Portal 2

Portal 2

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Firing Squad
   
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Firing Squad

Description
Face the turret firing squad
2 Comments
phillbrady  [author] Sep 1, 2013 @ 7:21am 
Thanks for your comments, I have tweaked the chamber a little
nicklonium Sep 1, 2013 @ 3:57am 
I can see what you're going for in here and it looks like it's fairly well designed for a first test chamber, however, leaving the exit door open is rarely a good idea even if it is guarded by turrets as it invites the player to try alternative methods of solving the puzzle without engaging with the actual test. In this case, the player can take cover slightly round the corner from the turrets against the white wall, wait for them to deactivate (if activated), walk through the fizzler, knock over each turret and leave, everything else is optional. Players will always seek to find the easiest way out of a test chamber, you may want to redesign the chamber so that your intended solution is the only solution.

I've got a little collection of chambers going and I'm always interested in feedback on each chamber or the collection as a whole. I'd be grateful if you'd have a look:
Elementary