Left 4 Dead 2

Left 4 Dead 2

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Rebalanced Guns
 
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Game Content: Weapons, Scripts
File Size
Posted
Updated
0.059 MB
Sep 5, 2013 @ 8:08pm
Apr 27 @ 6:03pm
24 Change Notes ( view )

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Rebalanced Guns

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Description
This changes the performances of the weapons a small amount to make them more equal. It will only work offline or if you host a server.

Changes for the CSS guns, for default and custom weapon animations, respectively:
http://steamcommunity.com/sharedfiles/filedetails/?id=441286239
http://steamcommunity.com/sharedfiles/filedetails/?id=441288727

The exact (and only slightly outdated) numerical changes can be found in the image above.
M-16: The magazine divides evenly into the reserve ammo, and the DPS is now very high to make up for its rapid ammo use. It rewards firing in short bursts.
SCAR:The reload is now faster and the moving accuracy is higher.
AK-47: This gun was changed the most. It was too powerful with 1-hit kills on normal, but underwhelming with 2-hit kills on advanced difficulty. To fix this, it is now a 2-hit kill in normal as well, but it is significantly more accurate and fast-firing. The new stats are inspired by the AK-74.
Hunting Rife/Military Sniper: The recoil is noticeable now. It hurts long-range rapid-fire a little, but it mostly makes them seem more powerful and consistent with the other weapons.
Shotguns: more powerful, like L4D1. Changed the strange Autoshotgun recoil.
Pistols: higher standing and incapacitated accuracy. Slightly more damage to make their dps advantage over the Magnum slightly more apparent.
M60: More ammunition, more damage, lower fire rate, and awful moving accuracy to encourage a stationary, hold-down-the-trigger playstyle, like a machine gun should have.
Chainsaw: slightly more fuel.
Popular Discussions View All (1)
8
Jan 15 @ 12:51pm
Balance Testing and Feedback
RoastinGhost
< >
48 Comments
[DSTM] The Red Skull™ Mar 28 @ 7:26am 
where do i find the stats for the guns in my l4d2 folder? i want to change them
Hey guys its me the family gut Jun 30, 2015 @ 4:28pm 
Oh bro, I forgot. Just one thing left. Is there a way you can still get that l4d1 version on some website like Mediafire or something?
RoastinGhost  [author] Apr 25, 2015 @ 5:19pm 
good idea; I'll answer there.
Hey guys its me the family gut Apr 25, 2015 @ 4:55pm 
No problem. Just a curious thought, why would be the scout be a secondary? I don't know how to put my finger on it but seems awkward with it. Anyway testing it in a bit and I give feedback in a day maybe. You should make a discussion forum so we don't have to crowd the comment page just a fyi.
RoastinGhost  [author] Apr 25, 2015 @ 3:49pm 
Thanks for the offer! I'll take you up for some testing! Here's the current .vpk, only including the CSS weapons. The scout is supposed to be a secondary weapon, and the rest of the changes are as discussed. Any feedback would be great, but there's no rush at all. https://dl.dropboxusercontent.com/u/51366114/rebalanced%20guns%20css.vpk
Hey guys its me the family gut Apr 25, 2015 @ 1:19pm 
Sounds great, but i'm curious how it's going feel like using it though. I see what you mean though. Also you might not find the 50cal damage cvar and if so, I can paste the cvar here if you feel like changing them. I can be a tester for your mod if you want btw. Anyway good luck on the progress.
RoastinGhost  [author] Apr 25, 2015 @ 1:00pm 
Thanks for the link! Arby26's MP5 is beautiful- I'd recommend that as a replacement.
Well, I played a bit with the css weapons, and I might be able to do something with them. I'm thinking the scout should be a tier 1 weapon, so I may see if I can modify the counterstrike weapon unlocker so it spawns over pump shotguns instead of sniper rifles. The sig552 should get a damage boost like the (identical?) M16, and a slower reload to balance the benefit of the scope. The awp needs to do even more damage to have decent dps. More recoil like the other snipers would look nice, but it would reset by the time the bolting is done anyway.Maybe the MP5 could have assault rifle reserve ammo, higher damage, and lower mag size. Like the AK of SMGs, kinda. How do those sound?
Turrets seem ok to me, but I'm curious about their numbers now.
Hey guys its me the family gut Apr 10, 2015 @ 4:39pm 
Oh I forgot anything on the turrets or they fine? Sry more work idk
Hey guys its me the family gut Apr 9, 2015 @ 5:52pm 
http://steamcommunity.com/sharedfiles/filedetails/?id=390938342 This is perfect for playing maps with css weapons and normal l4d2 weapons in it. Also sadly the mp5's reload bug is the animation so it can only be fix with a model mod. :(
RoastinGhost  [author] Apr 9, 2015 @ 4:11pm 
Hmm. I'd want to fix the MP5's reload, if that's a scripting error. Higher damage for the bolt-action rifles. However, I've never actually played with the css weapons, so I don't quite feel qualified to rebalance them yet. I'll try it out soon, though! Also, I've prepared another update to un-nerf the military sniper a bit. That should be out in the next day or so.