The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

75 ratings
Ring of Night Eye
 
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Category: Armor, Gameplay, Magic
File Size
Posted
0.009 MB
Aug 19, 2013 @ 8:47am
1 Change Note ( view )

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Ring of Night Eye

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In 1 collection by Altbert
Various
16 items
Description
A VERSION FOR SKYRIM SE IS NOW AVAILABLE ON Bethesda.net

Night vision is a magical effect that lasts for only a small amount of time. It's a lesser power and only Khajiit, Vampires and Werewolves have access to this magical effect. As a lesser power night vision (Night Eye, Vampire's Sight, Vision of the Tenth Eye and Embrace of Shadows) lasts for 30, 60 or 180 seconds. The latter one can only be used once a day.

The Ring of Night Eye provides night vision as a constant effect and lasts as long as you wear the ring.

The ring can be found in the ruined house between Fort Greymoor and the Western Watchtower, west of Whiterun, on the right side of the chimney piece.

When wearing the ring there will be no blur around the edges of the screen and the blueish color of night vision has been changed to more natural colors. The original sound effects of Night Eye have been removed.

If, by any chance, the accompanying BSA-file is not installed upon subscription, you can download this file from my website http://www.elder-scrolls.nl and extract the BSA-file from the archive.

No DLCs required! Requires latest Skyrim update!

If this mod is a favorite of yours, please also consider rating it.
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43 Comments
revotan Nov 5, 2016 @ 8:50am 
Good work! I will try it as soon as I can so I can let you know my experience.
Altbert  [author] Nov 4, 2016 @ 3:12pm 
The SSE version is now available on Bethesda.net
Altbert  [author] Nov 4, 2016 @ 1:46pm 
I found the solution to the mod activation in SSE, and found that the conversion didn't go as expected. Folder structure in SSE is different from the original Skyrim. Color scheme is okay, but there is still blur when using the ring. When I've solved that, the mod will be available for download from Bethesda.net .
revotan Nov 3, 2016 @ 1:10pm 
Appreciate your diligent work to support this mod!
Altbert  [author] Nov 3, 2016 @ 11:35am 
@asmodeous17: Skyrim SE and CK64 are up and running. I have converted this mod for SSE, but don't seem to be able to test it properly. I can't get the mod activated in SSE, but trying to find a solution.
Altbert  [author] Oct 29, 2016 @ 9:22am 
I will see what I can do. First see if SE supports my rig!
asmodeous17 Oct 28, 2016 @ 6:22am 
I hope this gets redone for Skyrim SE
revotan Feb 1, 2015 @ 9:15am 
Yeah, you're right. As I thought about it, there is a possiblity that it would be equiped by mistake so, I guess the personal touch is in order. ;)

Still a great mod though!
Altbert  [author] Jan 31, 2015 @ 12:29pm 
I think it might be possible, but will take an awfull lot of programming. Brightness of light is defined by the "Fade" property. I could use that, but it doesn't have the same result in different environments (dark rocky dungeons vs icy caves). Then you have pulsating lights, lights caused by explosions, etc. I think it would be more convenient to have the ring as a favorite item (under the Q-key) and then configure it for one of the number keys (1 to 8). If I would take all this into consideration, you would probably get very frustrated of all the switching on and off of the ring!
revotan Jan 31, 2015 @ 7:40am 
@Albert: good points. I suppose the easy answer is your retinas would roast. But maybe there's a metric for ambient light so you could do a two part filter; 1) always on at night and 2) only on during day if ambient light is less than some value? I have no idea though this is just a ... stab in the dark. Oh god, did I just say that?