This is a concept or project early in development

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Platforms: PC, Mac
Languages: English
Players: Single-player
Aug 16, 2013 @ 9:13am
Aug 21, 2013 @ 9:14am
Hey everyone!

We’re working on a new mid-core platformer. We believe - as corny as it sounds - that enough attention to detail and focus on interesting new gameplay experiences are enough to get players to really enjoy themselves.

Our mission is to make gamers happy. That’s why we need you. Please help us make sure our upcoming game is up to snuff and let us know what you think of the concept!

Prometheus is a 3D Platformer adventure highlighting a deep narrative, sophisticated battle mechanics, and RPG gaming elements. Players’ problem solving, platforming, and strategy skills will be engaged throughout the game’s campaign and two additional gaming modes - Arena and Boss Battle - will be offered in tandem as well.


The story of Prometheus is a larger-than-life odyssey about gods, monsters, and the quest to help mankind. The heart of the game’s story focuses on the conflict which arises between Prometheus and Zeus. Prometheus steals the gods’ Olympian flame - a symbol of their power and might - intending to hand it over to mankind and give them the power to equal their godly counterparts. The game enables players to play through Prometheus’s quest, as well as his many run-ins with monsters - sent by the gods to stop him from completing his mission - and at times his battles with the gods hell bent on stopping him in his tracks themselves. Prometheus will also encounter gods who choose to help him on his journey - but whether they simply admire Prometheus’s motives or have their own agenda will at first be a mystery.

Prometheus’s story will be uncovered episodically via interactive sequences which will all be displayed in a dedicated section once opened for players’ reference at any point in while they play. The story will also unfold with the help of interactive cut scenes and entertaining mini games found on every level as well.


Players will navigate Prometheus through one level after another. Every level will require them to complete a number of diverse gaming tasks before they reach its end. These include killing incoming monsters, clearing various obstacles, discovering secret rooms, completing missions, and collecting bonus items. Once players reach the end of a given level its considered complete. The player’s ultimate goal is to pass through every level in the game, at which point Prometheus’ full storyline will be revealed in its entirety.

Gameplay will also be directly affect Arena and God modes. In order to unlock every available stage within these modes players will first need to complete every level in Prometheus’s campaign on a number of different difficulties.

Fighting Mechanics:

A primary gameplay element of Prometheus will be to engage in real-time battles with monsters and gods. The game features a wide array of monsters which Prometheus will have to battle. Each unique in-game monster features diverse skills and strengths. For this reason the game’s battle system emphasizes the importance of performing combination attacks to protect Prometheus from monsters’ own attacks on him. As the game progresses in-game monsters become more powerful as well, with their attacks doing more and more damage, and their health banks growing larger and larger. Players will need to continually upgrade their weapons and skills if they hope to keep up with the ever more powerful enemies standing in their way.

Multi-tiered in-game mission structure:

Prometheus features a number of different mission types, each of which are handed to players at different points within gameplay. There are global missions - central achievements within the game - and localized missions, which will be intermittently handed out to players while they’re making their way through a given level. When players complete any mission they will make strides further through the game’s plot in addition to being rewarded with points or valuable in-game items.


Every aspect of Prometheus will be structured to actively engage and entertain players. Completing actions as simple as for instance opening a door will requires players to play mini-games we’ve termed ‘Quick Time Events’. These mini games will pop up frequently throughout Prometheus’s campaign. Quick Time Events are straightforward to play will also serve as a platform which will enable players to be actively involved in moving the game’s plot forward in an interactive fashion.
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Ultimasta Oct 22, 2013 @ 8:16pm 
Are you in need of any voice work for Prometheus? I'd love to provide my voice(s) for your project. If you're interested, please let me know.
БутерБродский Sep 23, 2013 @ 10:45am 
good job
ninelgryuner  [author] Sep 10, 2013 @ 9:49am 
Hey guys, thanks a lot for your feedback! We will be posting updates in the nearest future. Follow the latest news on Prometheus Facebook Page -
von_block Aug 27, 2013 @ 9:50am 
looks cool
porco Aug 25, 2013 @ 10:32pm 
keep doing the good job guys. Outstanding pictures.
AnkleShanker Aug 25, 2013 @ 3:34am 
Sounds interesting
Curtis@HeroesofTalon Aug 23, 2013 @ 8:34pm 
The game looks and sounds interesting from the pictures and concept writeup, I would love to see some gameplay footage in the future which demonstrates some of the features listed in the writeup.
n00bslayer23 Aug 21, 2013 @ 12:00pm 
This looks amazing! I hope I can get to play this soon enough!