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Ozhara's Planet Pack - Industrial Edition
Old Workshop: Game_Data
File Size
5.901 MB
Aug 24, 2013 @ 6:31am
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Ozhara's Planet Pack - Industrial Edition

In 2 collections by Ozhara
Ozhara's Land Replacements
5 items
Ozhara's Land Replacements
5 items
Would you like to have the endless space in your games?
Did you ever want to now what a map would look like if all the landmasses were 'planets'?
Did you ever want to do a scenario with fitting unique terrains?

Then this mod is for you.

It changes all the land terrains to ones fitting this theme.

As you can see on the screens, there are several game objects left, that have to be changed for better fitting this theme. While some are already available seperately, others like berry bush replacements, new cliffs and many more are actually under construction.

If you also want to use the space water, you can find it here (as this mod and the water as well change the beach and shallow terrain, you should subscribe to the space water first!!!):

Here you can find more future like bridges:

For fitting crystal trees (as vegetation dosn't fit the metall look that good):
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Ozhara  [author] Sep 2, 2014 @ 10:06pm 
Creeper Sep 2, 2014 @ 5:30pm 
This I gotta try! haha :D
Ozhara  [author] Jun 24, 2014 @ 10:12pm 
Something like that. ;)

There are several objects left I would want to change at some time (cliffs for example and all flowers and stuff), but there were that much requests for other stuff and AoM, that I just didn't find the time to work on them for now.
And for replacing units is one of the most time consuming things in AoE, I don't think there'll be a replacement for them.
I thought about using some units out of Star Wars - Galactic Battlefront, but it doesn't work when using flying units for AoE only has seperate shadows for buildings. So shadows of flying units would be part of the unit in AoE and therefore overlap with other objects just like the unit itself...
♫ Imperator Furiosa Jun 24, 2014 @ 2:35pm 
Sooo it's starcraft with some medieval dudes hitting buildings until they burn with th oxygen that is totally there?
Ozhara  [author] Feb 27, 2014 @ 11:20pm 
Das kann ich nicht genau sagen, aber der letzte Alpha-Download ist von voer 2 Jahren.
Und die FE Mod hat ihre Anfänge in 2011.

Die Unit Resking mod wurde von einer Person gemacht (unter Verwendung von 3D Modellen, was wenn man Ahnung hat deutlich schneller geht, da man nicht jedes Bild einzeln zeichnen, sondern 'nur' die Modelle/Texturen basteln muss) und hat mit einem Umfang von ca 75% aller Original-Einheiten ungefähr ein halbes Jahr benötigt.

Terrains sind dagegen was Zeit und Aufwand angeht winzig.
Ozhara  [author] Feb 27, 2014 @ 11:12pm 
For a whole si-fi mod I really would need a team.

But this started more or less to 'relax', to do something different and to show what's possible.

In case some people would do some of the still missing parts, this would be great, but I don't want this to become a real 'project' - at least not with me beeing involved.
This would destroy the relaxed part of it.

Even my list of soundtrack requests - which is nothing more than a list of requests I'm working at - feels a bit like 'work' now.

Just from the amount of requests.

For this list it's ok, but I don't want more work/obligation than that.
There are enough (not exactly here) dead mod projects out there. We don't need another one.
Sonny-Player Feb 27, 2014 @ 10:36am 
Ok, also scheint ja doch eine Menge Aufwand zu sein. Wie lange haben dann die Modder an AoE II Battles of Middle Earth dafür gebraucht. Da wurde ja so einiges verändert. Aber das was du bisher an Grafiken eingebaut hast ist schon klasse! ;)
AGram Feb 27, 2014 @ 9:08am 
If some stuff is too time consuming you should try to make a team :)
Ozhara  [author] Feb 27, 2014 @ 7:42am 
Davon und von Starcraft ist das ganze auch inspiriert. :)

Ein Austausch sämtlicher Grafiken wäre in der Tat super, aber leider ist das ziemlich aufwändig/umfangreich, daher habe ich auch angefangen einzelne Elemente zu veröffentlichen.

So braucht man etwa pro Einheit ca 50 Bilder, und Gebäude mit beweglichen Teilen haben auch eine ganze Menge Bilder.
Ohne die Spielmechanik anzupassen müsste ich die Menge der Bilder 1:1 beibehalten.

Dazu kommt, dass Gebäude und Einheiten auf die AoE-Palette mit 256 Farben begrenzt sind und man tatsächlich pixelgenau arbeiten muss. Die normalen Farben kann man einfach konvertieren, doch Stellen mit Spielefarbe müssen exakte RGB-Werte haben um zu funktionieren...
Sonny-Player Feb 27, 2014 @ 7:33am 
Mit futuristischen gebäuden wäre das echt der Hammer, erinnert mich an Empire Earth an das Weltraumzeitalter.