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Countdown to Extinction, Part 1
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Aug 31, 2013 @ 1:58pm
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Countdown to Extinction, Part 1

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In 1 collection by mucusSTfriend
Countdown to Extinction
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Description
The first part of the Countdown to Extinction collection.
14 Comments
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mucusSTfriend  [author] Mar 29, 2014 @ 3:02am 
I found this walkthrough. It has the intended solutions mostly. It might help you if you get stuck. https://www.youtube.com/watch?v=wQC07gE0JYw
mucusSTfriend  [author] Jan 13, 2014 @ 5:06am 
Thank you. It is created in PeTI and polished in Hammer. The lack of lamps is purely aesthetic, I believe light is adequate as it is.
Konke Jan 12, 2014 @ 12:34am 
Small puzzle with some thought behind it. Didn't find any glitches and didn't have to restart when I thought I got stuck, which is positive. I look forward to try out the rest of the puzzles. I can't stop but wonder: did you make the whole map in Hammer? I'm learning the basics of Hammer myself. And why did you choose not to implement any lamps? Cheers!
raycelbelmond Oct 27, 2013 @ 3:04am 
If you have time, the story of ''Joey'' is, according to me, interesting. lol
mucusSTfriend  [author] Oct 27, 2013 @ 2:34am 
Nice maps Raycelbelmond, thank you for the suggestions.
Bayram Sep 5, 2013 @ 6:32am 
Nice atmosphere, but rather rote puzzles. Thumbs up, though. I agree with gotredonyou that you should remove the wall texture above the place where you find the sphere as it suggests something that isn't there.
raycelbelmond Sep 5, 2013 @ 5:42am 
Good, but it could be more challenging. Try one of mine Maybe '''Mark'' or ''Katie'' or ''Denis'' Raycelbelmond
Mr. Crowley Sep 4, 2013 @ 2:40pm 
A bit... empty. But the puzzle was good. Not much to look at as the chamber is rather empty and the puzzle is quite straight forward, with thinking included.
Still like it, great job.

The only thing interested me is how did you binded a portal to a panel.
mucusSTfriend  [author] Sep 4, 2013 @ 6:27am 
I understand, an aesthetic issue. It did not bother our beta testers. It is under investigation now.
gotredonyou Sep 3, 2013 @ 2:11pm 
I mean the cube to the upper right of the wall with the entrance.