Sid Meier's Civilization V

Sid Meier's Civilization V

371 ratings
Communitas Map
 
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0.059 MB
Aug 17, 2013 @ 8:38am
Dec 27, 2013 @ 3:47am
15 Change Notes ( view )

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Communitas Map

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In 1 collection by Thalassicus
Communitas Expansion Pack
4 items
Description
This map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance.
  • Islands reward naval exploration.
  • Ocean rifts make Astronomy useful.
  • Mountains affect rain and snow.
  • Natural wonders appear at good spots.
  • Rivers flow through lakes into oceans.
  • Can be played in multiplayer (see below).
  • Game setup options adjust basic settings.
  • More settings at the top of the map file provide extensive customization.
  • The normal Continents-style option balances the two parts of the world.
  • The Terra-style custom map option creates more Earthlike old and new worlds.






- Information -

Please visit this thread if map creation ever fails (blank map with no units):
http://forums.civfanatics.com/showthread.php?p=12713096#post12713096

If you like this map, try the rest of the Communitas Expansion Pack:
http://steamcommunity.com/sharedfiles/filedetails/?id=86369999


- Installation -

This map is compatible with BNW and GNK.

To play the map normally:
1. Click Subscribe above.
2. Activate the map in the ingame Mods list, then click Next.
3. Choose 'Communitas' from the game setup map list that follows.

If you wish to use the map without mods, copy the Communitas.lua file from the mod folder (1) to the assets folder (2), then select and play it like a normal map.
1: \Documents\My Games\Sid Meier's Civilization 5\MODS\Communitas Map\Communitas.lua
2: \Steam\SteamApps\common\Sid Meier's Civilization V\Assets\Maps\Communitas.lua

If you want to play the map in multiplayer with friends, everyone needs to copy the map to the Assets location (above), then follow these steps:

1. Start the game together.
2. Host saves the game.
3. Everyone exits to the main menu.
4. Host restarts the game by loading the save file.
5. Friends rejoin the host.

This method worked for my friends and I. (Reloading works around a problem with Civ's random number generator creating different results for different people. Everyone plays the host's version.)


- Credits -
  • Cephalo
    Perlin landform, elevation and rainfall creation
  • Sirian
    Island creation, some code from Continents and Terra scripts
  • WHoward69
    Mountain-pass finding algorithm
  • Bobert13
    Code fixes and optimizations
  • Thalassicus
    Ocean rifts, rivers through lakes, natural wonder placement, resource placement, terrain blending, map options, inland seas, map balancing, aesthetic polishing
< >
75 Comments
SIlverblade-T-E Aug 12 @ 4:41pm 
Has anyone else found the "SUPER" tile in this map?!
randomly in soem games, a tile, usually 0,0, always southern ocan right at edge of map boudnayr, has insane stats, it looks like ice but if you hover over it, it's like 52 food production and 9 gold or some such!!
is it a bug or a homage to CAPRONA, the legendary living continent form Edgar Rice Burroughs THE LAND THAT TIME FORGOT?
BaoBaB Jul 4 @ 6:00am 
Excellent maps thanks.
NoPoopjokes Jun 28 @ 6:44am 
Hey great work on this fine mapscript! It produces some magnificent continents.

I do have a problem though. About 75% of the time generating a map I get a fairly large diamond-shaped island/continent in between the 2 main continents.
Is this supposed to happen? The maps I see in pics seem to have way better and more variable rift placement and shapes.
Tribble Trouble Jan 8 @ 5:41pm 
I've been having a problem with farms while using this mod. The roads/paths/borders between the farms and the barn show up, but the actual farmland doesn't. I hope there is a fix for this because I really like the maps that it has made.
MiRai Dec 12, 2014 @ 1:53am 
I absolutely love this map generator and it does a fantastic job at creating maps which I find to be not only useful, but fun to play on. The *only* thing I would suggest is to add an option somewhere (either in the UI or Lua) to force a coastal starting position.

I tried to use the Tectonic map generator before, but continuously failed to create worlds that I found interesting. However, it had the option to force civilizations to have a coastal start, which I thought was a really nice addition.

I realize that Really Advanced Setup allows me to specify a coastal start for myself, but then I can't specify which terrain I'd like to start on -- It's either choose coastal start or which terrain, not both. If your map generator forced a coastal start then I could still choose the terrain I'd like to start on or near. :)

Either way, thanks for this great mod.

(Yes, I read the author post below this and understand this feedback may not be read until a much later date, or at all.)
GrantSP  [author] Jul 3, 2014 @ 7:14pm 
Getting Help
Updates and support for the Communitas mods via Steam are non-existent, as the account belongs to Thalassicus who is otherwise engaged at the moment.
However, at both the CivFanatics [forums.civfanatics.com] forum and in the GitHub [github.com] repository you will find updates and support.

I rarely (read never) come to the Steam forum and your comments will be missed.
The CivFanatics forum is very active and many users frequent it. If you have any problems you will find a solution there.

Happy civving
GrantSP (aka ExpiredReign)
Shiro ®+ĐƗ1ØØØ Jun 29, 2014 @ 11:09am 
Played a bit , the continents are too small always there are a lot of continents and they are small , tried to mix the settings and no result , there is any way to configure it to make bigger continents ? PS: playing on Huge map
beast.mode_TF Jun 28, 2014 @ 2:28pm 
I'M HERE FROM QUILL18 *HIGHFIVE
Georgestephenson Jun 22, 2014 @ 1:06pm 
I played a bit and found some strange tile yields, a farm on grassland hill near river yield only 2 production no food, there are more oddities.
LionDemocrats May 23, 2014 @ 12:01pm 
I like the look of this mod, but how many civilizations can it fit under huge? I like to play with 22 civs and 41 city states.