This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Last Jungle In Sector 17
Platforms: PC, Mac
Languages: English
Aug 17, 2013 @ 8:16am
Feb 13, 2015 @ 3:41pm
Recent Announcements View All (3)
Looking for flash game sponsorship
End of the line
Last Jungle In Sector 17 is a new take on the traditional top-down view space shooter with added RTS elements and a strong emphasis on story, some of the games it relates to are Subspace, Star Control and classic Asteroids.

Some of you might notice that this is our second Greenlight campaign for Last Jungle In Sector 17. The reason for this is that we truly want to create this game, but need the funds to do so. To solve that problem, we launched a Kickstarter campaign. Unfortunately, we are struggling to gain visibility for it. We hope this relaunch will help us to obtain some much needed eyes. The decision to relaunch was not an easy one and we lost all the previous votes, but desperate times call for desperate measures.

We are still in early stages of development and right now only have a prototype. There is music, but there are no sound effects, also one might encounter some performance issues. The game is developed for the Flash platform and can be played easily in the browser, the playthrough of the prototype should take about half an hour. To play the demo now, click here:

After a large scale attack on humanities greatest war ships, fighter craft pilot Ryder finds himself stranded alone, without communications, on an abandoned space station from the last peace period. However, soon after the arrival he discovers that he isn’t as alone as he thought – the station is controlled and regulated by an advanced neural network AI ‘Johnny’.

Ryder finds out that Johnny was created to simulate and control the integrate climate system of the rainforest on board the space station, he also learns that Johnny has been cut off from civilization since the war started again 100 years ago. Together they try to work out ways to contact the outside galaxy. Months after Ryder’s arrival the station is found by the enemy fleet, they then have only each other to rely on in order to survive the hostile assault.

  • Deep story told through in-game dialogue and graphic novel style sections.
  • Zero gravity open space 2D environment.
  • Arcade style space shooter combined with RTS style base building.
  • Huge space battles (500 crafts) through the use of boids.
  • Various allied and enemy units with special abilities like teleportation, EMP wave, kamikazee...
  • Different defense turrets and tactical structures.
  • Bullet time function which uses the same pool for energy as shields.
  • Colossal enemy ships, which will have their own turrets and different abilities.
  • Special in-game missions.
  • Multiplayer co-op which would enable up to 4 people to play the main campaign.
  • Multiplayer competitive modes which would play like something along the lines of Left 4 Dead and Natural Selection with base building and defensive vs offensive sides.

The game is developed by a two man international team, Lennart Rikk from Estonia as designer and animator and Tariq Makled from US as programmer. There are some smaller games they both have worked on before, but Last Jungle In Sector 17 is their first true step into the growing indie scene.

Lennart tells how it all started: ''About 6 years ago me and Tariq met on the forums and we started exchanging code and creating silly game prototypes. After some time we created a prototype for a boids based space shooter, which later became the Last Jungle In Sector 17.''.

He continues on the game: ''At first we thought that we'd just create a small quick game, but then ideas started flowing ''We should have some story'', ''It's too generic, we need something new'', ''The engine is too slow for big battles, we need to rewrite''... and it kept growing. There were huge holes in the development process for many personal reasons and there was also school and work, but we kept at it.''.

''This spring Tariq's school ended and we saw that if we want to finish the project we'd need some funding to work on it full-time. After doing some calculations, taking into account the savings we already had ourselves, we concluded that a sum of $5000 would help us create the base game before this year ends.'' says Lennart.


Press kit:
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yod  [author] Sep 5, 2014 @ 12:55pm 
Thanks for the encouraging words LadySky89, I also hope I can finish this one day.
LadySky89 Aug 27, 2014 @ 4:10pm 
So sad about your kickstarter experience and how badly bloggers and youtubers trated you... This has potential and I've seen much worse games getting lit and getting all favours from big names... as always, quality stays hidden, while others, we can never be sure about the reasons they always have easy way... maybe you could attempt bundles, many made it that way, and I suggest you to never give up.
ionutudor2012 May 25, 2014 @ 3:18am 
archenemies666 Apr 30, 2014 @ 9:43pm 
this has great potential
Dash Mar 5, 2014 @ 3:04pm 
dis looks very fun
yod  [author] Feb 17, 2014 @ 10:32am 
Glad you enjoyd it. Thank you for the link, cool review :)
۞Lucifer۞ Feb 17, 2014 @ 9:53am 
Good game, good idea, at least I have these games have never met, I hope your project will move forward, good luck in your endeavors and thank you for the channel that told me about this game.)))
Кайл Брофловски Feb 17, 2014 @ 9:51am 
Loved the game, found out about it on
yod  [author] Dec 12, 2013 @ 9:27am 
Hey andyman, thanks for the feedback, we are working on a web release now (flash).
andyman404 Dec 7, 2013 @ 11:28pm 
Just found out about your game. I'm too late for the Kickstarter, but I hope you don't give up on finishing the game. Perhaps launch a second Kickstarter with all you've learned?