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Platforms: PC
Languages: English, Hungarian
Players: Single-player
Aug 30, 2013 @ 6:52am

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A 3D platform game set in a fantasy environment with a twist of bending gravity. A pleasant cocktail of Planescape, Portal and Thief.

Aterra is set in the Elemental Plane of Air, which can be imagined most easily like an infinite sky in every direction, with floating chunks of material from other elemental planes.

Our long term goal is to create a rich role-playing experience and Aterra is the first step towards it by setting a unique environment and control system.

Here's the scoop:

Aterra is a single-player, first-person, puzzle-platform video game.
You will play a single, specific character.
The story-driven game will have a rich monologue system.The game will be developed with the Unreal Developement Kit for PC (Windows) platform.The game will be distributed DRM-free. (You’ll be able to get it from Steam, and other DRM-free download options will be made available.)

Here’s a brief summary of our story:

You are Nelor “Ninefingers”, a young and foolhardy master thief, rich beyond imagination and now seeking fame above everything else. Taking any task that seems impossible, stealing unstealable things, one night you break in to the Caliph's palace, disarming magical traps and evading the most skilled guardsmen in the Thirteen Kingdoms. Then, out of the blue everything goes south: just seconds before you, someone takes the mysterious Hand of Munga’ and escapes through an unusual portal. As the alarm is raised, the whole place getting all stirred up like a beehive, with guards swarming in the room you are in. You see no escape route other than the closing portal, so you jump in after your competitor, hoping to catch a break, just to find yourself on a different Plane of existence, where gravity seems to bend to someone’s will. This is where your story starts, in a building built by some unearthly logic which might contain some clues that can reveal the identity of the one who ruined your reputation.

Aterra is an adventure that reaches back to pen and paper RPG-s, and has great emphasis on realism. You'll play the role of a specific individual. You have specific skills as a master thief, and your abilities to interact with your environment and others will change if you put your hands on special equipment or items with magical capabilities. This is one way to customize your abilities and skills, but farther in your adventure you might find others. We’re taking the approach of having you play a specific individual so that we can focus on telling your personal tale.

Aterra is being developed by VVVaVe, a mid-sized independent game developer team located in the United Kingdom and in Hungary. We believe that good games are made, when developers working directly with the players, not publishers. The player’s feedback is our Bible, we embrace it and live by it to fine-tune the core game to your taste.

Our experience with crowd funding has been wonderfully positive for us and has opened our eyes to the power of a direct relationship with the gamers. We want to create games in a fashion and style that helped to make the true classics. And along these lines we've abandoned the typical developer/publisher model and placed our future in the hands of gamers who don’t want their game’s design filtered through financial decisions. We've embraced the crowd in every aspect. YOU are our publisher...and you are the best publisher we've ever worked with!

This process allows us to create the games exactly the way you want to see them. There is a purity of development when we can spend 100% of our efforts making the game with an open dialogue throughout the process. We'll start with a strong vision document that details our sensibilities, and from there we'll stay in sync with you, from concept through the execution of the ideas.

We're grateful for all the support and look forward to bringing you the kind of games that we all would love to play.

This product is participating in Brian Fargo’s Kicking It Forward initiative, promising to pledge 5% of its post-release profit to other Kickstarter projects. We are proud to join the over 300 successfully funded Kickstarter projects whose founders share Brian’s vision of supporting the independent efforts of others.

We already love this game and we think it's easily going to be worth your money - at the very least it’ll have 10 unique locations, 20 loot/magic items, and will give you hours of enjoyment. But it could be so much more. And it's up to you to make that happen!
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seedless grapes Apr 10 @ 12:18am 
Probably one of the saddest Greenlight failures ever.
Battle Brother Invictus Jun 15, 2014 @ 6:06pm 
Just looks interesting
Attila Jun 13, 2014 @ 6:27am 
ionutudor2012 May 23, 2014 @ 4:58am 
Leaver Apr 2, 2014 @ 6:04pm 
Orbister Jan 15, 2014 @ 7:09pm 
The mysterious hand of munga is mysterious indeed! i have no idea what this is so i say NO!
ShizZ Jan 14, 2014 @ 4:12am 
no linux version? no greenlight support.
Andreas_Becks Jan 13, 2014 @ 2:10am 
Edo Jan 11, 2014 @ 8:10am 
the idea is good , you need a good story.
TillyMint Jan 9, 2014 @ 2:17am 
For me to be interested I need to see what I am playing or a warning saying it is very early developement which it seems to be. Sorry but more footage and screenshots are needed for me to take notice.