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PULSAR: Lost Colony
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Posted:
Updated:
Aug 29, 2013 @ 11:51pm
Apr 1 @ 7:12pm
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Less than 48 hours left for PULSAR: Lost Colony on Kickstarter!
Description
Release date: Summer 2014
PULSAR: Lost Colony is an online cooperative starship simulator that takes you and your crew to the farthest corners of the universe on a mission to find the mysterious Lost Colony. It features a procedural galaxy generator so every journey will be unique and contain new challenges for you and your crew.

Features
  • Online + LAN CO-OP (up to five players)
  • Cross-platform multiplayer
  • Crew PERMADEATH
  • Random planets and galaxy each time you start a voyage
  • AI with an advanced Neural Network (learns as you play)
  • Multiple upgrade paths per class
  • Challenge modes such as the Captain's Challenge
  • Online leaderboards / voyage tracking
  • Full support for the Oculus Rift and Gamepads

Platforms: PC, MAC, LINUX

Release Date: Summer 2014 (closed alpha in Feb 2014)

Website: pulsarthegame.com


- GAME DESCRIPTION -

YOUR OWN GALAXY TO EXPLORE AND CONQUER

At the start of every Voyage a unique randomized galaxy is born just for you. Each contains hundreds of points of interest that you will need to explore to find clues about the location of the Lost Colony. A Voyage can last anywhere from 30 seconds to 30 hours depending on the skill of the crew and the encounters you face. If your crew perishes, the galaxy dies with you and the save file is deleted.

JOURNEY ALONE OR WITH YOUR FRIENDS

Each crew in PULSAR consists of up to five members. You can play offline with bots as your crew, or play cooperatively with friends in Online + LAN modes. Alternatively, you could take a ship out by yourself and perform all tasks of the crew, although it’s quite a challenge!

EVERYONE PLAYS A KEY ROLE ON THE SHIP

Captain, Pilot, Scientist, Weapons, and Engineer. These are the five classes available in the game – each having their own unique responsibilities and roles during the journey. More info about the classes is available down below.

CREW PERMADEATH

If your crew perishes on their journey (and your on-board respawner is destroyed) there is no coming back. This means if your ship is obliterated and your entire crew is on-board it's game over. The game will delete your save file and you get to start over at the beginning. This adds a layer of strategy that we absolutely love - plus it makes each journey special.

JOIN THE AWAY TEAM

Your Voyage will bring you to unexplored sectors containing planets or space stations that can contain valuable resources imperative to surviving your journey. Use extreme caution as they also can also contain dangers to your crew – such as hostile ambushes and booby traps.

FIVE UNIQUE PLAYABLE FACTIONS (SO FAR)

The Colonists are unlocked by default. The other factions will need to be earned by playing the game and discovering the secret of each faction. You can play as anything from a ruthless weapons manufacturer such as the W.D. Corporation to an intergalactic biscuit delivery service: The Fluffy Biscuit Company.

ONLINE LEADERBOARDS

We are working on an extensive online profile system which will track and analyze each of your journeys, to see how you are improving compared to other explorers.

CHALLENGE MODES

PULSAR features multiple challenge modes for players who love to die. The Captain's Challenge puts players in the Captain's chair without any crew. That's right! You and you alone will face the adventure ahead with your own personal starship (meant for a crew of five). You can do it!



- THE CLASSES -

THE CAPTAIN

Nearly every major decision falls into the Captain’s hands. He calls the shots, and thus the success of the voyage is more often than not a reflection of his leadership. Diplomacy, aggression, trade – the Captain chooses the direction of the crew, and he gets to sit in a fancy chair at the center of the Bridge while he does it. Upgrade paths include Diplomacy, Leadership, and Teamwork.

THE PILOT

The Pilot is directly responsible for the ship’s safety. Maneuvering through space debris and locking onto targets during combat fall within pilots’ job descriptions, but they are also skilled at navigation and oversee a variety of sensors. In addition, Pilots align the ships for warp-jumps and ensure safe passage between sectors of the galaxy. Upgrade paths include Evasion, Personal Combat Training, and Navigation.

THE SCIENTIST

On any serious expedition, no team is complete without a Scientist. They are crucial members who provide the crew with medical assistance and information regarding their status or environment. As they possess superior technological skills, Scientists are also responsible for ship security, breaching enemy firewalls, and teleportation control. Upgrade paths include Hacking, Medical, and Advanced Research.

THE WEAPONS SPECIALIST

Guns. Turrets. Mini-nukes. The Weapons Specialist manages them all. With a passion for bullets and lasers, missiles, and really anything that makes a loud enough bang, Weapons Specialists are the go-to guys for any combat related needs. They maintain their ships’ offensive technologies and fervently man turrets during battle. Upgrade paths include Nuclear Technology, Laser Armaments, and Advanced Armory.

THE ENGINEER

Despite any obstacles, the Engineer keeps the ship flying. Engineers have the duty of the continual maintenance and repair of vital ship systems, as well as preventing the engines from overheating and controlling ship power flow. They also assume the task of charging warp drives. Upgrade paths include Engine Improvements, Reactor Power Management, and Automated Repair Tools.

- THE TEAM -

Leafy Games, LLC is a small independent game studio consisting of three biscuit-loving space enthusiasts. We're very excited for the future of PULSAR and hope that you love it as much as we do! We post weekly video devblogs that go over our progress as we create this game.

- PRICING / ALPHA ACCESS -

We cannot give you a definite price for PULSAR: Lost Colony since we will have to discuss our options with Valve (they have a say in the price on Steam). What we can tell you is that we are not interested in a free-to-play model for PULSAR. We believe in a flat-cost that will cover the entire game. One price, no microtransactions or money-grabs. We believe this keeps the game pure and the pricing simple. We hope you'll agree when we release the final product.
Popular Discussions View All (37)
1
10 hours ago
Where are the planets?
[SBT] elastikspastik
6
Jun 16 @ 1:23pm
Quick question
Chowder
53
Jun 24 @ 12:09am
PINNED: Q&A Event!
edinstein
506 Comments
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Smannesman Aug 30, 2013 @ 8:19am 
Looks very interesting, voted for you guys.
zRob Aug 30, 2013 @ 8:15am 
very nice, i want this game :)
ggyouwin Aug 30, 2013 @ 7:56am 
is there a demo? :)
]N[amoron Aug 30, 2013 @ 7:46am 
i really hope this dose get into steam :D
RedVapourz Aug 30, 2013 @ 7:17am 
Looks like a frigin awesome game, keep up all the hard work and you guys will be rich. :D
Иван Дорн Aug 30, 2013 @ 5:50am 
Норм лога кароч)))
FiesesAlien Aug 30, 2013 @ 4:04am 
Well, this is probably 'Faster then Light' i wanted it to be. I would buy it. Therefore: Playing with bots and/or with friends and not participating with 'randoms' sounds awesome because we all know: Playing with 'randoms' is not often fun.
!3eleidiger Aug 30, 2013 @ 3:35am 
Seems legit! I hope there will be Fighter-carriers too so Players can launch Fighter-class Ships to escort the Main Ship!
Anyway Up-Vote and GL!
Baalseraph Aug 30, 2013 @ 3:27am 
Shut up and take my money!!! :D
Stickynote Aug 30, 2013 @ 3:05am 
YES. I WANT THIS NOW.