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Barbarian Commander
Genre: Strategy, RPG
Platforms: PC
Languages: English
Players: Single-player
Aug 13, 2013 @ 5:13pm
Aug 15, 2013 @ 9:47pm
Recent Announcements View All (1)
Barbarian Commander

Barbarian commander, which is only the start title (it will almost definitely change before release), will be an RPG/Strategy mixed game, as it will have battles that you have to command and troops you have to train etc. but also a central story about the main character and his family.

When we first thought of this game, we thought of it as a great way of making a game in a part of history that is under-used , and also from a viewpoint that games or movies rarely take . As generally, even when you hear the word barbarian, you think of blood and gore, senseless violence by senseless people. But we wanted to enforce the message that they were people just like us, with families and homes to protect.

The Idea we have is that the main character would be the chief of a barbarian village at around the time that Rome started rapidly expanding (c. 200-100 BCE). The village would resemble those of gallic/germanic tribes of this time and where most of the game's story would be set. After hearing the news of the Romans conquests they had to ready themselves for the eventual arrival, and as you progress further through the game (maybe with the odd skirmish or request for help as the strategy parts) you would notice these measures as the village would evolve into a well-defended town that would be hard to take down (one possibility we thought of would be the option to upgrade the defenses yourself, adding an element of customization and more choice as to how you play the game), but also as you play through the game you would find out more about the character, his past and the past of the village, and even more depending on the choices you make at certain key moments of the plot. If it is written well enough we are sure it could be a good game in a neglected area that has so much potential for great games.

This is a concept that we and our friends thought seemed like it had the potential for an amazing game, if done correctly, and we have not got the skills to probably do it justice, so if anyone could offer any help or experience to us in developing a definitive story or even creating the game itself, it would be greatly appreciated.

I look forward to hearing your feedback! Any suggestions would be amazingly helpfull!
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Anime Jan 12, 2014 @ 8:07am 
Ah ok Charmeister, sounds good :D I look forward to reading more
Charmeister5  [author] Jan 12, 2014 @ 7:17am 
@Buddco we have a few different ideas on where it will actually be, as there are so many options! But we are focusing more on the time towards the climax or the fall of the roman empire, sorry to disapoint
Charmeister5  [author] Jan 12, 2014 @ 7:15am 
@Napper it would be more like semi-historical, so not a real town so we can have some freedom in design but using all the correct cultural stuff for those times. It would be semi-linear (in the way that GTA does it)
buddco01 Jan 9, 2014 @ 2:35am 
I always though a game like this around the time of Alfred the Greats defence of Wessex against the vikings would be amazing, witht he main character being either one of the Viking or Saxon warlords. The game I was hoping war of the vikings would eventually be. (Possibly based loosly around The Saxon Stories)
Anime Jan 2, 2014 @ 6:21pm 

Curious, will the game be semi historical or fully historical? Is it focusing on a linear or sandbox or perhaps mix of the two?

Looks good, hope it goes well!!!
Nøkkenbuer Aug 20, 2013 @ 12:52am 
Good to know and glad I could help.
Charmeister5  [author] Aug 19, 2013 @ 7:08pm 
Pie4155 Aug 19, 2013 @ 6:52pm 
That it be, that it be. Good luck to you and your team! Would love to see this game when it comes out :D
Charmeister5  [author] Aug 19, 2013 @ 6:15pm 
Yeah, that is what is so great about the steam greenlight system, because people like us can test the waters and then have the confidence to make games like this that would perhaps otherwise not see the light of day
Pie4155 Aug 19, 2013 @ 5:44pm 
You were always on the right track, just cou;dnt find the people who would like to play it thats the difference.