The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

37 ratings
The Legend of Zelda - Skulltula (Dawnguard & Dragonborn)
File Size
21.778 MB
Aug 24, 2013 @ 9:23am
1 Change Note ( view )

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The Legend of Zelda - Skulltula (Dawnguard & Dragonborn)

In 1 collection by JKalenad
JKalenad's Zelda Mods
25 items
I am no longer updating my mods on the Steam Workshop, and I am very unlikely to add new ones to the Workshop.
I recommend seeking them out on the Nexus or integrated into the mod I am focusing on, Relics of Hyrule[]


''Folks around here tell of a fabulously rich family that once lived in one of the houses in this village... But they say that the entire family was cursed due to their greed! Who knows what might happen to those who are consumed by greed...''

Click Here for a No-DLC version

For now, visit the Nexus version below to add support for the solitary DLC of your choice:

Click for The Nexus version[]


With this mod, you can encounter three new creatures fighting alongside Frostbite spiders:
Skulltulas, Big Skulltulas and Gold Skulltulas.

The Skulltulas and Big Skulltulas are high-level enemies, being 70% of the player's level. This can make them a challenge in large groups. They very rarely hold emeralds in their loot.

Gold Skulltulas typically stay in one place, but quickly run away when attacked. They're weak, though, so rarely take many strikes to kill.

Now, we're not here to screw spiders.
...Well, I guess we are, because when you kill a Gold Skulltula and loot its corpse, you get a Gold Skulltula Token, a small weightless gold skull you can trade for spoils should you gather enough.
This is the bulk of the mod: the Gold Skulltula system.

If you want to discover the complexity of this mod for yourself, stop reading now and download it!


Here's a video explaining the below information:


Northwest of Dawnstar is the Ocean Spider House, or House of Skulltula, whichever name you like better. When you discover it, a pack of Skulltulas will be either fighting or have already killed nearby horkers and (maybe) a Frost Troll. They will turn on you once you approach.

A Gold Skulltula will also be nearby, giving you one guaranteed token.
Inside the house is a dead bandit, with a bloodstained note near her. The note hints that you should go to Winterhold, so head there at your leisure.
In the corner of the house is an enchanting table with a golden skull instead of an orb.

This is what you use to exchange Gold Skulltula Tokens for spoils:

~10 tokens = 500 coins
~20 tokens = Stone of Agony, a spell tome disguised as a rock that grants you a spell that can detect both the dead and living.
~30 tokens = 2000 coins
~40 tokens = 15 scrolls of flaming familiar (Dragonborn edition gives you jumping flame spiders)
~50 tokens = Life Medal, an amulet which fortifies restoration spell usage by 33%, more than any necklace not enchanted by the player.
~60 tokens = 5000 coins
~70 tokens = Great Fairy's Tears, a potion that heals all three meters of the player and doubles their attack strength for 30 seconds.
~80 tokens = Piece of Heart, a necklace that fortifies health by 100 points.
~90 tokens = 7000 coins
~100 tokens = Bane of Arthropods sword, a strong Daedric strength Dwarven sword that will do extra damage to any insectoid enemy: Mudcrabs, Frostbite Spiders, Chauruses, Skulltulas and even Dwarven Spiders, while dealing lingering shock damage to other foes.
With the Dawnguard/Dragonborn version, the effect also affects Chaurus Hunters, Ash Hoppers and variants of the Oil Spider.
~110 Tokens = Bane of Arthropods spell tome, which is a burning chain bolt that does extra damage as above.

Of course, you can also exchange four Pieces of Heart for a Heart Container, which is a fancy disguised spell tome that permanently fortifies your health by 100 points. Wearing a Piece of Heart with this fortifies it further. You can only learn the Heart Container ability once, and it does not appear in your Active Effects.

The Life Medal, Pieces of Heart and Bane of Arthropods sword are all disenchantable.

Updated August 8th with reworked values for 10, 30, 60 and 90 tokens to give an incentive for those levels.
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Reploid Avenger Feb 2, 2016 @ 1:40am 
What is it I'm looking for in Winterhold?
"Missing A Price Tag" Jan 28, 2016 @ 2:47pm 
I like this mod! I found the spiders of Skyrim to be a bit boring and too easy to kill. Back in my day, spiders were either small and wimpy but tricky to kill or giant, scary, and difficult to kill (but not too hard). So, thanks you you and your mod, spiders are now an actual threat again, rather than a mere nuisance! That's a good thing by the way...
ExplosiveFirehawk Aug 3, 2015 @ 9:41pm 
Well, then you meet your goal-- and very well.

Loving the mod so far, by the way.
JKalenad  [author] Aug 3, 2015 @ 8:10pm 
That's my goal with all of my mods: to make them lore-friendly even if they inherently break the lore by being from another source.
ExplosiveFirehawk Aug 3, 2015 @ 11:54am 
I like the implications of this mod... I'd say that these are awesome.

(To be honest, I think it's a pretty lore- friendly intigration of the Skultula, though I haven't played yet.)
Latigo Jun 25, 2014 @ 3:53pm 
Yeah I think the sword you made is balanced pretty well. I would say it's OP but that's because I've upgraded it so much that it's dmg stat is like 265 or something. I wish the special effect it has on Undead (the explosion) would happen on everything, though, except maybe animals. I understand why it's like that though so no complaints. 10/10 mod hope you keep making more
JKalenad  [author] Jun 25, 2014 @ 3:00pm 
Thanks! Practical was what I was going for. I saw too many Zelda mods along the lines of "Here, craft a 70 base power Master Sword with a steel ingot." My notion is that a Skyrim mod should be balanced, and if it happens to reference another game, it should do so in a way respectful to both Skyrim and that other game.
Latigo Jun 25, 2014 @ 2:26pm 
No problem. I used to do that shit all the time. While I'm commenting, might I just add I absolutely love your mods. All of them are very well done and practical.
JKalenad  [author] Jun 25, 2014 @ 8:42am 
Sorry. I always mix up east and west.
Latigo Jun 25, 2014 @ 12:35am 
In the description, you say the house is located Northeast of Dawnstar, which for me caused great confusion when I coulnd't find it. You might want to change that to Northwest.