing but it is working great for now.
Thanks for asking and we will try to make some new screenshots and media to update the expected support for the first playable version.