Meet the Soldier
Motto: "I'm the Rocket Man."
Job: Shock and Awe
Origin: Midwest, United States
The Soldier is a middle-aged patriot with a love for his country (and the 2nd amendment). Guns and America is really all he cares about with an obsession to serve his country.
Official Description: Though he wanted desperately to fight in World War 2, the Soldier was rejected by every branch of the military. Undaunted, he bought his own ticket to Europe. After arriving and finally locating Poland, the Soldier taught himself how to load and fire a variety of weapons before embarking on a Nazi killing spree for which he was awarded several medals that he designed and made himself. His rampage ended immediately upon hearing about the end of the war in 1949.
Abilities/Advantages and Disadvantages
The Soldier is an all-around class, kind of like a jack of all trades. Although he does not excel in certain aspects, he's good at everything. He has high health (200 HP, 300 when fully overhealed), the second largest of all the classes. His Rocket Launcher and Shotgun provides great firepower, both doing around 100 damage at close range. Due to his health and weaponry, the Soldier is capable of playing both offensively and defensively. But, the Soldier is not very effective at long ranges (rockets can easily be sidestepped and Shotguns deal very little damage from afar, and even if they don't dodge the rocket it won't deal much damage) and has slow movement speed (80% forward, 72% backward, 27% crouched, and 64% underwater which means he is the second slowest class) but both of these weaknesses are countered to due to his ability to rocket jump, as rocket jumping can cover long distances fairly quickly and can get the Soldier to high places normally impossible to reach at the cost of a little health. Be sure not to overdo the ability to rocket jump, as if you have low health you won't be very useful in battle.
What is the Soldier's primary role?
There are two types of playstyles when it comes to playing the Soldier, the Roaming Soldier
and the Pocket Soldier
. Roaming SoldierRoaming Soldiers
(Roamers) typically use the Gunboats for their secondary weapon because you take a lot less damage from rocket jumping. Their main job is to get picks on key enemy targets, which means he has to kill important members of the enemy team in order to give his team a tactical and strategic advantage. To do this, he has to rocket jump in order to quickly get behind enemy lines and strike. Some important targets include Medics, Demomen, and Snipers. Roamers should also attempt to distract enemies from completing important objectives such as defending so they can give their
own team an easier job.Pocket Soldier
Pockets usually use the Shotgun for their secondary in order to bring them additional firepower along with the fight. Their job is to stay on the front lines, fighting the enemy head-on with teammates (especially a Medic, hence the name Pocket) pushing them back to complete objectives such as capture control points or help Scouts capture briefcases, as the Scout is a fragile class. Pockets are also excellent for defense.
When is the Soldier most effective?
No matter what playstyle, the Soldier can almost always be useful to his team. After all, I have already mentioned before how the Soldier is an all-rounder that can be played on both offense and defense. (Well, maybe Roamers wouldn't be very good defensively, heh.) The Soldier can quickly dispatch opponents at close ranges or in tight, enclosed chokepoints as it is much harder to dodge projectiles. The Soldier is also great in raging battles (i.e. midfights) as he contributes a lot to spam. Oh, and if enemies cannot get away very quickly there is an extremely high chance you will win a fight if you ambush them. The Soldier also important if the enemy team has a sentry nest, as your explosive firepower can easily take down buildings and their Engineers.