Natural Selection 2

Natural Selection 2

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NS2 Hot Dog Factory (ns2_hotdogs)
 
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21.565 MB
Aug 29, 2013 @ 11:38pm
Mar 9, 2014 @ 12:42pm
28 Change Notes ( view )

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NS2 Hot Dog Factory (ns2_hotdogs)

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Description
Something is amiss at the skulk-dog factory! It all began one fateful day, when Pvt. John R. Hotdog was running for his life from a skulk pack. Out of ammo, low on meds, and a noob comm that wouldn't drop him anything, he thought he was done for. With the skulk pack practically on his heels, he was ready to accept death, when a stray grenade flew past his head and obliterated the skulks, sending pieces flying in every direction, one of which was directly at the Private's mouth. As any of us would do, he immediately spat it out, but noted the rich, creamy flavor. Fighting every instinct he had, he stooped down, picked up a hunk of skulk and took a bite. It was delicious! A new space-ranching industry was born. But then the aliens got free, you know, and uh... bad stuff happened, and now there's marines there for some reason.

Changelog:
v0.4.1
-Fixed line of sight issues around the map.
-Reception has been changed so it's less-open.
-Cleaned up the commander view a bit.
-Made it more difficult to snipe the cheese mines rt.

v0.4.0
-Greatly reduced the size of the map. Route timings are much more manageable now. (now ~4 seconds shorter walk to get from starting point to natural RTs!!!)

v0.3.2
-Fixed some grey textures.
-Fixed an issue that let you be killed by the cooking station fire through the wall.
-The hive in Reception can no longer drop eggs in the fire.
-Fixed a pathing issue in Reception.

v0.3.1
-Fixed a missing .animation_graph file.
-Fixed some missing textures.

v0.3.0
-COMPLETELY redesigned the ENTIRE map. There is literally NOTHING left behind from the old map.

----LEGACY----
v0.2.5
-Freezer redone from scratch.
-Killing floor RT removed.
-Passage from R&D to Killing Floor created.
-Passage from Killing Floor to Maturation Center removed.
-Big vent/conveyor added from Maturation Center to Killing Floor.
-Cooking Station door opened, Specimen tanks door closed.
-Specimen Tanks is now less-open thanks to dividers between the tanks. Marines no longer have a full view of the room.
-Darkened the lighting on the map significantly, hopefully aliens can hide better now.
-Removed North Access, now Cart Storage.
-Removed curved staircase passage from North Access to Loading Dock.
-Catwalk is now MUCH less-open. Many pipes and obstacles added.

v0.2.0
-MASSIVE changes to entire map. All tech points (except Freezer) have been redone from scratch.
-"Green Mile" location removed.
-"The View" is more a part of the map now (not just jutting out the side).
-Ready Room polished up. Almost final.
-Many outside areas added (rr exterior, view exterior, catwalks exterior, landing pad exterior)
-Cheese Mines is nearly final.
-Ability to have fun enabled. ;)
-Door from Killing Floor to Cooking Station has been closed (made Killing Floor OP IMO, but we'll see)
-Specimen tanks is a pretty huge room now. Aliens should have a much easier time in there now, LOTS of cover. Also, ST RT has been moved from the corner to the room's center.
-Many new vents added.
-All TPS except Killing Floor are random start. This will almost certainly change depending on how testing goes.

v0.1.1
-Updated occlusion geometry... oops!

v0.1.0
A HUGE update, the map now has very few long open spaces, and generally looks much better now, and should be playable for real games.
More specifically:
-Now a 5 tech-point map. New TP is in "The View", the area between Maturation Center and Specimen Tanks.
-Cloning Vats completely redesigned.
-Added Elevator Shaft (no res room) to replace boring hallway between Loading Dock and Employee Lounge.
-Added Stairwell (no res room) to replace boring hallway between Security and Arsenal.
-Lots of other fixes too numerous to go into here (stuck spots, power nodes, etc)

v0.0.5
-Actually uploading the map to steam workshop would help... fml

v0.0.4
-Made overhead vents invisible to commander... which also happens to fix drifters getting into vents.

v0.0.3
-Fixed some stuck spots.
-Tweaked layout of map so travel times are more consistent.

v0.0.2
-Fixed pathing issues. Drifters still shoot up into vents, though.
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11 Comments
aeroripper Nov 18, 2014 @ 3:48pm 
I wish my name was John R. Hotdog IRL
Dark Apostle Lorgax -|αAΩω Feb 27, 2014 @ 5:43am 
that makes me want to eat skulks now
Dark Apostle Lorgax -|αAΩω Feb 26, 2014 @ 4:54pm 
good back story put it in the descript
BeigeAlert  [author] Feb 26, 2014 @ 12:57pm 
Only the tastiest hotdogs. It all began one fateful day, when Pvt. John R. Hotdog was running for his life from a skulk pack. Out of ammo, low on meds, and a noob comm that wouldn't drop him anything, he thought he was done for. With the skulk pack practically on his heels, he was ready to accept death, when a stray grenade flew past his head and obliterated the skulks, sending pieces flying in every direction, one of which was directly at the Private's mouth. As any of us would do, he immediately spat it out, but noted the rich, creamy flavor. Fighting every instinct he had, he stooped down, picked up a hunk of skulk and took a bite. It was delicious! A new space-ranching industry was born.
Dark Apostle Lorgax -|αAΩω Feb 25, 2014 @ 7:58am 
so in space hot dogs are made out of skulks?
BeigeAlert  [author] Feb 24, 2014 @ 11:45am 
Yea I'll put up some screenshots with the next release. At the moment, the map's a bit big, so I'm working hard to shrink it down a bit, to make travel times more manageable for marines.
Gundam_ Feb 22, 2014 @ 8:20pm 
Screenshots please?
Rockon Feb 20, 2014 @ 3:46pm 
I love the name.

Could you possibly upload some in-game screenshots? It will definitely help to get people's attention.
BeigeAlert  [author] Oct 14, 2013 @ 8:34pm 
Still been working hard on this. Just haven't uploaded to the workshop lately b/c the map is currently unplayable. But soon... very soon!
lifesfun Oct 5, 2013 @ 10:28pm 
sweet! gonna load this one up looks awesome!