Portal 2

Portal 2

270 ratings
Even Mho' Power: Part 2 - "Static Discharge"
   
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91.316 MB
Aug 13, 2013 @ 4:35pm
Aug 14, 2013 @ 7:59pm
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Even Mho' Power: Part 2 - "Static Discharge"

In 1 collection by Cassie‽
Even Mho' Power
2 items
Description
**NOTE: Play through part 1 first! It introduces a new testing element that this part does not recap.
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Apply your new knowledge to crossing gaps. How hard could it be?
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HUGE thanks to Vordwann, for plate textures, instances, and puzzle ideas. Thanks also to Mevious for the inspiration for the last puzzle; LpFreaky90 for the death fizzler texture, tanger2b for pointing out some last-minute bugs, and simharry3 for playtesting.
8 Comments
Spaceminnow Jun 6, 2015 @ 7:18pm 
I like the switching tractor polarity concept. The map looked intimidating but, it's not that difficult once the button function is understood. Took awhile to understand where the antlines were going...it was mostly observation of button function. When we were done the evaluation screen didn't pop up...
TS_Mind_Swept Aug 22, 2014 @ 10:49pm 
another interesting map with this concept, but after it's over it doesnt go to the loading screen, and in the first half we only needed part of the cube spots, u may want to rework that. 7.5/10
Mamu.Mimi⚜ Jan 28, 2014 @ 4:10pm 
The plates in this map are completely unnecessary. You can do the whole thing without them.
SqueeBat Sep 15, 2013 @ 7:51am 
Our video of the map, if you would like to watch! http://www.youtube.com/watch?v=CaXFlSHwLMM
SqueeBat Sep 8, 2013 @ 11:21am 
There's no trigger to take us to the voting page at the end of the map. other then that, wonderful map!
doomboy Aug 31, 2013 @ 5:40pm 
Very nice there wrathmeboy! Some really nice concepts and clever little puzzles :D really enjoyed it! Love Henry of CoopCrowd (looking forward to part 3 :) )
moneykid Aug 31, 2013 @ 5:39pm 
OOOOOOOOOOOOOOOOOOOOOOH very enjoyableeeeeeeeeee!
Le Petit Mort Aug 18, 2013 @ 10:53pm 
Pros:
• The best lighting I've seen in a user map to date;
• Generally good detail;

Cons:
• Exploit: in the first room, the intended solution seem to be to activate the platforms sequencially, however, with careful jumping only middle-platform need be activated.
• You can see the skybox in the detail in the first chamber;