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The BlueMod Beehive - Act 1
Act 1 - In Search of Art Supplies

Once again, you need Aperture's newest invention, the Paint Gun (Which looks strikingly similar to the Portal Gun). It should be somewhere in this chamber...
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SantaFaceless  [author] Oct 5, 2013 @ 6:29am 
@wiseguy: And fixing, of course! ;)
SantaFaceless  [author] Oct 5, 2013 @ 6:28am 
@wiseguy: thanks for the feedback. I will look into this and do some more extensive testing.
wiseguy Sep 24, 2013 @ 8:12pm 
Thanks, Enjoyed this challenge. However, did encounter a 'trigger' bug with the third door in the central room (the one with the X and triangle symbols) - after solving both requisites, it didn't stay open. It may have opened after I initially positioned the laser redirection cube correctly, but when I bumped the cube, the door closed... permanently... and nothing would open it again... so had to noclip into that room to proceed. :-(
CHƦISƬMɅLIƬE  [author] Sep 1, 2013 @ 1:43pm 
SantaFaceless  [author] Sep 1, 2013 @ 1:39pm 
CHƦISƬMɅLIƬE  [author] Aug 31, 2013 @ 1:48pm 
the only tips I could give are from my insanity testing map
SantaFaceless  [author] Aug 31, 2013 @ 1:33pm 
The last chamber (the one you can't play) will be the first chamber in the next map, and it will loop to the start room of this map! Pretty cool huh? Any more ideas, or maps that use bluemod in a creative way, let me know!
CHƦISƬMɅLIƬE  [author] Aug 30, 2013 @ 8:52pm 
next should be aqiuring the art suplies
CHƦISƬMɅLIƬE  [author] Aug 30, 2013 @ 8:08pm 
I see you used it as an easter egg nice job
CHƦISƬMɅLIƬE  [author] Aug 30, 2013 @ 5:56pm 
Wohoo and I see it