Itemtoast use goes like this:
- 1-Load a model.
- 2-Select items(models) to recompile as.
- 3- Select backpack icons replacements if needed.
- 5-Release your skin replacements!
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This section is divided in three parts, model selection, backpack icons, packing.Loading a model:
You can load several types of files (ZIP, VPK, MDL, QC).
Workshop compiles in .ZIP files are supported and recommended for loading and repacking as they ensure a clean file structure and naming.
If you are loading an MDL or QC (the model should be compiled) make sure the model's materials exist in the directory structure "models/..." and "materials/models/...", if they do not exist the model won't be loaded since materials are obviously needed for repacking.
ItemToast analyses the MDL file in this case and looks for materials.
For VPKs, the vpk should only contain one model and its files to be properly loaded, this option is just there in case you download a model replacement and would like to repack it as something else.Backpack icons:
If you load a workshop ZIP file the BP icons will automatically loaded and the selection buttons set to green with the corresponding VTF file name.
If you load something else, Itemtoast will try to look for the backpack icons, if none exist you can manually select the Small and Large VTF files for the backpack icon.
Itemtoast will generate the BP icons VMTs files for replacements.Packing:
Select your pack name, this will be the folder/zip name of the pack and the prefix name for the VPK files or folders containing a model replacement. (e.g: "MyMod_BonkHelm.vpk").Selecting TF2 items to recompile as
When you load Itemtoast the icon list will be empty, you first need to select a class (Scout, soldier, pyro...) and then an item slot.
You can switch between item slots without loosing the selection and add other item types.
When an item is checked its added to the "repack models list" with its model name path and item name so these will be the models ItemToast will repack your model as.How to install Packed items:
Once the items are packed the users should copy the VPKs into "Team Fortress 2\tf\custom\"
If the materials are packed individually (as default and recommended) they should also copy the "packname_Materials.vpk" at the root of the custom folder, along with the models replacements they would like to use.
I highly recommend packing materials invidivually, while its one extra file for the user to copy, it avoids duplicating materials files for every model, making the file size of your pack/download considerably smaller.