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Sjel Blad Castle
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62.004 MB
Sep 5, 2013 @ 12:00pm
Jul 13 @ 6:18am
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Description


Sjel Blad Castle - "Soul Blade" Castle in Norwegian, is an expansive player home mod (located just south of the Throat of the World) with numerous character perks including an armory, forge, barracks (humanoid companions), sanctuary, living quarters, vault, lair (creature companions), stables (mounts), waygates (teleport to major cities), and castle guards.

This is my first Skyrim mod and I would love/appreciate feedback and comments. My desire is to create an optimal experience for the player and I cannot do so without the thoughts and ideas of the gaming community.

If you can't tell by now I love this game and its modding capabilities. I am a very passionate gamer and modder with a bachelor's degree in video game art and design. My hope is that one day I will be doing this as a career.

If you like the mod please rate it! Thanks and enjoy!


Voted Best Home Mod of 2013 by GameSpot







  • Updated version of Skyrim
  • Dawnguard DLC
  • Dragonborn DLC



  • In-house teleportation system - Travel to any area of the player home with ease

  • Item Auto-Sorting - Place your items in the Void Storage and auto-sort them to their respective chests/containers throughout the castle with one click

  • Auto-Storage/Retrieval for chests and custom containers - Store/remove all items from a chest or container with one click, or by preset amounts (1, 5, and 10)

  • Void Storage - A cloud storage system with receptacle points in every major room of the castle, along with a purchasable spell that conjures a portal in the game world allowing the player to access the Void Storage from anywhere. Say goodbye to over-encumbrance!

  • Customization Chamber - Allows the player to turn "on" or "off" certain options and/or features around the castle including Faction Banners, Faction-based Guards, Bed/Coffin, Bed/Drapery Color, Barrack Companions, Ceilings/Roofs, Windows/Skylights, Throne options, Doors, certain NPCs, Special Effects (to help with PC performance), and more.

  • Castle Servants - Trade-skill workers to do your bidding including an Alchemist, Angler, Armorsmith, Artificer, Bowyer, Brewer/Winemaker, Chef, Daywalker, Farmer, Fletcher, Forager, Hunter, Jewelcrafter, Metalsmith, Miner, Scribe, Staffcrafter, Tailor, and Trapper.

  • Hall of Ascension - Allows the player to upgrade their characters base stats (Health/Magicka/Stamina), Crafting Skills, Damage/Skill Modifiers, and Physical Appearance/Sex/Race

  • Trophaeum (Trophy Room) - Allows the player to assemble Creature and Dragonslaying based trophies. Once assembled, Dragonslayer Trophies allow the player to summon the soul of a defeated dragon in combat. Also, the player can earn Kill Trophies which will grant access to features in the Hall of Ascension.

  • Forge - Anvil, Smelter, Sharpening Wheel, Workbench, Tanning Rack, Mine, customized storage, two trade-based vendors, and optional Spider Imbuing Chamber. Also, the new Metalsmith servant gives the player access to Item Smelting, which allows the player to breakdown weapons and armor down to their base raw metal and turn them into ingots....or Ore Transmutation which allows the player to convert metal ores into other ores.

  • Sanctuary - Alchemy, Enchanting, and Staff Enchanting work areas complete with customized storage, as well as numerous bookshelves (holding over 400+ books / 2500+ with the optional second floor), two trade-based vendors (Alchemy/Enchanting), and an optional Atronach Forge.

  • Barracks - 20+ Companions/Followers based on the Oblivion Character Classes. Archery Range, and Sparring Pit.

  • Sparring Pit (Barracks) - Allows the player to test their skills against a variety of opponents in a free-for-all environment while earning rewards

  • Armory - 80+ Mannequins and 500+ Weapon Plaques/Displays

  • Vault - Dragon Priest Mask, Black Book, and Aedric/Daedric Artifact displays

  • Living Quarters - Sleeping area, clothing storage, and balcony

  • Lair - 100+ Creature Companions/Followers

  • Stables - 30+ purchasable Creature Mounts. Conjure Mount spell available to instantly summon your mount to your side

  • Waygates - Allows the player to travel to any major city including Raven Rock, Fort Dawnguard, and Volkihar Castle


  • Kitchen - Cooking Pots, food and drink-based custom storage, and trade-based vendor

  • Exterior towers with beautiful views on the Skyrim landscape



  • Hallowed Grove (general area released in v1.3)
    • Crypts - Dungeon with varying difficulties
    • Catacombs - Indiana Jones style trap survival




SPECIAL NOTE - PLEASE READ
===========================
It is recommended to back up all Skyrim save files before installing any game mod, so please do so. Once a mod is installed and running it is highly advised to never save your game while inside or around player-created content, as this can lead to game content caching. Basically, the game remembers bits and pieces of a mod’s content in your saved game which can possibly cause problems in the future if that same content is changed or updated in any way. Saving your game in the outside game world helps prevent this from happening.
Popular Discussions View All (3)
246
10 hours ago
List of Castle Bugs
Avalon4
45
Jun 27 @ 4:02am
FAQ - Frequently Asked Questions
sbrownx
2
May 26 @ 2:25pm
children?
sirrogg
2,218 Comments
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Baconman169 6 hours ago 
I have to admit this is the best player home mod i have seen ty for being a modder
TheYogiBear77 7 hours ago 
Glad to see an update, absolutely incredible work. One bug though... one of the spirits in the hall of ascension will not let me leave the conversation. I press cancel but the speech box comes back. That aside, I love this house mod. I have downloaded literally hundredes of house mods but this one is the last one. If a couple secret passages get put in, then it will be everything i have ever dreamed of. Nice work
Zеהtᴧc42 7 hours ago 
if i update this will all my stored stuff disappear?
BloodguyRD 9 hours ago 
I'm enjoying the castle, but after the update the portal orbs aren't working for me (you know the vault orb, armory, etc) and i cant take nor place items in the vault (daedric, aedric and masks) any way to fix this?
sbrownx  [author] 11 hours ago 
@NotJake - I'll check on that.
NotJake 11 hours ago 
awesome thx! Also just noticed my conjure void storage wasn't actually letting me access the storage, it appeared like normal but interacting with it didn't open anything. Can still access via the portals in each room though
sbrownx  [author] 11 hours ago 
@NotJake - Top right below the picture you will see "change notes"
NotJake 12 hours ago 
Glad to see an update, but is there somewhere I can see like patch notes or something?
warloko 12 hours ago 
I do have one question; what mod can I down load to improve the conjured mounts?
The fact that they arev available is great. Tried the saber... my balls are rubbing against his fur...He is looking at me funny...maybe a sadle.... "Thundercats are go or He-mans battlecat Cringer" lol
warloko 12 hours ago 
I wrote about 10 hours ago about the void spell not working....simple... I should NOT have stored the actual spell book in void...back in inventory...spell is working again! hope this helps others. GREATEST MOD EVER... just need a quest line/ dungeon attatched :)))))))))))))))))))))))))) thank you Brown ps beautifully made. I will report if i find anything that does not work...cheers for the work you put into this