33 ratings
Thalmor Infiltration
Category: Gameplay
File Size:
0.177 MB
Aug 15, 2013 @ 3:22pm
Sep 16, 2013 @ 7:02am
6 change notes ( view )

Subscribe to download Thalmor Infiltration

This mod adds thalmor throughout skyrim, especially at the military forts. Have fun killing them.

There is also a hardcore version of this mod which now respawns as well as a no respawn version for those who do not want respawning. However due to it having such a low subcriber base I will not be updating the no respawn version if and when I do any updates as there are three versions of this file and updating two is more than enough work. But I have made it availble to those who want it. Just click on my ID to the right and you will see my workshop files where it is located.

*** updated on 8/28/13 - Final version.

Thalmor in this mod now carry only elven weapons
Thamor Wizards now start with lightning bolts at their lowest level which is how they were in my Thalmor Hunting files and how some have expressed they would like them to be for this one.
Added Frost atronoch to the mid level wizard so as you level it will be a bit more interesting
Added storm atronach to the highest level wizard to keep it fun and a bit of a challenge but not too much so.

Escaping Helgen just got interesting again. Thalmor are now on the road from Helgen to Riverwood and areas around Riverwood, and all the forts as well as many other places. This is a respawn version so when you kill them, they will return at some point in time. They are at the military forts in great numbers: Amol, Dunstad, Fellhammer, Greenwall, Greymoor, Kastav, Neugrad, Sungard and Snowhawk, as well as on the roads throughout skyrim searching for hidden talos shrines and waging war on anything that moves.

This version starts thalmor at level 4-8 - groups contain all levels and they have perks according to their levels and build. They respawn in this version.
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Crimson Commander Jul 12 @ 1:13am 
Do you have a version in which they don't respawn, I want to feel like I'm actually starting to kick the Thalmor out of skyrim and back to where they came from.
Buzzerker Apr 24 @ 12:33pm 
Cool , Death to them nasty Talos hatin' keebler elves!!!
carlos Feb 2 @ 9:45am 
Great Job keeps you in the fighting form, I hate the Thalmore.... Gracias....
lafiorucci Nov 16, 2013 @ 11:59am 
Good Job Starlitegirl ! Love killing those snotty SOBs. It is also good to counter balance another mod "Skyrim Live". It helps thin out the constantly spawning population of that mod.
jmc_books Nov 8, 2013 @ 9:19am 
I'm new to this. Big on comic book lore, Fantasy, Science Fiction and now The Elder Scrolls!! 40 years old and my 16 year old son gets a kick out of it. I loved this mod and I have to say a big thanx for a wonderful challenging mod. But I had to unsubscribe due to the system I'm running on my PC. Will have to re-subscribe once I configure or figure out how to upgrade properly. I will show further appreciation about your mod. It was fun and I hope to replace it on my Skyrim play. *sniff*.....*sob* :(
Kiro Nov 5, 2013 @ 6:50pm 
Just wanted to point out that if you have an alternate start mod, and wish to walk to Helgen to start the main quest there are like 20 thalmor agents (lvl 20) hanging out around riverwood.... when you're level 1 or 6 that is really no fun.
starlitegirl  [author] Oct 13, 2013 @ 8:55am 
There's no logical reason as to why they have stopped fighting. I will check the mod, but in my many play throughs with this mod, they have always remained aggressive after I killed ulfric
mycastlecellar Oct 7, 2013 @ 7:39pm 
OK; I have given this mod a thumbs up and favorite; but why have the Thalmor stopped fighting? Ever since Ulfric lost his head so to speak; the Thalmor have stopped attacking. What Gives?
starlitegirl  [author] Sep 16, 2013 @ 7:27am 
@ Married, I made an 'easiest' version. Now I am offically done with this mod and will not be doing any updates or changes from here on. I have stopped modding and moved on. Future requests will be ignored. This is an AS IS mod that works fine and needs nothing more. There are four variations of it and if that doesn't meet the needs of all the players that want it then there is nothing more I can or will do to fix that.
Doctor Luca Sep 15, 2013 @ 5:58pm 
This mod, while it makes exploring lightly more fun, heavily limits lower level characters among other problems.

For example, when I play on a character around level 10 I run into a group of over 10 of them on the road, most of them having duel glass swords and summoning atronaches left and right. They devestate you. They are also hostile to you no matter what factions you are with or what race you are. They also seem to have buggy animations, have an unusual amount of stamina, and sometimes I'll be wearing a full set of ebony armor with a relatively high heavy armor and 2 of them will kill me in seconds with simple unenchanted elven swords. Plus, they spawn in way too fast. I killed some, went to an inn and slept for an hour, came back, and they all were there in a bigger group then initially. I am playing on adept if that matters at all.

So if you can, fix some of this and this mod will be a lot better, trust me.