Don't Starve

Don't Starve

397 ratings
Koalefanta Proboscidea
 
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2.778 MB
Aug 24, 2013 @ 6:05am
Jun 26 @ 12:49pm
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Koalefanta Proboscidea

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Description
This mod gives you 6 more new Koalefants you can discover in your lands by following their footprints.
Each of them are different in appearance and in personality.
These koalefants are stronger in health and give you less meat when killed, instead you can get other useful loot.
The dirtpile of the Special Koalefants has green hue in the smoke.
And we are not done with the Koalefants yet! You can also collect 8 Koalefant dolls and either keep them around your base or trade them for gold nuggets.

The Koalefants:

Feathered Koalefant (HP:350)
Coward, spawns birds every second day
Periodically drops: Crimson feathers and jet feathers
Loot on death: 2 meat, 3 jet feathers, 4 crimson feathers, 2 azure feathers
Hunt: Spring
Trunk: Eaten raw makes the player run faster 180 seconds.
Hunger:+10 Health: +8 Sanity: -20
Spoil time: 10 days

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Forest Koalefant (HP:550)
After finding a Forest Koalefant there is a chance of a Firefly flower to spawn in your world.
The flower will slowly attract fireflies after it has been fertilised. Can not be replanted.
Periodically drops: Crop seeds
Loot on death: 2 leafy meat, 2 fireflies, 3 forest seeds
Forest Seeds can grow into any random forest plant when planted.
Hunt: Autumn
Trunk: Eaten raw makes nature grow over a large area.
Hunger:-33 Health: +8 Sanity: -15
Spoil time: 10 days

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Rocky Koalefant (HP:800)
Aggressive towards player, pigmen and monsters
Periodically drops: Rocks, flints, marble, nitre
Loot on death: 2 meat, 6 rocks, 3 marbles
Hunt: Summer
Trunk: Eaten raw casts a shield around you that reduces damage by 50% for 60 seconds.
Hunger:+10 Health: +8 Sanity: -33
Spoil time: 15 days

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Frost Koalefant (HP:700)
Sleeps every two days. Has a cold aura while sleeping.
Periodically drops: Ice, Frost Stone
Frost Stone will burn with cold flame when placed on ground.
Loot on death: 2 meat, 2 Frost stones and 4 ice
Hunt: Winter
Trunk: Eaten raw freezes all living things over large area.
Hunger:+10 Health: +8 Sanity: -20
Spoil time: 15 days

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Nightmare Koalefant (HP:700)
Have a sanity draining aura. Attacks player when they are insane. Nocturnal.
After finding a Nightmare Koalefant there is a chance of a Nightmare Root to spawn in a swamp area.
Evil flowers are slowly grow around the root after it has been fertilised.
Periodically drops: Evil flowers and Nightmare Crystals
Nightmare Crystals can be used to fuel Night Light and fertilise plants.
Loot on death: 2 monster meat, 4 nightmare crystals and 3 nightmare fuel
Hunt: New Moon
Trunk: Eaten raw puts creatures to sleep over large area and starts night.
Hunger:-10 Health: +1 Sanity: -33
Spoil time: 10 days

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Albino Koalefant (HP:650)
Glows in the dark. Chance of turning mushrooms into mushtrees and flower into evil flowers when night starts. Nocturnal.
Periodically drops: Moonglow Shard and Moondust
Loot on death: 1 meat, 1 monster meat, 2 moondust, 3 moonglow shards
Moonglow shards will lit a neutral flame when placed.
Moondust can be ignited into fireworks.
Hunt: Full Moon
Trunk loot on death: Eaten raw makes player glow for 120 seconds
Hunger:+10 Health: +20 Sanity: +20
Spoil time: 10 days
Popular Discussions View All (1)
3
Jul 15 @ 9:52am
Hello Mod Authors!
Andy0915
< >
281 Comments
coures Aug 15 @ 12:42am 
The Nightmare Koalefant looks so sad. :(
luancak Aug 2 @ 4:06pm 
For the new and full moon koalefants to spawn, do we need to start or end the search during the moon?
also. theres some way to console spawn then? i wanna do some tests out of my main game.
Raven Jul 4 @ 9:23pm 
i really like your mod but DST one is just too old :( please update that one :(! please~~~
Black MIrror  [author] Jun 26 @ 2:06pm 
Feathered koalefant should run away properly, forest koalefant will no longer spawn firefly flowers in SW world preventing the crash, the flowers that already spawned will still crash SW.
Black MIrror  [author] Jun 26 @ 5:22am 
@Jasper
Thats what you get for cheating, they are not meant to live in SW worlds:P, will just add safe check for that spawner later on.
@Ayame
Will check that later today.
Ayame Jun 25 @ 9:13pm 
Not sure if its supposed to be this way. The feathered koalefant doesn't run away from the player like a normal one. It only runs away when attacked and seems to run for a very long time in a single direction. Just to be sure I tested it on a server with no other mods, and it still did the same thing.
Jasper Jun 6 @ 9:25am 
I get a crash when spawning these into a Shipwrecked only world - "special_flower_spawner" seems to be the issue in the new koalefants prefab. I thought it would be fun to have koaelefant islands!
lordfernand Jan 20 @ 2:09am 
They do not poo :c
don495 Nov 24, 2016 @ 7:43pm 
does this work with the baby Koalefants mod?
Black MIrror  [author] Nov 23, 2016 @ 4:45am 
@t.mac_13
I tested what was in the error you posted and my game is not crashing, I need more info on active items and where the trunk was used, maybe there is more than one trunk active at the same time etc, and whole log file maybe.
Can't reproduce the crash currently.