417 ratings
Revenge!
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Type: Infantry
File Size:
Posted:
Updated:
4.136 MB
Sep 3, 2013 @ 5:30pm
Sep 10, 2013 @ 6:50am
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Description
Celebrate 12 years of history and legacy with this classic Operation Flashpoint mission revamped for ArmA III.
Popular Discussions View All (1)
26
Aug 30, 2014 @ 10:46am
hows the game?
100.0 fps
163 Comments
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jews n nigers suxdix Apr 1 @ 1:20pm 
amazing thanks
Amadeus Mar 22 @ 8:00am 
Hey there, I liked your take on this classic.

I had fun and it took me like 20 minutes to do it all.

I lost 0 men, did not see any ally except destroyed APCs :).

It would be nice if APCs waited outside of the village for you to clear it, maybe do a full circle around it and supported you from there.

Having them stay where they discharge you would give for a better ride, especially since they have OP Automated Grenade Launchers :P.

Another idea could be to give me control over one APC.

Anyhow, it's still nice !
Cameron Banks Feb 16 @ 2:59am 
wouldnt show in my workshop gaames..
Dida44 Nov 21, 2014 @ 10:07pm 
(Y)
Osama im Laden Nov 10, 2014 @ 9:18am 
(y)
Dantes Sep 28, 2014 @ 3:17pm 
Ótima!!!
Nanoha Sep 20, 2014 @ 11:56am 
I enjoyed this mission. The only thing I would critique would be the fact that you play CSAT with their voices and yet you have American voices for everything else; it just sounds odd. I never played Operation Flashpoint so perhaps that is how the original was. I think it would be better to just make your side BlueFor so it matches up.
diegog5 Sep 13, 2014 @ 2:37pm 
Mission wasn't to dificult but thats ok, i enjoyed it. I do agree with dunadan's 2nd point, the APCs do most of the job at the second town. It would be nice if APCs waited for you.
Space Man Aug 31, 2014 @ 3:19am 
Can't say I enjoyed ordering the squad around, but hands down a most exellent mission!
dunadan Aug 31, 2014 @ 2:25am 
Fairly decent remake of a good mission although two issues kind of spoiled it.

1° Mission is too easy. Not a single casualty on our side while I played it for the first time, I don't even think I heard any of my AIs use their weapons!

2° After we took the first village, both APCs somehow moved on to the second objective without us so I had to run for over 400m while my AIs struggled to get their shit together behind. It tooks a while because of the new fatigue system, and by the time I entered the city the job was almost done already. My character was so exhausted and the sway so important I had to pause for over a minute.

I guess Bohemia has to be in denial as to the gap in physical prowness between lazy smoker trash food addict armchair warrior geeks and trained soldiers because this is just ridiculous. Anyway by the time the game allowed me to shoot something farther than a couple meters away, I shot two dudes and mission was over.