35 ratings
Thalmor Infiltration - Hardest version
Category: Gameplay
File Size:
0.177 MB
Aug 15, 2013 @ 3:06pm
Sep 10, 2013 @ 9:04pm
3 change notes ( view )
This mod adds Thalmor throughout skyrim, especially at the military forts. Have fun killing them.

BE WARNED: Escaping Helgen just got interesting again. Thalmor are now on the road from Helgen to Riverwood and areas around Riverwood, and all the forts as well as many other places. They now respawn (change made on 9/8/13) to give more opportunities to kill thalmor which I know you love to do. They are at the military forts in great numbers: Amol, Dunstad, Fellhammer, Greenwall, Greymoor, Kastav, Neugrad, Sungard and Snowhawk, as well as on the road throughout skyrim searching for hidden talos shrines and waging war on anything that moves.

This version starts thalmor at level 20, 30, 40, and 45 - groups contain all levels and they have perks according to their levels and build. They also do extra damage. If you are a hardcore player, this is likely the version you want. If not, choose the other versions.

** Changes made 9/8/13 *** FINAL VERION. No future updates or changes will be made.

~ Added thalmor to many more locations.
~ Gave thalmor elven weapons except those melee types that were already at glass level.
~ They now respawn. If this concerns you regarding the forts, you can just resurrect your faction if they respawn after the civil war. They will likely respawn (CW winners at forts) as there is a commander - leader of sorts in the fort who is likly essential but if you don't like seeing your side dead, just use ressurect (use ~ then click on them and type resurrect).
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starlitegirl  [author] Aug 20 @ 9:44am 
Thanks for trhe compliment. I made them really hard for all the players that want that. There are a few versions out there unless I took them down, but I don't think I did. They are easier ones. This I think is the most brutal and relentless. The other's are maybe mid and then easy version. I was high level when I made this so I wanted thalmor that seemed like a threat. The others are variations I made for those who found this one too hard. They are not nearly as popular so I think this mod in general appeals to people who like it harder.
darkknight957 Jun 2 @ 5:58am 
I just had a look in the creation kit at your Thalmor files best set up I have seen so far.I like to set my enemies start calc 0 end calc 0.that way they level up with the player.I do the same for the player calc 0 and calc 0,It removes the level limit at 110 they can still be challenging.0 and 0 makes them level with the player to any level when the player is 0 and 0 too.Hope this helps.
darkknight957 Jun 2 @ 5:47am 
Nice concept,I have a mod with a similar concept The Thalmor Invasion Conquest of Skyrim,daedly thalmor Archers with all archery perks.I replaced the Stormcloak and Imperial Soldiers with Thalmor.Also wolves,Bandits,goats and even Chickens lol.So it is a real invasion.I thought it might give you some new ideas.I tested your Thalmors in my new Mod The Viking War,they were interesting I like the way you set them up.I like to limit enemies to about 10 per cell.Nice little ambushes.was fun fighting them even thou I was a super powered level 1 no health benifits thou so I had to be fast with my crossbow and take cover thank you.I had a little army too.Only way I could survive.
4UA[SmileyFace] Apr 29 @ 4:02am 
Instant Merchant....................found it.
4UA[SmileyFace] Apr 28 @ 1:54pm 
Can't find and don't remember the name of the merchant mod you told me to check out.
Oh, and don't forget, you are the girl, the bad girl, the "bad"starlitegirl" with the "b a d !" Avatar.
Just a reminder! Back to the Game.
4UA[SmileyFace] Apr 27 @ 7:57pm 
Hey, I commented on your profile page. Check it out & see what you think.
starlitegirl  [author] Apr 27 @ 12:15pm 
Yes that probably would do it. If you modify what they carry in one mod, it is applied to another depending on the order. I probably made a change in mine to give them a few hundred and then it was multiplied by the other mod. That's often how conflicts are born but sometimes it doesn't conflict in a way that stops the game from working but rather in this case the two mods gave a ton of money. Ah well... more money is never a bad thing. :)
4UA[SmileyFace] Apr 27 @ 12:06pm 
I'll have to check, the only other loot mod is the crate or the chest. i finally got the new mod
(Frontier to Cyrodiil) working that I was having problems with. Before I originally tried to install it the Thalmer were carrying a high average of 5,000 gold. Also since it's another Thalmer related mod, it might be the Thalmer from the new mod that are carrying more loot.
starlitegirl  [author] Apr 27 @ 11:41am 
Wow, what mods do you have that they had that much gold? I don't think I changed what they carry... maybe a little but hmmm that's a lot of gold. I usually just get some potions and maybe one might have some good coin. Mostly it's armor and weapons I get. Some thalmor items like gems or potions and a bit of gold. I think I might get around 200 from one of them or maybe each of them. I felt they should have gold because they feel like they would as a race. But you must have a mod that gives thalmor a lot of money or something. You could be set for the whole game from that take alone. HA!
4UA[SmileyFace] Apr 27 @ 11:24am 
If you don't stop thanking me, I'm not gonna stop thanking you either. Was out in the countryside testin' your mod again. Attacked twice for a total of 18 thalmer & other assorted characters. One Thalmer had gold in the 60,000 range another had gold in the 100,000 range.
As for your mods, you do what you want, and always remember, you go, you "bad"starlitegirl!"
Yes gonna check the, instant merchant mod on my way out, oh & thank you for your mods!
& you probably thought I'd forget.