Sid Meier's Civilization V

Sid Meier's Civilization V

350 ratings
Gibraltar, Reef, and Krakatoa Fixes
Tags: Terrain
File Size
0.004 MB
Aug 28, 2013 @ 11:19am
Aug 29, 2013 @ 6:25am
2 Change Notes ( view )

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Gibraltar, Reef, and Krakatoa Fixes

::::::::: FEATURES :::::::::
  • Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help)

  • Prevents Gibraltar from spawning next to ice, which I believe looks really bad.

  • Adds a land check for the Reef so it doesn't spawn too far out into the sea and become unworkable.

  • Adds an ice check for the upper adjacent plots of the Reef so its upper half doesn't become adjacent to ice. (The bottom half already had it, but the top didn't.)

  • Adds a requirement that the core tiles of the Reef must initially be water as well so that resources aren't wasted around it and out in the sea. (When resources are placed, the game still considers the converted tile a land tile.)

  • Adds a latitude check for all water-based natural wonders in this function. Unlike land-based NW's, these are too flexible and need more restrictions. Normally, tundra starts at a latitude of 0.6 and snow and ice start appearing as you increase the latitude up to 1.0. The Reef and Krakatoa will only be placed in tiles below a latitude of 0.5. With Gibraltar I was a little more flexible; it will only be placed below a latitude of 0.6. (This now makes the ice checks above obsolete, but I kept them in for other modders to use.)

  • Adds Krakatoa as a custom method so its conditions can be controlled better.

  • Krakatoa now only spawns near islands and smaller landmasses. (The islands need to at least be larger than 2 tiles too. It won't spawn next to measly 1-tile or 2-tile islands.)
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Xenovista Dec 19, 2017 @ 10:34am 
Dog Flower Dec 12, 2017 @ 5:43pm 
great mod for Spain
Doctor Red Feb 13, 2017 @ 10:11pm 
This works for BNW
Pyrone Oct 26, 2016 @ 3:59am 
Does this work with BNW? It has been asked before but never aswered. Could you please help?
[TFM] bh5496 Sep 25, 2016 @ 10:36pm 
does this effect/conflict with more luxuries mod?
Serp Feb 29, 2016 @ 10:23am 
Found a problem (runtime error) in the lua file in line 258. The "extraplot" can be nil in maps from DLC packs, like Australia. This results in no luxuries at these maps. I solved it with a check, if extraplot is nil. If so I return false. Is this a good bugfix, or is there a better way?
The Taco-Badger Jun 11, 2015 @ 10:26am 
I would assume this is compatible with the EUI yeah?
framedarchitecture May 22, 2015 @ 2:25pm 
Small but great fix. Thank you.
manekk Apr 12, 2015 @ 3:02pm 
Heh, I guess I never saw it, as I probably never paid attention to a useless wonder before your mod ;)
Barathor  [author] Apr 9, 2015 @ 7:03am 
Hey, thanks, manek. That's an existing graphical bug in the unmodded game.