This game has been Greenlit by the Community!

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NoseBound
 
 
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Platforms: PC, Mac
Players: Single-player
Posted
Updated
Sep 6, 2013 @ 3:33pm
Dec 23, 2014 @ 10:11am
Recent Announcements View All (5)
NoseBound Free DEMO on Steam
Hi guys!

We uploaded through the official submission process our
Demo to Steam
. You can now add it to your games catalog, test it out, and if you feel like it leave a comment, report a bug or what ever you liked or disliked about it.
Hey, even hateful comments help.
Check it out!

And if you are following this game this would be a good time to Pre-order your steam key at a discounted price. Check out our
Kickstarter campaign.

Demo Store Page

Have a Noir Day!

Kickstarter Goes LIVE September 16th!!
Description
Release date: Early 2016
Game Description

NoseBound is an old style point and click adventure game that proposes an entangling detective story. By combining entertaining puzzles and dramatic scenes of action, the game sinks the player in a charmed, churned circle of deception, noire ambiance and a very peculiar opponent.

The game will have an episodic structure. Each one will contain one case, one story, always noir, always bizarre, obscure and corrupt.

In the initial Episodes of NoseBound, you play as the character Ray Hammond, a private eye with a gritty past and unorthodox methods to pull off his job. The story brings you back and forth, from the end to the very beginning. Yours is the chance to find out what happened, how it happened, and to live the story by yourself.

The phone rings, you equip yourself with the basic detective gear and off your office you go. You start the investigation, you interrogate some contacts, you snoop around following clues, and as soon as you poke your nose deep enough, the big troubles begin. Troubles you may solve with your wits, or your guns. You would also play with alternate characters, George Smithers A.K.A. Smithy, the strangely disappeared Hammond´s friend and Mrs. Kovacks, the femme fatale that all noire story´s got to have.

To give you an idea of the overall story, without telling that much. The game will intend to be a perfect mixture of a few Lovecraft novels (The Call of Cthulhu and others) with Raymond Chandler (The Big Sleep) and Dashiell Hamett (Red harvest). There is also a great work of reference on several Occult authors. Such as Aleister Crowley, Eliphas Levi, Papus and even Cornelius Agrippa. To give the hole story a more realistic treatment.
And as someone in the comments pointed out. Of course we are influenced by Grim Fandango, but with a much Black (or should I say Noire) sense of humor.

We are Adventure Gamers too, so we know the genre, the style and also the design problems that most of this games had in the past. So we´ll try to avoid the common issues of the genre, like pixel chasing, unrealistic logic, or unnecessary puzzle mechanisms that have nothing to do with what is happening in the story.


Key Features

  • Melee Combat - Gun Fights (these go with a previous Auto-save and only at key moments of each Episode to emphasize drama)
  • Pick-up Items
  • Black & white Filters, Film noise, Scratches
  • Dialog´s with options
  • NPC (non playable characters)
  • Adult content (low violence, adult language, slight nudity)
  • puzzle mechanisms
  • Players with special abilities (from Episode 2)
  • Ladders, and other physical improvements of the character
  • Pick-lock, breaking windows, and other alternate difficulties

Languages

The game will be delivered in the following languages:
  • English - Audio and Subtitles
  • Spanish - Audio and Subtitles

    Other languages such as:
  • Italian- Only Subtitles
  • German- Only Subtitles
  • French- Only Subtitles
  • Portuguese- Only Subtitles

More information on the Official Website. http://www.nosebound.com/
Popular Discussions View All (5)
4
Nov 23, 2013 @ 3:34pm
Character Voices
Diego_Quarantine
1
Nov 6, 2014 @ 12:48pm
Linux (SteamOS) Support
Puncture Wound
0
Sep 12, 2013 @ 4:34pm
Supported Platforms
Diego_Quarantine
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417 Comments
komozeck Dec 4, 2015 @ 8:14pm 
Im waiting!
Halcon Oct 16, 2015 @ 5:06pm 
Toda la onda loco! buena suerte. Y a esperar la version completa. Saludos
Wasterbull Putor Sep 29, 2015 @ 11:33pm 
Gracias por el aviso!
Diego_Quarantine  [author] Sep 29, 2015 @ 9:48pm 
Dear Friends, our Demo is now available here on steam.

Amigos pusimos a disposicion la demo en Steam

http://store.steampowered.com/app/406340/
Sir Butt Sep 29, 2015 @ 7:59pm 
Vamos ejercito de linces! tiene muy buena pinta el juego
Oakenfold Sep 29, 2015 @ 9:26am 
Acá la gente taringuera dandote un apoyo!
Wasterbull Putor Sep 25, 2015 @ 4:32pm 
Estoy de acuerdo con lo dicho creo que @loop09 comete un error, está totalmente desinformado. Si tienes talento, nunca lo hagas gratis, por eso el equipo que desarrolla el juego, cobra a un precio justo.

Espero comprarlo pronto.
Diego_Quarantine  [author] Sep 25, 2015 @ 11:38am 
@Spaghetti muchisimas gracias! podes aprovechar y reservar tu copia en kickstarter pagandola mas economica y ayudarias a la culminacion del desarrollo. Saludos!
Diego_Quarantine  [author] Sep 25, 2015 @ 11:37am 
...continua del anterior...De todas formas, por si no quedo claro en la pagina de steam y en la de kickstarter, el juego saldra con subtitulos en español y si podemos tambien voces y nombres en español, lo que automaticamente vuelve el juego mucho mas localista. Pero esto tambien tiene un costo, a los traductores de idiomas hay que pagarles, a los actores de voz tambien, todo eso sale de un presupuesto que hay que tratar de que vuelva en ventas. Agradezco tu opinion y la respeto pero deberias tratar de informarte un poco antes de atacar el trabajo de los demas tan livianamente. Saludos cordiales y mucha suerte!
Diego_Quarantine  [author] Sep 25, 2015 @ 11:36am 
@loop09. Respeto tu opinion, pero creo que esta bastante desinformada. Lamentablemente hacer juegos es muy caro, lleva años de trabajo duro de desarrollo. Este juego hace 5 años que lo estamos haciendo e invertimos mucho dinero de nuestros propios empleos y horas de fines de semana. Por esta razon, no podemos hacer un juego gratis cuando lleva tanto trabajo, ni lanzaro para una audiencia que no esta acostumbrada aun a pagar por juegos. Argentina por ejemplo tiene una comunidad gamer muy pequeña, de ese grupo un pequeño porcentaje son amantes de aventuras graficas y de ese porcentaje un pequeñisimo grupo compra los juegos el resto los piratea. Por esta razon nos vemos forzados a lanzar nuestro producto apuntando a una audiencia global.