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Symmetry
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Description
You are in a symmetrical room. Find out how each island is connected to the whole to find the exit.

I used BEEMOD 2.2a for this level. The only flaw from this, is that GLaDOS will talk to you when placing a sphere on a spherebutton even while I instructed not to do so. Can't do much about that right now.
7 Comments
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Roland Sep 7, 2013 @ 12:25am 
Enjoyed this map a lot. I love the things you can do with triggers using Beemod. What is funny is that I kept trying to estimate how much time I would have before getting trapped behind the lightbridge but I always seemed to jump out of the little enclosure in just the nick of time and felt pretty good about myself always barely making it with just a little bump by the lightbridge......now I know that I wasn't even close to Indiana Jonesing my way out of it since it was never going to trap me anyway.

Heh heh...Jonesing.....
LPChip  [author] Sep 6, 2013 @ 12:36am 
Hey Donderbus, thanks for the comment. Glad you like the map. In response to yours:You can't get stuck behind the lightbridge. As long as you are on the cube button, the lightbridge will stay off, no matter what. When you exit that room, then the lightbridge will turn on which may give you a little bump. I accomplished that by using a trigger multiple. :)
Donderbus Sep 5, 2013 @ 2:40pm 
I like it a lot LPChip. Really had fun with this one.
after I got the sphere and the laser cube I noticed that I missed one thing. The only thing I did not use was the one laser catcher (you could get stuck behind the light bridge but I dont think there is a way around that) and there was another sphere :)
Good job!
LPChip  [author] Sep 5, 2013 @ 11:12am 
Updated the map. Replaced lots of signage for solutions with antlines, and the scoreboard now has a laser too as indication that it is in conjunction with the fizzlers who have a similar laser.
LPChip  [author] Sep 5, 2013 @ 12:39am 
More people have been confused by that dot. I'll see if I can reduce the amount of signage by converting some to antlines. Shouldn't be too hard.

@TurretAngel: The whole point of this test is to understand the map. There are some key actions that you perform while looking into a certain direction. Notice different things happen, such as the scoreboard. Lit all 4 checks on the scoreboard to find the exit. :)
Stagger Lee Sep 4, 2013 @ 8:42pm 
A good map. I was stumped for a bit but that is because I spent way too much time thinking the cube holder behind the light bridge wall was more significant than it was to finishing the riddle. I also had a problem because the last goal I needed to accomplish on the "scoreboard" was signafied with a black dot. The black dot I first found was a cube holder and that didn't help me. It was some time before I discovered that a laser catcher also had a black dot by it.

A very well designed chamber. Very clean. Smart puzzle.
[TS♥] TurretAngel Sep 4, 2013 @ 4:16pm 
hmmm, couldn't find the exit. interesting concept, though. :3