Sid Meier's Civilization V

Sid Meier's Civilization V

488 ratings
Communitas Map
File Size
0.059 MB
Aug 17, 2013 @ 8:38am
Dec 27, 2013 @ 3:47am
15 Change Notes ( view )

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Communitas Map

In 1 collection by Thalassicus
Communitas Expansion Pack
4 items
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance.
  • Islands reward naval exploration.
  • Ocean rifts make Astronomy useful.
  • Lakes are more useful.
  • Mountains affect rain and snow.
  • Natural wonders appear at good spots.
  • Rivers flow through lakes into oceans.
  • Can be played in multiplayer (see below).
  • Game setup options adjust basic settings.
  • More settings at the top of the map file provide extensive customization.
  • The normal Continents-style option balances the two parts of the world.
  • The Terra-style custom map option creates more Earthlike old and new worlds.

- Information -

Please visit this thread if map creation ever fails (blank map with no units):

If you like this map, try the rest of the Communitas Expansion Pack:

- Installation -

This map is compatible with BNW and GNK.

To play the map normally:
1. Click Subscribe above.
2. Activate the map in the ingame Mods list, then click Next.
3. Choose 'Communitas' from the game setup map list that follows.

If you wish to use the map without mods, copy the Communitas.lua file from the mod folder (1) to the assets folder (2), then select and play it like a normal map.
1: \Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas Map\Communitas.lua
2: \Steam\SteamApps\common\Sid Meier's Civilization V\Assets\Maps\Communitas.lua

If you want to play the map in multiplayer with friends, everyone needs to copy the map to the Assets location (above), then follow these steps:

1. Start the game together.
2. Host saves the game.
3. Everyone exits to the main menu.
4. Host restarts the game by loading the save file.
5. Friends rejoin the host.

This method worked for my friends and I. (Reloading works around a problem with Civ's random number generator creating different results for different people. Everyone plays the host's version.)

- Credits -
  • Cephalo
    Perlin landform, elevation and rainfall creation
  • Sirian
    Island creation, some code from Continents and Terra scripts
  • WHoward69
    Mountain-pass finding algorithm
  • Bobert13
    Code fixes and optimizations
  • Thalassicus
    Ocean rifts, rivers through lakes, natural wonder placement, resource placement, terrain blending, map options, inland seas, map balancing, aesthetic polishing
< >
[TFM] bh5496 Dec 7, 2016 @ 7:06am 
you've made a beautiful map, but the strategic resource settings are WAAAAY too sparse. All the nice land and resources to fight over, but no way to create an army to take it, especially if you are using a mod that gives realistic resource consumption. Even on abundant it increases yields by like 1. Is there any way to fix this?
Tomahawk Dec 3, 2016 @ 9:08pm 
I'm using the version of database, at the start of the map sometimes appears a "grey mist". In the log recorded this error:

Runtime Error: C:\Users\Tomahawk\Documents\My Games\Sid Meier's Civilization 5\Maps\Communitas.lua:9032: attempt to index field '?' (a nil value)
stack traceback:
C:\Users\Tomahawk\Documents\My Games\Sid Meier's Civilization 5\Maps\Communitas.lua:9032: in function 'BalanceAndAssign'
C:\Users\Tomahawk\Documents\My Games\Sid Meier's Civilization 5\Maps\Communitas.lua:960: in function 'StartPlotSystem'
Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:815: in function <Assets\DLC\Expansion2\Gameplay\Lua\MapGenerator.lua:779>
=[C]: ?
Tomahawk Dec 3, 2016 @ 8:56pm 
Where can I download the latest version? on github, database (civfanatics) and steam - all these files "Communitas.lua" have different size, 314 kb, 351 kb and 323 kb...
DrwHem Oct 26, 2016 @ 6:15am 
so i noticed that this overrides user settings on the map. i created a game with 14 players that i picked specifically and when i loaded it up it was 12 random players. what else does this mod override?
♠کεɑмυى♠ Oct 24, 2016 @ 4:43am 
You changed the yields of tiles without informing users on the main page? That is a game mechanic change, not a map change, and should definitely at least be put in bold on the mod page.
kewlness Oct 21, 2016 @ 12:21pm 
good question i am also wondering?
Icicle Oct 16, 2016 @ 3:34am 
Where did the other Communitas mods go?

The gameplay related stuff just uninstalled and is no longer present on the Workshop.
SavageJ Jul 21, 2016 @ 1:18am 
Loaded up a huge map, was dismayed it was only 91,61 tiles not 127,79. Is that the max?
Airborne Jul 4, 2016 @ 4:37pm 
I've never seen bison on this map. Is that intentional? Or have I somehow just been missing them after tons of games.
Mazer May 7, 2016 @ 5:25am 
No going back to vanilla maps for me