Arma 3
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Ballistic's Altis Sandbox
 
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Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop
Scenario Type: Air, Infantry, Vehicles, Water
Scenario Map: Altis
File Size
Posted
Updated
1.516 MB
Sep 5, 2013 @ 11:28pm
Feb 23, 2015 @ 2:17am
23 Change Notes ( view )

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Ballistic's Altis Sandbox

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Description
This is a sandbox\armoury\showcase style mission that has been under development since the release of Altis back in beta. Play by yourself or with a friend, there are ten availble BLUFOR units to choose from. Begin your fun at the Spawn Area and the entire island is your playground.

Current Features:

>All Land, Air, Sea and Unmanned vehicles with their own unique locations throughout Altis. Spawn in however many you want with the easy to use menu system. All the vehicles available in the base game as well as the Karts and Helicopter DLC are available as well as the different armaments and colour varients. Using the laptops will open the vehicle spawn menus and if the area gets to cluttered look for the rubbish bins to clear the vicinity.

>A useful teleport system lets the players travel between the Spawn Area, the four vehicle spawns and the Shooting Range. The whiteboard map of Altis will help you get around safely and easily.

>The Shooting Range featuring all of ARMA 3's weapons, ammo and attachments thanks to Bohemia's Virtual Arsenal system. Choose your equipment and loadout, use the menu to customize the range of the static targets, or maybe spawn in a flying OPFOR helicopter to shoot at, also try the competition target, see who can get the best shots, or even hit it, then travel to the platform to check the scores. Another fun feature is the clay skeet shooting, don't forget to lead. While practicing your aim at the Shooting Range, try turning on the Bullet Cam and follow the actual path your bullet takes whether its just to the side of the platform targets or right through the windscreen of the heli target.

>'Ballistic's Garage', located at the Spawn Area allows you to customize your ride and mix it up a little bit. Choose from a dozen preset paint schemes or select your own with RGB sliders. Customize the speed with a Nitro Boost, the coolness with Hydraulics, add Stunt Smoke for the extra bit of epic-ness when pulling off the jumps, or try the latest Ballistic innovations with Hover Mode, turn any vehicle into a flying machine. Now with brand new towing system for moving, dragging and hauling stuff around Altis.

>The latest addition includes the Altis Television Studio located at the northern end of the airfield. Look for the large transmission tower. Once inside you can begin broadcasting and show your studio antics to the rest of the island. You are also able to maneuver the camera, controlling the zoom and pan as well as changing the studio backdrop.

As always there are little extra easter eggs hidden around the map. Try unlock the legendary Boss Mode.

There is a new discussion thread where you can add your suggestions, or give feedback on developments.

Enjoy!
Ballistic
Popular Discussions View All (1)
18
Oct 18, 2014 @ 7:59pm
PINNED: Suggestions Thread
Ballistic
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245 Comments
Lord Gonzka May 17 @ 6:48am 
Please add Jet DLC Content ;)
Zephea Mar 21 @ 2:29pm 
Wheres the boss thing some one help me
Zephea Mar 21 @ 2:27pm 
Where is the boss thing pls help
Sync Feb 16 @ 6:48am 
How do I play the map ? When I go to scenarios nothing appears. Thank you!
Burns Feb 10 @ 8:08pm 
Is there a way to let the clay pigeon launcher launch automatically, so i can use it as single player? Or does anyone know another mission where i can do that?
Snazz Jan 13 @ 5:00am 
Hi Ballistic, I'm wondering if you could help me update your cleanUp script to work with the 3D editor (getting "undefined variable in expression" errors).
Prankson Nov 14, 2016 @ 6:02am 
Im waiting for Ballistic's Tanoa Sandbox
Nadgers Sep 23, 2016 @ 6:21am 
Not working with Apex update
Mike Aug 20, 2016 @ 11:05pm 
Also, where do I spawn a normal car? Like pickup?
Mike Aug 19, 2016 @ 5:05am 
Is there also a way to see how the bullet went? You know, those lines showing the trajectory of the bullet.