57 ratings
Road to Redemption (SP)
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Gameplay: Singleplayer
Scenario type: Air, Infantry, Vehicles
Data type: Scenario
File Size:
Posted:
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1.695 MB
Sep 1, 2013 @ 9:12am
Sep 8, 2013 @ 7:43am
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Description
You are tasked with leading a combined arms drive to secure key strategic points along the Kavala - Pyrgos Highway between Kavala and Altis Airfield. This will provide a corridor along which crucial supplies can be brought to the NATO forces in the Kavala area.

In this mission you take command of a combined arms force with the objective of securing a sequence of towns en route to the airfield. Players of my previous mission, 'Village Sweep Altis (SP)' asked for a longer and more tactically complicated sequel and this is it. The mission will be long and difficult. Let me know if you manage to finish it!
51 Comments
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mrobertnoel May 24 @ 5:43am 
It doesnt look like the auther is supporting this anymore......I love this Scenario and the only thing I would like is a VAS box (makes it easy for the player to choose his loadout, and players wont complain about lack on benny's and range finders. (+ OMAC) Also an ammo truck + repair truck waiting with me, the commander on top of the hill so i can order it to support vehicles or switching to that unit myself.
a.castelnuovo Nov 14, 2013 @ 3:21pm 
I can't clear Lakka completely... I cleared every other sector but there must be someone still hidden in Lakka area and is getting frustrating finding him...
Gandalf the Grey Nov 6, 2013 @ 6:42pm 
Had to restart a couple times due to a bridge in Kore dissapearing and all my tanks falling into the ditch left by the bridge that dissapeared
armapirx Oct 29, 2013 @ 12:26pm 
Fantastic mission! I lost only the UAV (kamikadze on purpose when fuel went critical) and 10 men (firefights with the enemy, some were run over by our vehicles...). It took me almost six hours to finish it. UAV reconnaissance and careful movement were the keys to victory. Please make more High Command missions, possibly with on-call supports.
OMAC Oct 6, 2013 @ 9:41am 
Very nice mission, quite difficult and time consuming. Ammo truck (and possibly ambulance and repair, but those aren't as important) should be added as another HC subordinate that you can move forward along with combat troops. Or at least have a base in the rear with support trucks that you can drive back to if necessary. It can get desperate and/or not as fun near end if your Hunter has run out of ammo and you haven't found a damaged Panther or Marshall that has been abandoned which your engineer can repair. It is always more fun to engage in combat yourself than it is just to send other troops into battles you cannot see with HC.

Or you could add an option in second half of mission to call in a reinforcing Marshall that is playable, so that you and your HQ unit could command it and raise hell.

Good job! :-)
Bernardo_Gui Sep 30, 2013 @ 3:47pm 
hi, what you were thinking when you were creating this mission? where are the high commander's pair of binnoculars or range finder ??? thanks.
alarm Sep 29, 2013 @ 11:07pm 
I gave it a second try after the recent patch. Vehicles behave much better now indeed, but... there is still much to improve regarding them. Nonetherless I was able enjoy the mission finally! Though I had to save often and load when someone got stuck in ridiculous positions. It's really what Arma 3 is all about (or supposed to be) -- combined assalt, recon, flanking, air support, sniping -- all in one.

I just couldn't figure whether I can aquire UAV control (since I have a UAV terminal in my inventory) or I can only set waypoints for it. Does anyone know?
Melchizdech Sep 29, 2013 @ 3:03pm 
RE Panthers and Marshalls, the recent update from BI seems to have ironed out the vehicles getting stuck!
alarm Sep 23, 2013 @ 5:24am 
It seems that vehicles (Panthers and Marshalls) cannot move in formation properly. Even if I order them to move in a column formation the second vehicle in a group doesn't stick to the road and of course gets stuck against a wall or a fence. What's worse is that the first vehicle starts to move at a lower speed when they get too far from each other (like waiting for the second one to catch up). A vehicle moving at 5 km/h is a sweet target for AT soldier :(
Melchizdech Sep 22, 2013 @ 12:08pm 
Round Two - I revisited this after earlier frustration and with more planning, care and some Bohemian fixes I managed to complete it. Utterly absorbing, tmospheric and unforgiving! For my level of play this was a very taxing mission which took me on my second visit at least 15 painstaking hours and three attempts to complete. Completion requires huge amounts of recon, probing, pre-emptive capture or destruction of enemy vehicles with commando style raids in order to conserve resources. I do hope you make more missions. Inmy opinion this was better than any mission I played in Arma 2. Really good work!