The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

3467 ratings
Sjel Blad Castle
File Size
68.942 MB
Sep 5, 2013 @ 12:00pm
Feb 21, 2015 @ 7:43am
20 Change Notes ( view )
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Sjel Blad Castle

Sjel Blad Castle - "Soul Blade" Castle in Norwegian, is an expansive player home mod with numerous character perks including an armory, forge, barracks, sanctuary, living quarters, vault, trophy hall, stables, guards, humanoid/creature companions, and much more!

This is my first Skyrim mod and I would love/appreciate feedback and comments. My desire is to create an optimal experience for the player and I cannot do so without the thoughts and ideas of the gaming community.

If you can't tell by now I love this game and its modding capabilities. I am a very passionate gamer and modder with a Bachelor's Degree in Video Game Art and Design. My hope is that one day I will be doing this as a career.

If you like the mod please rate it!

Thanks and enjoy!

Voted Best Home Mod of 2013 by GameSpot

I do not personally translate my mods to another language. All translations are done by fans of the mod into their native language. If you wish to translate this mod I will gladly upload the file and give you credit for the translation.

  • Updated version of Skyrim
  • Dawnguard DLC
  • Dragonborn DLC

The requirements are non-negotiable and Skyrim will crash if you do not possess the required software. It is not possible for me to create a non-DLC version of this mod, as the majority of castle (exterior and interior) was fashioned from Dawnguard and Dragonborn assets.

Sjel Blad Castle is located due south of the Throat of the World and east of Helgen along the road. If the castle does not appear on the map or in the actual game world, make sure the mod is selected in your Skyrim mod list; which is accessed under "Data Files" from the Skyrim splash screen.

  • In-house teleportation system - Travel to any area of the player home with ease

  • Item Auto-Sorting - Place your items in the Void Storage and auto-sort them to their respective chests/containers throughout the castle with one click

  • Auto-Storage/Retrieval - Store/remove all items from a chest or container with one click, or by preset amounts (1, 5, and 10)

  • Void Storage - A cloud storage system with receptacle points in every major room of the castle, along with a purchasable spell that conjures a portal in the game world allowing the player to access the Void Storage from anywhere. Say goodbye to over-encumbrance!

  • Customization Chamber - Allows the player to turn "on" or "off" certain options and/or features around the castle including Faction Banners, Faction-based Guards, Bed/Coffin, Bed/Drapery Color, Barrack Companions, Ceilings/Roofs, Windows/Skylights, Throne options, Doors, certain NPCs, Special Effects (to help with PC performance), and more!

  • Castle Servants - Trade-skill workers to do your bidding including an Alchemist, Angler, Armorsmith, Artificer, Bowyer, Brewer/Winemaker, Chef, Daywalker, Farmer, Fletcher, Forager, Hunter, Jewelcrafter, Metalsmith, Miner, Scribe, Staffcrafter, Tailor, and Trapper

  • Hall of Ascension - Allows the player to upgrade their character's base stats (Health/Magicka/Stamina), Crafting Skills, Damage/Skill Modifiers, and Physical Appearance/Sex/Race

  • Trophaeum (Trophy Room) - Allows the player to assemble Creature and Dragonslaying based trophies. Once assembled, Dragonslayer Trophies allow the player to summon the soul of a defeated dragon in combat. Also, the player can earn Kill Trophies which will grant access to features in the Hall of Ascension

  • Forge - Anvil, Smelter, Sharpening Wheel, Workbench, Tanning Rack, Mine, customized storage, two trade-based vendors, and optional Spider Imbuing Chamber. Also, the new Metalsmith servant gives the player access to Item Smelting, which allows the player to breakdown weapons and armor to their base raw metal and turn them into ingots....or Ore Transmutation which allows the player to convert metal ores into other ores

  • Sanctuary - Alchemy, Enchanting, and Staff Enchanting work areas complete with customized storage, as well as numerous bookshelves (holding over 400+ books / 2500+ with the optional second floor), two trade-based vendors (Alchemy/Enchanting), and an optional Atronach Forge

  • Barracks - 20+ Companions/Followers based on the Oblivion Character Classes. Archery Range, and Sparring Pit

  • Sparring Pit (Barracks) - Allows the player to test their skills against a variety of opponents in a free-for-all environment while earning rewards

  • Armory - 80+ Mannequins and 500+ Weapon Plaques/Displays

  • Sanctum of War - Personal storage for weapons and armor

  • Vault - Dragon Priest Mask, Black Book, and Aedric/Daedric Artifact displays. Also includes the Dynamic Treasure Hoard feature which changes the appearance of the 3 main treasure pits based on the amount of gold deposited and grants rewards if a certain amount of wealth is accumulated

  • Living Quarters - Sleeping area, clothing storage, and balcony

  • Lair - 100+ Creature Companions/Followers

  • Stables - 30+ purchasable Creature Mounts. Conjure Mount spell available to instantly summon your mount to your side

  • Waygates - Allows the player to travel to any major city including Raven Rock, Fort Dawnguard, and Volkihar Castle

  • Kitchen - Cooking Pots, food and drink-based custom storage, and trade-based vendor

  • Exterior Towers - Beautiful views on the Skyrim landscape

  • Hallowed Grove - (general area released in v1.3)
    • Crypts & Catacombs - Dungeons with varying difficulties

It is recommended to back up all Skyrim save files before installing any game mod, so please do so. Once a mod is installed and running it is highly advised to never save your game while inside or around player-created content, as this can lead to game content caching. Basically, the game remembers bits and pieces of a mod’s content in your saved game which can possibly cause problems in the future if that same content is changed or updated in any way. Saving your game in the outside game world helps prevent this from happening.
Popular Discussions View All (19)
Jul 18 @ 8:47am
List of Castle Bugs
Jun 23 @ 11:47am
FAQs - Frequently Asked Questions
Jun 29 @ 9:22pm
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Patrick Geoffrey Knight Jul 20 @ 7:03am 
I was very disappointed that the Guards were actually not set up as Hold Guards,like Whiterun Guards,also that the Guards are not killable and do not arrest the player for crimes against,so I unsubscribed,edited the mod for myself, set the Guards as Whiterun Guards.I also plan to add some hostil Whiterun Guards to the outside so I have to fight my way in,I do find it rather boring when you can just walk into such an amzing castle,you did do an amzing job making it,but such an amazing Castle should of had an amazing Siege to take the Castle,I hope you appreiciate the feed back,as I do make mods I know how much work went it to the Castle,for that you get 100%
[TG-F] SandiArtwork Jul 19 @ 10:18am 
Does anyone know how to get to the customization chamber? because I have no clue how to get there
BrumkenShtumkel Jul 18 @ 8:37am 
This mode HOT AF!!
Explosive Climax Jul 11 @ 8:58pm 
Ok so for everybody here that is still curious about the mounts and where they are, it would seem that the horses work fine, no problems. I had enjoyed this mod a while back and everything worked, but it was not as expansive. so I went back down the list. For me, I just installed 1.43b and the stables worked just fine. I have seen the other bugs that i have noticed, some may want to downgrade to see whats best for them. I just HAD to say this because i was getting frustrated before I figured it out because like 6 people asked and nobody seemed to answer ( I used ctrl + F "mount", so I may have missed a post). this may solve other bugs, but remember he uploaded a new file for bug fixes and new features, such as the customizable guards, So features will be lost and other bugs may arise.

For list of files
go to
Alucard Jul 10 @ 10:07am 
Any updates anytime this decade?
Deathhead Jul 9 @ 8:20pm 
I have an idea why my game crashes on the lair I have a mod where you can tame any creature I forget the name but could that be it?
Oscar Jul 9 @ 7:03pm 
where do staffs go ,not unenchanted ones
Electrohed Jun 29 @ 2:02pm 
bloody dlc
magicpro1992 Jun 28 @ 12:53pm 
@bigwojous I did. my armor sorted fine, but my civilian clothes did not appear in the labled container. I tried inserting and sorting from several different rooms, but the only method that didn't eat them was storing them directly. I have since uninstalled.
Deathhead Jun 25 @ 2:50pm 
in the forge just wait for one of the craftsmen to get up if you have them