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The Logomancer
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Genre: Adventure, RPG
Platforms: PC
Languages: English
Players: Single-player
Posted:
Updated:
Aug 29, 2013 @ 6:49pm
Aug 29, 2013 @ 10:08pm

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Recent Announcements View All (2)
Full game available for download now!
Logomancer Official Soundtrack available now for free!
Description
Release date: 9/3/2013
The Logomancer is a JRPG without killing. Conflicts are resolved through argumentation, logical discourse and persuasive speech. Mastering the elements of rhetoric will allow you to make your point to even the most stubborn audience. The people you meet are your 'weapons' and the skills they teach your 'magic'. Why not befriend an old editor and learn about the power of Proofreading? Or assist a schizophasic blacksmith to learn how to Doublespeak?

In the world of the Logomancer, everyone is connected to a communal dreamworld known as the Mindscape. During sleep, everyone interacts together inside this strange mental world. The mind is a powerful tool in the world of dreams and the few exceptional individuals with the ability to build dreamworlds for others to participate in are called Logomancers.

Ardus Sheridan and his apprentice John Marrow are negotiators for the dream commodities company Powell-Mercer and have been sent to the seaside city of Ordolus in order to finalize a contract with the region's most recently discovered logomancer, Glenton Dahl. The story starts there as the duo reaches the city limits. What is the nature of the dreamworld that everyone is connected to? What is the true nature of logomancy? Is the emotion felt for a fictional character different from the emotion felt for a real person? Did the ancient peoples of Callosum like slow-roasted brisket? Play the game to find out the answers!

Using the classical elements of persuasion, social interactions become rhetorical battles. A 'boss fight' could just be trying to convince a store owner to give you a new suit free of charge. This means that stats like 'persuasion', 'confidence', and 'elocution' are much more important than 'strength', 'dexterity', or 'magic attack'. If you've ever wanted to play a Final Fantasy 6-styled JRPG wherein you could improve your characters' Perspicacity, then this game is probably for you.

The Logomancer draws inspiration from the following sources, so if any of these pique your interest, there's a good chance there's something for you in this game: The Lost Room, Inception, Dark Souls, Final Fantasy 6, Persona 4, House of Leaves, Silent Hill 2, and the music of two DTs - Dream Theater and Dark Tranquillity.
83 Comments
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Zander Corvus Feb 18 @ 12:06pm 
So...it's just an RPG with the Attack/Spell names changed to reflect conversational aspects instead of actually giving the player choices within actual conversations with which to win the "battle of wits"?
Meh.
I personally could've done better with RPGMaker.

Nice concept, but the execution is lacking.
No vote "Yes", here.
Idioticquinn Feb 11 @ 9:01pm 
This. It seems like if phoenix wright and legend of zelda combined, and I honestly think that has alot of potential. YES.
lindley.waltersmith Feb 6 @ 4:18pm 
Unique and charming. The hand drawn look of the art, especially the tiles drew me in, and I really enjoyed the different take on story and mastery to most RPGs, Definitely a YES.
Orbister Jan 16 @ 6:57pm 
those "human" faces look SO DEFORMED, get some drawing classes, and look at real people, not just anime, learn to draw from the real thing not from other people's subjective interpretations, and its a no
Nominal 1 Jan 16 @ 7:33am 
Sounds different.
RUGAL Jan 2 @ 9:22am 
Terrible artwork
Trento Jan 2 @ 8:11am 
tibia grafic >
GHNeko Dec 30, 2013 @ 4:16am 
This game reeks of linguistic pedantic from the description alone. The video, strengthens this view, as opposed to dismissing it.

It's borderline pretentious and irrelevant that you bring up the comparison to standard RPG stats when it's apparent they don't apply nor matter in the context of this story and plot.

Of course in a dream world where combat is decided through speech and not physical confrontation, standard RPG facets wont matter. So why bring them up? With an emphasis on inferiority on said stats as well.

-continued-
GHNeko Dec 30, 2013 @ 4:16am 
I hope "elocution" and "perspicacity" aren't actual stats in game and you streamline the use of language, and I hope these stats work in ways that don't allow a parallel between standard stats and themselves to exist.

The concept/idea are fine and have potential, I feel but the current execution is hindering more than helping. This description is very much leaving a bad taste in my mouth.

Props to sneaking in a 1984 reference though! If I get this, I'll be looking for more.
The Fantastic Fwoosh! Dec 19, 2013 @ 8:50am 
Interesting game, but i was expecting a more of a courtroom vibe, rather than a adventure so to speak, still looks good though.