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Oblivion Artifacts-Fin Gleam
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Category: Armor, Magic
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0.433 MB
Aug 28, 2013 @ 7:38pm
Sep 1, 2013 @ 3:49pm
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In 1 collection by Brotherhood Paladin
Oblivion Artifacts
11 items
Description
Fin Gleam was an artifact previously found on the ocean floor, just west of Anvil in TES4:Oblivion. It is a glass helmet with three special effects. These effects made it perfect for hunting slaughterfish. The Helm also sports a lower defense than that of a glass helmet(equal to that of an elven helmet).

Fin Gleam:
Armor rating: 13
Weight: 2
Value: 2401
Tempering Recipe: 1 Refined Malachite and 5 Slaughterfish Scales
Enchantment: Breath Underwater, Detect life 60ft(Originally 20ft), Night Eye

Location: Go to the Ragged Flagon in Riften and look for a note. This note will lead you to the Artifact.

Leave any questions in the comments below....provided they aren't answered in the description or images above.
31 Comments
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Brotherhood Paladin  [author] Nov 5, 2013 @ 6:24pm 
So, you want a constant adaptive night eye? Now that I think about it, it might not work. It wasn't just dragging the power on a piece of armor, it was a LOT of mizing different effects and modfying values. Assuming that Adaptive night vision mod works the way I think it does. I can't see it working with my mod. Unfortunately I won't be able to create an adaptive version or help you with it. Sorry : /
SideQuestPubs Nov 5, 2013 @ 6:07pm 
@Weapon of Mass Seduction
I actually WANT the Night Eye to be constant--to be more of an "ability" that activates or deactivates itself according to light sources rather than having to cast it. And that's... kind of what Adaptive Night Eye does ("kind of" because the author said it was glitchy as an ability so he basically changed the duration as a lesser power that still requires casting).

I'll try loading both... probably with Adaptive Night Eye loading last to make sure it controls the Night Eye effect, and see what happens.
Worst case, I'll use the console command to give myself Fin Gleam for testing purposes; it'll be a while before I can grab it normally (brand new game save; I haven't even escaped Helgen yet).
Brotherhood Paladin  [author] Nov 5, 2013 @ 2:51pm 
Well, the process of adding something like detect undead is a little complicated. It took a long time to do...and it's not something I remember offhand, unfortunately. As for the compatibility thing. I'm not sure. Both mods should certainly work simaltaniously...though together...not sure. My guess is that Fin Gleam's effect will remain constant, regardless of what the mod changes. All I can tell you, is to try it out yourself.
SideQuestPubs Nov 5, 2013 @ 7:47am 
Okay, creation kit newb here: how are you people turning spell effects (which have no enchantments in-game whatsoever) into enchantments? I've tried it and I can't ever come across those effects as options when I'm trying to create an enchantment.
First I find a diadem with Clairvoyance, now this. All I need now is Detect Undead... and maybe a single item with all three enchantments combined. ;)

Definitely subscribing.
Maybe I'll use one of the "circlets with helms" mods so I can use this and the Clairvoyance diadem together.

Finally, is this mod compatible with other Night Eye mods? Like the Adaptive Night Eye that I'm debating on using?
Brotherhood Paladin  [author] Oct 2, 2013 @ 5:48pm 
@jespermohr Haha, thanks. I'm a lore-a-holic, so you won't likely see any of my mods adding anything lore unfriendly. Mods like you just discribed get under my skin. My goal isn't to bash other modders, becuase I know it's hard work. But at a certain point, i've got to wonder what thought entered their head to make them think that type of thing was a good idea. Ah well, enough rambling. This mod may not have gotten as much attention as I had hoped, but i'm glad people are enjoying the hard work Zim and I put into it. Thank you. :)
jespermohr Oct 2, 2013 @ 5:28am 
This is freaking AMAZING - nice to see a lore-friendly mod instead of the usual "Sword of nick that enemy on the thumby and his ancestors will die*
Vengeance Sep 15, 2013 @ 1:18pm 
maybe it will help me against some enemies i put in every city ( (a really high lvl mage) By that i mean max every stat)
Brotherhood Paladin  [author] Sep 5, 2013 @ 1:15pm 
Don't worry about it. Glad to be of assistance. I can't take all of the credit though, Zim and I co-created the mod. We wanted to make the first fully functioning Fin Gleam mod, and we did. I'm happy that others will be able to enjoy our work. If you liked this, don't forget to check out our other mods.
davdeluxe126 Sep 5, 2013 @ 1:11pm 
ok, sorry for asking for that help but this is an AWESOME mod, dont get me wrong, and you should be proud of it
Brotherhood Paladin  [author] Sep 5, 2013 @ 1:10pm 
Our intention was to make it very close to the way it was in Oblvion. Which was "Bright and Blue) If you're in a really dark area or underwater, the brightness works fine. I wouldn't recommend walking around with it on during the day....you wouldn't do that with normal night vision powers, would you?